Files
EVEngine/test/UIEditorKit.cpp
T

61 lines
2.5 KiB
C++

#include "zeroerr/assert.h"
#include "zeroerr/unittest.h"
#include "ui/UI.h"
#include "ui/UIHost.h"
#include "ui/Widget.h"
#include <string>
using namespace eve::ui;
TEST_CASE("UI.editorKit.declarativeComponents") {
UIHost* host = UIHost::createHost("editor_kit");
applyTree(host, window("Editor",
{menuBar({menu("File", {menuItem("Save", "Ctrl+S", "save")}, "file")}, "main_menu"),
searchField("Search assets", "", "search").withTooltip("Filter assets"),
sectionHeader("Properties", "properties"),
card({toggleSwitch("Visible", true, "visible"), badge("Modified", "state")}, "details")},
"root"));
CHECK(int(host->findById("main_menu")->type) == int(NodeType::MenuBar));
CHECK(int(host->findById("file")->type) == int(NodeType::Menu));
CHECK(int(host->findById("save")->type) == int(NodeType::MenuItem));
CHECK(host->findById("save")->valueText == "Ctrl+S");
CHECK(int(host->findById("search")->type) == int(NodeType::SearchField));
CHECK(host->findById("search")->tooltip == "Filter assets");
CHECK(int(host->findById("properties")->type) == int(NodeType::SectionHeader));
CHECK(int(host->findById("details")->type) == int(NodeType::Card));
CHECK(int(host->findById("visible")->type) == int(NodeType::Switch));
CHECK(host->findById("visible")->checked);
CHECK(int(host->findById("state")->type) == int(NodeType::Badge));
}
TEST_CASE("UI.editorKit.scriptBuilderAndSerialization") {
UI* ui = UI::create();
ui->beginBuild();
ui->beginWindow("Editor", "root");
ui->beginMenuBar("menu_bar");
ui->beginMenu("Edit", "edit");
ui->addMenuItem("Undo", "Ctrl+Z", "undo");
ui->end();
ui->end();
ui->addSearchField("Search", "cube", "search");
ui->setItemTooltip("Filter scene nodes");
ui->addSectionHeader("Inspector", "inspector");
ui->beginCard("card");
ui->addSwitch("Enabled", true, "enabled");
ui->addBadge("Active", "active");
ui->end();
ui->end();
CHECK(ui->mountBuildAs("editor_builder"));
const std::string json = ui->saveTreeJson();
CHECK(json.find("searchField") != std::string::npos);
CHECK(json.find("Filter scene nodes") != std::string::npos);
CHECK(json.find("menuItem") != std::string::npos);
CHECK(ui->loadTreeJson(json));
CHECK(int(ui->current()->findById("enabled")->type) == int(NodeType::Switch));
CHECK(ui->current()->findById("search")->tooltip == "Filter scene nodes");
}