Files
EVEngine/examples/tree-generator
西风逍遥游 26704c646e feat(procgen): update rendering functions and background color settings across various generators
- Renamed rendering functions to follow a consistent naming convention (e.g., `update` to `eve_update`, `draw` to `eve_render`).
- Set background colors for bush, tree, skyscraper, and other procedural generators to enhance visual consistency.
- Adjusted parameters in `gfx.drawSolidRect` and `gfx.drawTexturedRect` to use floating-point values for improved precision.
2026-08-16 13:06:28 +08:00
..

Arbor Lab — 随机树木生成器

mesh.tree 是 EVEngine 的原生程序化网格配方。相同 seed 与参数会生成一致的网格,可通过 procgen.buildMesh 获取 CPU 数据,或通过 procgen.generateMesh 直接上传 GPU。

快速使用

local p = procgen.newParams();
p.setSeed(31415);
p.setString("style", "lowpoly");
p.setString("branchAlgorithm", "weberPenn");
p.setString("leafMode", "canopy");
p.setFloat("leafDensity", 0.75);

local mesh = procgen.generateMesh("mesh.tree", p, gfx);

branchAlgorithm 只能选择一种骨架算法:weberPenn 是默认值,规则稳定、生成较快; spaceColonization 通过树冠吸引点迭代生长,轮廓更不规则。主干、枝条层级和叶片系统由两种算法共享。

通用参数

  • style: lowpoly / realistic
  • leafMode: cards(独立双面叶片)/ canopy(整片冠层网格)/ none
  • leafDensity: 0..1
  • height, trunkRadius, crownRadius, leafSize
  • foliageStart: 树冠起始高度比例,0.1..0.9
  • radialSegments: 枝干横截面精度,3..24
  • curveSegments: 主干/枝条弯曲分段数,2..20
  • trunkCurve: 主干整体弯曲强度,0..0.45
  • branchCurve: 枝条弯曲强度,0..0.5
  • curveBack: S 形回弯,-0.5..0.5
  • tropism: 向上生长趋势,-0.5..0.8
  • droop: 枝梢下垂,0..0.8
  • branchLengthFalloff: 随树冠高度增加的枝长衰减,0..0.9
  • branchRadiusFalloff: 随树冠高度增加的枝径衰减,0..0.9
  • lowerLeafCoverage: 下层老枝沿枝条分布叶片的概率,0..1
  • upperLeafCoverage: 上层新梢沿枝条分布叶片的概率,0..1

Weber–Penn 参数

  • branchLevels: 1..5
  • branchCount: 每层主要分枝数量,2..20
  • branchAngle, branchAngleVariation: 分枝角度与随机变化(度)
  • phyllotaxis: 枝序旋转角(度),默认 137.5
  • apicalDominance: 顶端优势,0..1

空间殖民参数

  • attractorCount: 树冠吸引点数量,12..1200
  • colonizationIterations: 最大迭代数,4..160
  • influenceRadius, killRadius: 吸引范围与到达判定距离
  • growthStep: 每轮枝梢生长步长
  • branchInertia: 延续上一段方向的惯性,0..4
  • maxTurnAngle: 相邻生长段允许的最大转角(度)
  • maxCumulativeAngle: 枝条偏离初始生长轴的最大角度,用于阻止 U 形回卷
  • maxChildren: 单个生长节点允许的最大子枝数,1..4

运行示例

make run/linux-debug GAME=examples/tree-generator
make run/win32-debug GAME=examples/tree-generator

快捷键:R 换 seed,1/2 切换 Low Poly/写实,A 切换分枝算法,L 开关叶片, C 切换整片冠层,[ / ] 调节叶片密度。

树木网格应在加载、换 seed 或修改参数时生成并缓存,不要每帧重新生成。