- devlab: flagship --debug example (console/snapshot/AI panel/pause/hot reload/error slice), make devlab target with RUN_ARGS support - ai-game: agent-drivable live game + agent_demo.py (pause/read/mutate/ verify/snapshot/restore/screenshot loop) - ai-editor: headless eve mcp editor host demo (JSON View + ViewModel MVVM) - examples: fill all missing READMEs + config.nut, add examples/ index - load.nut: add key_just_pressed/clampf/persist helpers; dedupe 19 examples - rpg/cardgame: move JSON definitions to data files - fix eve mcp crash: ModuleManager::requireAll() instantiates modules in the headless host (IEditorHost etc. were null) - graphics: actionable screenshot error when readback was just enabled - CI: smoke all examples (devlab with --debug) + DevLab hot-reload test Fixes surfaced by the new CI smoke (examples had never been smoke-tested): - scene_director kit: camera slot doubled as function + instance and was nulled by reset(); move the live Camera3D into cameraObj - readTextFile used non-existent readn()/len(); use file.read() (rpg/cardgame/hex-levels) - daynight used non-existent keyboard.wasPressed() -> key_just_pressed - outline passed ints to float-only drawSolidRect; linear-structures slider passed an int value - scene-ecs beginNode() requires (id, name); ai-stage guarded compilestring - smoke_examples.sh: timeout -k 3 so SIGTERM-ignoring hosts cannot hang CI
Virtual Geometry — 虚拟几何体(Nanite 风格)
演示 eve.VirtualGeometry():把程序化 icosphere 预处理成层级 cluster DAG,
每帧 GPU 驱动 cluster 剔除(视锥 + 屏幕空间误差 LOD),再软件光栅化进 visibility buffer。
架构见 docs/dev/VIRTUAL_GEOMETRY.md。
运行
make run/<platform>-debug GAME=examples/virtualgeometry
注意
- 仅 Vulkan 后端,且为计算演示:每帧输出 cluster / 三角形 / LOD 统计到 stdout,
屏幕显示背景色。要把结果画出来,需把
resolve()返回的 RGBAByteData包成ImageData纹理后绘制(见demo.nut文件头注释)。