# Project Memory Last updated: 2026-08-19 ## Confirmed Intent - Build low-latency game screen sharing for one broadcaster and a small trusted group; public or large broadcasts belong on OBS/Twitch-class services. - Viewers join from normal desktop/mobile browsers. A later native sender may share encoding and improve capture/audio without changing the Web viewer requirement. - Use a small central service for access, rooms, signaling, deterministic topology, STUN, observability, and bounded SFU-root capacity; TURN is optional extreme-network transport. - Minimize server bandwidth. The accepted invisible ladder is direct/peer UDP, then SFU/UDP roots, then optional TURN for a selected exceptional edge, then bounded failure. TURN is transport, not topology. - Non-server nodes have at most two downstream edges; browser relays stay at one until resource gates pass. SFU normally feeds one or two roots that retain peer descendants; separately capped server edges may serve exceptional viewers that cannot attach behind a healthy root. - Two-tree packet/layer striping may reduce endpoint upload toward one stream bitrate, but needs a bounded multi-parent, loss, sync, churn, and latency experiment; it is not in the current full-stream chains. - Flagship native media encodes each active representation once and reuses it across direct, peer, and SFU transports; per-connection packetization, pacing, encryption, feedback, and upload remain independent. Healthy rooms have one shared `HIGH`; verified weak paths may add one shared on-demand `LOW`, never per-viewer encoders. Test simulcast, LiveKit/Dynacast, then SVC and stop at the first standard path that meets on-demand/resource gates; SVC has no software fallback. - Keep decisions, snapshots, research, code, `AGENTS.md`, and `.codex/` in Git; rewrite memory/status in place. Research current primary sources before material work and reject speculative machinery. - Migrate client, server, and deployment atomically. After a canary, delete superseded config/wire/parsers/tests; do not retain compatibility layers, dual writes, or a second architecture without a current consumer. Git history owns the old implementation. ## Current Recommendation - Keep desktop Chrome/Edge and the responsive Web viewer as the baseline. Validate Android Chrome and iOS Safari as leaves. - Use direct host P2P for one or two viewers. Keep ADR-0004 off broadly; use an exact-room canary until resource, quality, recovery, SFU/UDP, optional-TURN, and browser/mobile gates pass. - Browser relays resend remote `MediaStreamTrack` values and re-encode at each hop; WebRTC does not guarantee a shared encoder across peer connections, so measure the cost. - Keep experiments bounded: the standard representation sequence is below; native RTP relay, encoded-object striping, and FEC remain separate. - ADR-0006's fixed-`HIGH` canary reached host setup and one encoder output but retained no downstream checkpoint before the first-viewer timeout. It is no-go-unclassified; no native product code is accepted, and any revisit starts at its staged evidence gate. - ADR-0005 accepts SFU roots as the primary central fallback after direct/peer UDP, never default whole-room fanout. Optional TURN is issued only to an exceptional assigned edge; PR #12 is superseded. - Keep the current failure-only controller default-off until config migration and exact-room gates pass. Preserve break-before-make, sticky healthy subtrees, mobile leaves, and PR #20 prewarm; public transport/load remains open. - Local reparenting is a later candidate: start with unassigned relay admission rescue; do not block current work. - Flagship media defaults to UDP; HTTPS/WSS remains TLS/TCP. Current production still requires coturn UDP/TCP. Future TURN absence is normal, partial config fails, and any media-TCP/port compatibility mode is chosen only by canary. - Treat settings as ceilings and deployed degradation as unclassified. Use correlated Host A+B/Viewer C to compare exact `769de201f7cc` against current `main` for Host-only recovery, game FPS/load, preview cost, actual codec/encoder and one-variable rebuilds; then test standard simulcast/LiveKit/SVC before custom `LOW`. Never use UA or a composite score. - Production reports poor film audio and self-echo when system capture includes voice software. Diagnose audio A/B/C and sync; Web cannot isolate arbitrary processes and `maxBitrate` is not quality-up. A Windows 11 native candidate defaults to game-process-tree audio and never widens silently; Windows 10 remains unresolved/unsupported. See `docs/research/browser-screen-audio-quality.md`. - Post-gate UI: local volume/mute, display name, transient roster, local-only candidate endpoints, and RTP loss rate; no accounts, database, telemetry, media, or routing effects. - Do not add scene detection, dynamic-FPS control, or forced AV1 until stats and target hardware prove the need. Codec acceptance requires actual negotiation, power-efficient candidate evidence, interval encode cost, game FPS, CPU/GPU and sender count; Discord's native capture/hardware tuning is comparison evidence, not proof of server re-encoding or a reusable preset. - Keep room policy deployment-driven: public/password-only rooms are random and temporary; password plus SQLite enables sequential persistent rooms and reusable stopped links. - Deferred architecture audit: `docs/maintenance.md`. ## Current Implementation - The repository is one npm package using Node.js 24, React, TypeScript, Vite, native WebRTC, `ws`, Zod, Vitest, and separate coturn. - Production `769de201f7cc` at `https://share.bonfire.icu` has equal entry actions, default-closed details, bounded clarity-first quality, live source/quality changes, pause, and sender warnings. - Production still uses one host `RTCPeerConnection` per viewer because peer assistance and LiveKit are unconfigured; above two viewers it still exceeds the target host-edge budget. Its real game-capture quality/pause cycle remains unverified. - Access uses optional `ACCESS_PASSWORD`, a 12-hour stateless HMAC HttpOnly Strict cookie, internal host token, role-bound signaling, Origin/payload checks, and no accounts/JWT/session map. - With `ROOM_DATABASE_PATH` and the password, SQLite stores room ID and host-token digest; links persist and room `1` survived deployment. Without it, rooms are temporary. - Production uses nginx, Node.js 24.19.0, and authenticated coturn 4.17.2 at `turn.bonfire.icu:3478`; public STUN, TURN/UDP, TURN/TCP, and relay-only traffic pass. TURN/TLS is off. - The default-off ADR-0005 controller has no production peer/SFU configuration. `PEER_ASSISTED_ROOM_IDS` restricts exact canary rooms; unlisted rooms stay P2P and empty/missing means all. - When enabled, peer recovery precedes allowlisted SFU; session revisions prepare/commit/abort and active SFU gets one token refresh before failback. Browser relays re-encode; native sharing is outside product code. - Chrome 151/LiveKit localhost A/B cut failure-to-active/render from 1.481/2.257 seconds to 0.200/0.320; 31 new frames and 25 ms sampling kept host edges at two. It is headless synthetic 720p30 and includes SDK/network prewarm, not public-network evidence. - Draft native ladder #16/#18/#22/#23/#25/#28 has one bounded Chrome 720p30 loop: one WebCodecs object feeds two Pion/browser legs, applies an experiment-only minimum stock-GCC target, and recovers one isolated loss. It does not prove one hardware encode. - Stock Pion GCC plus negotiated RTX is a no-go. The no-RTX candidate can distort loss statistics and stays outside product code until audio, heterogeneous estimates, broader loss, TURN/reconnect, and browser-diversity gates pass; do not add custom congestion control to bypass them. - Chrome 151 short synthetic `1/3/5/8` runs kept host edges at two, relay edges at one, and all viewers decoding; a three-viewer relay close recovered in 5.32 seconds. This proves topology/control only, not quality, load, endurance, or silent partitions. - The current quality stack uses one strict, non-persistent `QualitySettings` value with bounded ceilings and clarity/balanced/fluid preference. Sender readback and limitation warnings remain manual diagnostics. ADR-0007's automatic per-path `HIGH`/`FALLBACK` and unique on-demand shared `LOW` are accepted mainline behavior, but the state controller and `LOW` runtime are unimplemented. - Chrome 151 synthetic 720p30 propagated balanced/clarity to one host and three viewers without changing peer identities; all viewers kept decoding and fanout stayed host two/relay one. This proves control continuity only. - Local Host A+B aligns capture with one unique outbound RTP/remote/transport pair and rejects ambiguous or stale generations. Authenticated Viewer C now adds a nullable, sanitized two-second receive window of at most 2 KiB for each current ordinary or peer-assisted P2P hop; the server derives identity and current connection/revision, and the parent correlates only matching local B. It retains no raw fmtp/SDP/stats, performs no media action, and fails closed for SFU-fed roots. Automatic control and `LOW` remain absent. - Release `769de201f7cc` passed CI/hygiene/typecheck, 22 files/274 tests, both builds, zero production dependency vulnerabilities, atomic activation, public health/access, exact bundle, and service/log checks. ## Provisional Quality Targets - Controlled direct path at RTT no more than 40 ms and loss no more than 1%: glass-to-glass p50 no more than 150 ms and p95 no more than 250 ms. - Regional SFU/UDP roots under the same endpoint conditions: glass-to-glass p95 no more than 350 ms; optional TURN is measured separately. - First picture within 3 seconds after a watch request, excluding explicit permission time. - A 60 fps profile must not remain below 50 decoded fps for more than 5 seconds without a visible downgrade or limiting reason. These are measurement gates, not performance claims. ## Open Decisions - Sustainable viewer count by broadcaster and relay hardware, quality profile, network class, and media route; use instrumented 1/3/5/8 comparisons rather than a 1:8 claim. - Whether ADR-0004 passes fanout, re-encoding, depth-four latency, reparenting, silent-partition, and mobile-leaf gates. - Which optional TURN/media-TCP transport and port, if any, survives ADR-0005's public UDP-first canary; current LiveKit ICE/TCP/coturn stays until migration passes. - Exact mobile lifecycle behavior and whether Windows per-application audio is required for the first release. - Project license and distribution model, which determines whether GPL/AGPL sources can move beyond study-only use. - Initial deployment regions and expected mainland China, Hong Kong, and overseas network mix. - Whether voice chat ever enters scope or Screener stays complementary to an existing voice application. - Exact evidence thresholds/windows and the native hardware matrix for ADR-0007; #28's minimum-of-two rule is not a candidate. ## Source Of Truth - Documentation index and current phase: `docs/README.md` and `docs/status.md` - Requirements and design: `docs/需求理解.md` and `docs/方案设计.md` - Media research: `docs/research/`, indexed by `docs/README.md` - Architecture: ADR-0001/0002, proposed ADR-0004, accepted-but-unverified ADR-0005, no-go proposed ADR-0006, accepted ADR-0007, and rejected/superseded ADR-0003 - Deployment and maintenance: `docs/deployment.md`, `docs/maintenance.md`, `AGENTS.md`, and `.codex/`