Files
EVEngine/test/map.cpp
T
西风逍遥游 f0b0527f9f feat: enhance map module with multi-layer support and object management
- Implemented multi-layer tilemap functionality, allowing for the reading and saving of Tiled JSON formats.
- Added support for various tile projections (orthogonal, isometric, staggered, hexagonal) and depth calculations.
- Introduced object layer parsing and caching for improved map object management.
- Updated the rendering system to unify 2D depth queues and enhance sprite handling.
- Added new methods for accessing object properties, including position and dimensions.

This update significantly improves the map module's capabilities and integration with the rendering system.
2026-08-08 00:26:58 +08:00

244 lines
7.2 KiB
C++

#include "zeroerr/assert.h"
#include "zeroerr/unittest.h"
#include "map/Map.h"
#include "map/TileLayer.h"
#include "map/TileSystem.h"
#include "map/TileConfig.h"
#include "map/TileProjection.h"
#include "map/MapObject.h"
#include "graphics/DrawItem2D.h"
#include <string>
#include <vector>
using namespace eve::map;
TEST_CASE("map.newLayer.ecsView") {
auto *mod = Map::create();
int before = mod->getLayerCount();
TileLayer *layer = mod->newLayer(4, 3, 16.f, 16.f);
REQUIRE(layer != nullptr);
CHECK_EQ(layer->getMapWidth(), 4);
CHECK_EQ(layer->getMapHeight(), 3);
CHECK_EQ(layer->getTileWidth(), 16.f);
CHECK_EQ(layer->getTileHeight(), 16.f);
CHECK_EQ(mod->getLayerCount(), before + 1);
CHECK(layer->config()->entity == layer);
}
TEST_CASE("map.layer.setGetTile") {
auto *mod = Map::create();
TileLayer *layer = mod->newLayer(3, 2, 32.f, 32.f);
CHECK_EQ(layer->getTile(0, 0), 0);
layer->setTile(1, 1, 5);
CHECK_EQ(layer->getTile(1, 1), 5);
layer->setTile(-1, 0, 9); // out of range no-op
CHECK_EQ(layer->getTile(0, 0), 0);
layer->fill(7);
CHECK_EQ(layer->getTile(0, 0), 7);
CHECK_EQ(layer->getTile(2, 1), 7);
layer->clear();
CHECK_EQ(layer->getTile(1, 0), 0);
}
TEST_CASE("map.layer.resizeClears") {
auto *mod = Map::create();
TileLayer *layer = mod->newLayer(2, 2, 8.f, 8.f);
layer->setTile(0, 0, 3);
layer->resize(4, 1);
CHECK_EQ(layer->getMapWidth(), 4);
CHECK_EQ(layer->getMapHeight(), 1);
CHECK_EQ(layer->getTile(0, 0), 0);
}
TEST_CASE("map.layer.applyConfigFlat") {
auto *mod = Map::create();
TileLayer *layer = mod->newLayer(2, 2, 16.f, 16.f);
const char *json = R"({
"width": 2,
"height": 2,
"tilewidth": 16,
"tileheight": 16,
"data": [1, 2, 3, 4],
"origin": [10, 20],
"layer": 2,
"visible": true,
"tint": [1, 0.5, 0.25, 1]
})";
CHECK(layer->applyConfig(json));
CHECK_EQ(layer->getTile(0, 0), 1);
CHECK_EQ(layer->getTile(1, 0), 2);
CHECK_EQ(layer->getTile(0, 1), 3);
CHECK_EQ(layer->getTile(1, 1), 4);
CHECK_EQ(layer->getX(), 10.f);
CHECK_EQ(layer->getY(), 20.f);
CHECK_EQ(layer->getLayer(), 2);
CHECK(layer->isVisible());
}
TEST_CASE("map.layer.applyConfigMultiLayerPicksFirst") {
auto *mod = Map::create();
TileLayer *layer = mod->newLayer(2, 1, 8.f, 8.f);
const char *json = R"({
"width": 2,
"height": 1,
"tilewidth": 8,
"tileheight": 8,
"layers": [
{ "type": "tilelayer", "width": 2, "height": 1, "data": [9, 8] },
{ "type": "objectgroup", "objects": [] },
{ "type": "tilelayer", "width": 2, "height": 1, "data": [1, 1] }
]
})";
CHECK(layer->applyConfig(json));
CHECK_EQ(layer->getTile(0, 0), 9);
CHECK_EQ(layer->getTile(1, 0), 8);
}
TEST_CASE("map.tileGid.masksFlipFlags") {
CHECK_EQ(tileGid(0), 0u);
CHECK_EQ(tileGid(5), 5u);
CHECK_EQ(tileGid(0x80000005u), 5u);
}
TEST_CASE("map.render.nullSafe") {
auto *mod = Map::create();
TileLayer *layer = mod->newLayer(2, 2, 8.f, 8.f);
layer->fill(1);
TileRenderSystem::render(nullptr);
}
TEST_CASE("map.projection.orthogonal") {
TileLayer::Config cfg;
cfg.mapW = 10;
cfg.mapH = 10;
cfg.tileW = 32.f;
cfg.tileH = 32.f;
cfg.originX = 10.f;
cfg.originY = 20.f;
cfg.orientation = MapOrientation::Orthogonal;
float wx = 0, wy = 0;
tileToWorld(cfg, 2, 3, wx, wy);
CHECK_EQ(wx, 10.f + 2 * 32.f);
CHECK_EQ(wy, 20.f + 3 * 32.f);
CHECK_EQ(tileToDepthY(cfg, 2, 3), 20.f + 4 * 32.f);
int tx = -1, ty = -1;
worldToTile(cfg, wx + 1.f, wy + 1.f, tx, ty);
CHECK_EQ(tx, 2);
CHECK_EQ(ty, 3);
}
TEST_CASE("map.projection.isometric") {
TileLayer::Config cfg;
cfg.tileW = 64.f;
cfg.tileH = 32.f;
cfg.originX = 0.f;
cfg.originY = 0.f;
cfg.orientation = MapOrientation::Isometric;
float wx = 0, wy = 0;
tileToWorld(cfg, 1, 0, wx, wy);
CHECK_EQ(wx, 32.f);
CHECK_EQ(wy, 16.f);
tileToWorld(cfg, 0, 1, wx, wy);
CHECK_EQ(wx, -32.f);
CHECK_EQ(wy, 16.f);
CHECK_EQ(tileToDepthY(cfg, 1, 0), 16.f + 32.f);
}
TEST_CASE("map.projection.staggeredYOdd") {
TileLayer::Config cfg;
cfg.tileW = 64.f;
cfg.tileH = 32.f;
cfg.originX = 0.f;
cfg.originY = 0.f;
cfg.orientation = MapOrientation::Staggered;
cfg.staggerAxis = StaggerAxis::Y;
cfg.staggerIndex = StaggerIndex::Odd;
float wx = 0, wy = 0;
tileToWorld(cfg, 0, 0, wx, wy);
CHECK_EQ(wx, 0.f);
CHECK_EQ(wy, 0.f);
tileToWorld(cfg, 0, 1, wx, wy);
CHECK_EQ(wx, 32.f);
CHECK_EQ(wy, 16.f);
}
TEST_CASE("map.config.orientationIsometric") {
auto *mod = Map::create();
TileLayer *layer = mod->newLayer(2, 2, 64.f, 32.f);
const char *json = R"({
"width": 2, "height": 2, "tilewidth": 64, "tileheight": 32,
"orientation": "isometric",
"data": [1, 0, 0, 1]
})";
CHECK(layer->applyConfig(json));
CHECK_EQ(static_cast<int>(layer->config()->orientation),
static_cast<int>(MapOrientation::Isometric));
}
TEST_CASE("map.config.unknownOrientationFails") {
auto *mod = Map::create();
TileLayer *layer = mod->newLayer(1, 1, 8.f, 8.f);
CHECK(!layer->applyConfig(R"({"width":1,"height":1,"orientation":"banana","data":[1]})"));
}
TEST_CASE("map.decode.zstdFails") {
auto *mod = Map::create();
TileLayer *layer = mod->newLayer(1, 1, 8.f, 8.f);
const char *json =
R"({"width":1,"height":1,"tilewidth":8,"tileheight":8,
"encoding":"base64","compression":"zstd","data":"AAAA"})";
CHECK(!layer->applyConfig(json));
}
TEST_CASE("map.objects.parseObjectGroup") {
const char *json = R"({
"width": 2, "height": 1, "tilewidth": 16, "tileheight": 16,
"layers": [
{ "type": "tilelayer", "width": 2, "height": 1, "data": [1, 0] },
{ "type": "objectgroup", "objects": [
{ "name": "spawn", "type": "player", "x": 8, "y": 24, "width": 16, "height": 16 }
]}
]
})";
std::vector<MapObject> objs;
std::string err;
auto layers = loadMapText(json, &objs, &err);
CHECK(err.empty());
REQUIRE(layers.size() == 1);
REQUIRE(objs.size() == 1);
CHECK_EQ(objs[0].name, "spawn");
CHECK_EQ(objs[0].type, "player");
CHECK_EQ(objs[0].x, 8.f);
CHECK_EQ(objs[0].y, 24.f);
}
TEST_CASE("map.render.tilesContributeDepthY") {
auto *mod = Map::create();
TileLayer *layer = mod->newLayer(1, 2, 32.f, 32.f);
layer->config()->orientation = MapOrientation::Orthogonal;
layer->setOrigin(0, 0);
layer->setTile(0, 0, 1);
layer->setTile(0, 1, 1);
std::vector<eve::graphics::DrawItem2D> items;
TileRenderSystem::collect(items);
REQUIRE(items.size() == 2);
eve::graphics::sortDrawItems2D(items);
CHECK(items[0].depthY < items[1].depthY);
}
TEST_CASE("map.drawItem.sortByDepthY") {
using eve::graphics::DrawItem2D;
std::vector<DrawItem2D> items(2);
items[0].layer = 0;
items[0].depthY = 100.f;
items[0].canvas = nullptr;
items[1].layer = 0;
items[1].depthY = 50.f;
items[1].canvas = nullptr;
eve::graphics::sortDrawItems2D(items);
CHECK_EQ(items[0].depthY, 50.f);
CHECK_EQ(items[1].depthY, 100.f);
}