Provide 2D/3D broad-phase structures for map/scene culling queries, export them through eve.Spatial, and document the new module. Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>
73 lines
2.5 KiB
C++
73 lines
2.5 KiB
C++
#pragma once
|
|
|
|
#include "spatial/Bounds.h"
|
|
#include "spatial/QueryIds.h"
|
|
|
|
#include <memory>
|
|
#include <unordered_map>
|
|
#include <vector>
|
|
|
|
namespace eve::spatial {
|
|
|
|
/**
|
|
* Region octree for 3D AABB broad-phase / scene culling.
|
|
* Same storage rules as QuadTree (smallest fully-containing node).
|
|
*/
|
|
class Octree {
|
|
public:
|
|
Octree(float minX, float minY, float minZ, float maxX, float maxY, float maxZ,
|
|
int maxDepth = 8, int maxPerNode = 8);
|
|
~Octree() = default;
|
|
|
|
Octree(const Octree &) = delete;
|
|
Octree &operator=(const Octree &) = delete;
|
|
|
|
void clear();
|
|
bool insert(int id, float minX, float minY, float minZ, float maxX, float maxY, float maxZ);
|
|
bool remove(int id);
|
|
bool update(int id, float minX, float minY, float minZ, float maxX, float maxY, float maxZ);
|
|
bool contains(int id) const;
|
|
int getCount() const { return static_cast<int>(items_.size()); }
|
|
|
|
int queryPoint(float x, float y, float z);
|
|
int queryAABB(float minX, float minY, float minZ, float maxX, float maxY, float maxZ);
|
|
int querySphere(float cx, float cy, float cz, float radius);
|
|
|
|
int getResultCount() const { return results_.getCount(); }
|
|
int getResultId(int index) const { return results_.getId(index); }
|
|
|
|
float getMinX() const { return rootBounds_.minX; }
|
|
float getMinY() const { return rootBounds_.minY; }
|
|
float getMinZ() const { return rootBounds_.minZ; }
|
|
float getMaxX() const { return rootBounds_.maxX; }
|
|
float getMaxY() const { return rootBounds_.maxY; }
|
|
float getMaxZ() const { return rootBounds_.maxZ; }
|
|
int getMaxDepth() const { return maxDepth_; }
|
|
int getMaxPerNode() const { return maxPerNode_; }
|
|
|
|
private:
|
|
struct Node {
|
|
AABB3 bounds;
|
|
int depth = 0;
|
|
std::vector<int> itemIds;
|
|
std::unique_ptr<Node> children[8];
|
|
bool isLeaf() const { return children[0] == nullptr; }
|
|
};
|
|
|
|
void rebuild();
|
|
bool insertInto(Node &node, int id, const AABB3 &bounds);
|
|
void split(Node &node);
|
|
void collect(Node &node, const AABB3 *box, float cx, float cy, float cz, float radius,
|
|
bool useSphere);
|
|
Node *ensureRoot();
|
|
|
|
AABB3 rootBounds_;
|
|
int maxDepth_ = 8;
|
|
int maxPerNode_ = 8;
|
|
std::unique_ptr<Node> root_;
|
|
std::unordered_map<int, AABB3> items_;
|
|
QueryIds results_;
|
|
};
|
|
|
|
} // namespace eve::spatial
|