Provide 2D/3D broad-phase structures for map/scene culling queries, export them through eve.Spatial, and document the new module. Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>
72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
#pragma once
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#include "spatial/Bounds.h"
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#include "spatial/QueryIds.h"
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#include <memory>
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#include <unordered_map>
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#include <vector>
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namespace eve::spatial {
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/**
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* Region quadtree for 2D AABB broad-phase / map culling.
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* Items are stored in the smallest node that fully contains them; spanning
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* items stay at the parent. Scripts use insert/remove/query* + getResult*.
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*/
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class QuadTree {
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public:
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QuadTree(float minX, float minY, float maxX, float maxY, int maxDepth = 8,
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int maxPerNode = 8);
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~QuadTree() = default;
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QuadTree(const QuadTree &) = delete;
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QuadTree &operator=(const QuadTree &) = delete;
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void clear();
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bool insert(int id, float minX, float minY, float maxX, float maxY);
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bool remove(int id);
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bool update(int id, float minX, float minY, float maxX, float maxY);
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bool contains(int id) const;
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int getCount() const { return static_cast<int>(items_.size()); }
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int queryPoint(float x, float y);
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int queryRect(float minX, float minY, float maxX, float maxY);
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int queryCircle(float cx, float cy, float radius);
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int getResultCount() const { return results_.getCount(); }
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int getResultId(int index) const { return results_.getId(index); }
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float getMinX() const { return rootBounds_.minX; }
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float getMinY() const { return rootBounds_.minY; }
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float getMaxX() const { return rootBounds_.maxX; }
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float getMaxY() const { return rootBounds_.maxY; }
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int getMaxDepth() const { return maxDepth_; }
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int getMaxPerNode() const { return maxPerNode_; }
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private:
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struct Node {
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AABB2 bounds;
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int depth = 0;
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std::vector<int> itemIds;
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std::unique_ptr<Node> children[4];
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bool isLeaf() const { return children[0] == nullptr; }
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};
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void rebuild();
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bool insertInto(Node &node, int id, const AABB2 &bounds);
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void split(Node &node);
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void collect(Node &node, const AABB2 *rect, float cx, float cy, float radius,
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bool useCircle);
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Node *ensureRoot();
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AABB2 rootBounds_;
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int maxDepth_ = 8;
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int maxPerNode_ = 8;
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std::unique_ptr<Node> root_;
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std::unordered_map<int, AABB2> items_;
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QueryIds results_;
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};
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} // namespace eve::spatial
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