Files
EVEngine/test/TextureSampler.cpp
T
西风逍遥游andCursor Agent ece8ff8281 feat(graphics): mipmap、各向异性过滤与 LOD 支持 (#27)
* feat(graphics): add mipmap, anisotropic filtering, and mesh LOD

Enable texture LOD sampling with CPU-generated mip chains, sampler
anisotropy (when supported), and LOD bias via TextureCreateInfo /
TextureSampler. Cubemaps generate mips by default for IBL textureLod.
Renderable3D gains distance-based geometric LOD selection.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

* fix(graphics): avoid X11 None clash; link sndio on Linux

Rename MipmapMode::None to Disabled (X11 defines None), fix ComponentRef
usage in setMeshLod, and link libsndio for OpenAL on Linux builds.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

* fix(build): link sndio only when available on Linux

Unconditional -lsndio broke GitHub Actions Linux CI where libsndio is
not installed. Detect the library with find_library instead.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

* ci: retrigger Linux check after optional sndio fix

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

---------

Co-authored-by: Cursor Agent <cursoragent@cursor.com>
2026-08-11 19:50:31 +08:00

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4.8 KiB
C++

#include "zeroerr/assert.h"
#include "zeroerr/unittest.h"
#include "graphics/Graphics.h"
#include "graphics/RenderSystem3D.h"
#include "graphics/TextureSampler.h"
#include "image/ImageData.h"
#include "window/Window.h"
#include <SDL2/SDL.h>
#include <cmath>
#include <cstdint>
#include <memory>
#include <optional>
#include <vector>
using namespace eve::graphics;
namespace {
struct GraphicsFixture {
eve::window::Window *win = nullptr;
Graphics *gfx = nullptr;
GraphicsFixture(int w = 320, int h = 240) {
win = eve::window::Window::create();
gfx = Graphics::create();
win->setGraphics(gfx);
eve::window::WindowSettings s;
s.width = static_cast<uint16_t>(w);
s.height = static_cast<uint16_t>(h);
s.centered = true;
win->setWindowSettings(s);
}
~GraphicsFixture() { win->close(); }
};
std::vector<uint8_t> makeSolid(int w, int h, uint8_t r, uint8_t g, uint8_t b) {
std::vector<uint8_t> px(size_t(w) * size_t(h) * 4);
for (size_t i = 0; i < px.size(); i += 4) {
px[i + 0] = r;
px[i + 1] = g;
px[i + 2] = b;
px[i + 3] = 255;
}
return px;
}
} // namespace
TEST_CASE("TextureSampler.mipmapCountForSize") {
CHECK_EQ(mipmapCountForSize(1, 1), 1);
CHECK_EQ(mipmapCountForSize(2, 2), 2);
CHECK_EQ(mipmapCountForSize(256, 128), 9);
CHECK_EQ(mipmapCountForSize(64, 64), 7);
}
TEST_CASE("TextureSampler.parseFilterAndMipmap") {
CHECK_EQ(static_cast<int>(TextureSampler::parseFilter("nearest")),
static_cast<int>(FilterMode::Nearest));
CHECK_EQ(static_cast<int>(TextureSampler::parseFilter("linear")),
static_cast<int>(FilterMode::Linear));
CHECK_EQ(static_cast<int>(TextureSampler::parseMipmap("none")),
static_cast<int>(MipmapMode::Disabled));
CHECK_EQ(static_cast<int>(TextureSampler::parseMipmap("linear")),
static_cast<int>(MipmapMode::Linear));
CHECK_EQ(static_cast<int>(TextureSampler::parseMipmap("nearest")),
static_cast<int>(MipmapMode::Nearest));
}
TEST_CASE("GraphicsSmoke.textureMipmapsAndAnisotropy") {
GraphicsFixture fx;
auto px = makeSolid(64, 64, 200, 40, 40);
TextureCreateInfo info = TextureCreateInfo::withMipmaps(true, 8.f);
Texture *tex = fx.gfx->newTexture(64, 64, px.data(), info);
REQUIRE(tex != nullptr);
CHECK_EQ(tex->getMipmapCount(), mipmapCountForSize(64, 64));
CHECK_EQ(static_cast<int>(tex->getSampler().mipmap), static_cast<int>(MipmapMode::Linear));
CHECK(tex->getSampler().maxAnisotropy >= 8.f - 1e-3f);
const float deviceMax = fx.gfx->getMaxAnisotropy();
CHECK(deviceMax >= 1.f);
// Nearest pixel-art style sampler without rebuilding image.
fx.gfx->setTextureSampler(tex, TextureSampler::nearest());
CHECK_EQ(static_cast<int>(tex->getSampler().min), static_cast<int>(FilterMode::Nearest));
CHECK_EQ(static_cast<int>(tex->getSampler().mag), static_cast<int>(FilterMode::Nearest));
// Draw once to exercise descriptor rewrite path.
fx.gfx->setBackgroundColor(Color(0.05f, 0.05f, 0.08f, 1.f));
fx.gfx->clear(std::nullopt, std::nullopt, std::nullopt);
fx.gfx->drawTexturedRect(tex, 10.f, 10.f, 64.f, 64.f, Color(1, 1, 1, 1));
fx.gfx->present();
}
TEST_CASE("GraphicsSmoke.cubemapGeneratesMipChain") {
GraphicsFixture fx;
const int face = 16;
std::vector<uint8_t> faces(size_t(face) * face * 4 * 6, 128);
Texture *cube = fx.gfx->newCubemap(face, faces.data());
REQUIRE(cube != nullptr);
CHECK_EQ(cube->getMipmapCount(), mipmapCountForSize(face, face));
CHECK_EQ(static_cast<int>(cube->getSampler().mipmap), static_cast<int>(MipmapMode::Linear));
}
TEST_CASE("Renderable3D.meshLodSelectsByDistance") {
auto *ent = Renderable3D::create();
REQUIRE(ent != nullptr);
// Use distinct non-null-ish pointers via cast of integers — only identity matters.
Mesh *hi = reinterpret_cast<Mesh *>(uintptr_t(0x1000));
Mesh *mid = reinterpret_cast<Mesh *>(uintptr_t(0x2000));
Mesh *lo = reinterpret_cast<Mesh *>(uintptr_t(0x3000));
ent->setMeshLod(0, hi);
ent->setMeshLod(1, mid, 20.f);
ent->setMeshLod(2, lo, 50.f);
CHECK_EQ(ent->getMeshLodCount(), 3);
CHECK_EQ(ent->getMeshLodLevelAtDistance(0.f), 0);
CHECK_EQ(ent->getMeshLodLevelAtDistance(19.9f), 0);
CHECK_EQ(ent->getMeshLodLevelAtDistance(20.f), 1);
CHECK_EQ(ent->getMeshLodLevelAtDistance(49.9f), 1);
CHECK_EQ(ent->getMeshLodLevelAtDistance(50.f), 2);
CHECK_EQ(ent->getMeshLodLevelAtDistance(999.f), 2);
auto mr = ent->meshRenderer();
CHECK(mr->meshForDistance(5.f) == hi);
CHECK(mr->meshForDistance(25.f) == mid);
CHECK(mr->meshForDistance(80.f) == lo);
ent->clearMeshLod();
CHECK_EQ(ent->getMeshLodCount(), 0);
CHECK(mr->meshForDistance(80.f) == hi); // falls back to primary mesh
}