Files
Piik/scripts/check-website-film.js
AAAandPedro Antonio c18502fd18 feat: improve microphone, chat and platform support
This release adds microphone processing controls and local chat controls, expands platform packages, and synchronizes the website and guides. It also fixes native H.264 input/format handling, signaling recovery, fresh STUN discovery, and UDP ownership during overlapping connections.

This is **v1.8.0**. Browser/Server v23, Native control v9 and capture v7 remain unchanged, with the existing 1440p ceiling. Additional resolutions, capability negotiation and Magicsock are separate follow-up work.

## Validation

- Full local Web check: 79 files / 1,317 tests, TypeScript and production build.
- Full Go checks, platform builds and Windows native capture regressions/probe.
- Native H.264 Host lifecycle, Browser-to-App fanout and App-exit recovery, and Native H.264 through embedded SFU: all passed with owned process/port/profile cleanup.
- Website build, documentation and repository hygiene passed. Existing UI acceptance covers narrow screens, both languages/themes, architecture downloads and all 23 film checks; final packaging and Go race checks run on the merged revision in CI.
- Physical macOS/Linux capture, representative public networks and unmatched field reports retain their documented evidence limits. No claim that every blur/disconnection report is resolved.

## Release notes

### 中文

这是一次功能与兼容性更新:麦克风和聊天增加了实用的小选项,App 与 Server 支持更多设备,同时修复了原生分享和连接恢复中的若干问题。现有 1.x 协议保持不变。

#### 新增与改进

- 浏览器麦克风新增「降噪与回声消除」开关,默认开启回声消除、降噪和自动增益;分享音乐或使用虚拟音频输入时,可按需关闭。
- 可调整弹幕字号和透明度,并将当前保留的聊天记录导出为 TXT。当前会话最多保留 1,000 条文字消息,刷新页面后清空;需要保存时请先导出。
- 新增 Intel Mac、Linux ARM64 App,以及 Linux ARM64 Server 和容器镜像。官网下载区可直接选择对应架构,并显示最新版本和发布时间。
- 更新官网演示、README 截图和中英文教程,明确浏览器分享也可选择窗口或屏幕;开始分享前显示房间号占位,保持底栏控件位置稳定。
- 官网新增直达问题排查的入口,补充浏览器 WebRTC 限制、校园网和 Windows 显卡相关的排查步骤。
- App 模式选择页显示免费开源说明、作者与贡献者署名,以及官方网站和源码链接。

#### 修复

- 修正部分 H.264 原生分享的格式兼容性校验,以及 Windows 编码器输入长度和输出缓冲区对齐问题。
- 清理已失效的重连任务和 Native 接收信令,避免旧连接继续影响当前会话。
- 修复 App 重连时可能复用过期公网地址的问题;重新探测使用当前地址,并处理探测丢包和过期响应,保留其他正常连接。
- 修复 App 新旧媒体连接重叠时共用端口造成的冲突,避免准备或撤销新连接打断仍在使用的画面;关闭连接时及时取消未完成的端口映射请求。
- 无站点密码时,连接恢复不再误引导用户输入站点密码。
- 房间失效或会话终止时,开播前后的原因提示统一显示在电视状态图标中,避免额外提示条。
- 修正 Linux 原生采集的时间戳与关键帧时间基准。感谢 Pedro Antonio 在 [#449](https://github.com/TNTcraftHIM/Piik/pull/449) 的贡献。

#### 使用说明

下载对应平台的完整压缩包,退出旧 App 后解压使用。Windows 继续提供 x64;macOS 提供 Apple 芯片与 Intel 版本,原生采集需要 macOS 13 或更新版本。Linux 提供 x64 与 ARM64,原生采集还需安装[系统组件](https://github.com/TNTcraftHIM/Piik/blob/main/native/capture/linux/README.md)。macOS 和 Linux 的实机覆盖仍有限,欢迎反馈。

### English

This update adds useful microphone and chat controls, brings Piik to more devices, and fixes several native-sharing and connection-recovery issues. The existing 1.x protocols remain unchanged.

#### New and improved

- Browser microphones now have a “Noise & echo reduction” toggle. Echo cancellation, noise suppression and automatic gain control are on by default; turn them off when appropriate for music or virtual audio inputs.
- Adjust chat-overlay text size and opacity, and export retained messages as TXT. The current session keeps up to 1,000 text messages and clears on page refresh; export first if you want to keep them.
- Added Intel Mac and Linux ARM64 App packages, plus Linux ARM64 Server and container images. The website provides architecture selectors and shows the latest release and publication date.
- Updated the website demonstration, README screenshots and bilingual guides, clarifying that browser capture can also select windows or screens. A room-code placeholder keeps the bottom bar stable before sharing starts.
- Added direct website links to troubleshooting, with steps for browser WebRTC restrictions, campus networks and Windows graphics issues.
- The App mode-selection page now shows its free and open-source status, author and contributor credit, and links to the official website and source.

#### Fixes

- Corrected H.264 format compatibility checks and Windows encoder input-length and output-buffer alignment handling.
- Retired stale reconnect tasks and Native receive signals so they cannot continue affecting the current session.
- Fixed App reconnection reusing an expired public address. Fresh discovery handles lost probes and stale responses while preserving other working connections.
- Fixed UDP socket conflicts between overlapping App media connections so preparing or canceling a replacement preserves the active picture. Closing a connection now cancels unfinished gateway mapping requests.
- Connection recovery on passwordless sites no longer incorrectly asks for a site passphrase.
- Expired-room and session-termination reasons now use the same TV status indicator before and during sharing, without an extra notice strip.
- Corrected Linux native capture timestamps and keyframe time bases. Thanks to Pedro Antonio for [#449](https://github.com/TNTcraftHIM/Piik/pull/449).

#### Updating

Download the complete archive for your platform, quit the old App, and extract the new package. Windows remains x64-only. macOS packages support Apple silicon and Intel; native capture requires macOS 13 or newer. Linux supports x64 and ARM64 and requires additional [system components](https://github.com/TNTcraftHIM/Piik/blob/main/native/capture/linux/README.md) for native capture. Physical-device coverage on macOS and Linux remains limited; feedback is welcome.

## Attribution

Co-authored-by: Pedro Antonio <wrenchwastaken@gmail.com>
2026-10-04 16:21:01 +08:00

519 lines
30 KiB
JavaScript

// Run in a freshly opened local /film/ page using agent-browser eval --stdin.
// This exercises the real document/module; it does not mock its scene renderer.
// First click #language with agent-browser to grant native audio user activation.
(async () => {
const assert = (ok, message) => {
if (!ok) throw new Error(message);
};
const el = (id) => document.getElementById(id);
const nextFrame = () => new Promise((resolve) => requestAnimationFrame(resolve));
const settle = async () => {
for (let i = 0; i < 4; i++) await nextFrame();
};
const until = async (test, message) => {
const deadline = performance.now() + 6000;
while (!test() && performance.now() < deadline) await nextFrame();
assert(test(), message);
};
const media = el('soundtrack');
const seek = (value) => {
el('seek').value = String(value);
el('seek').dispatchEvent(new Event('input'));
};
const position = () => Number(el('seek').value);
const playing = () => document.body.hasAttribute('data-playing');
const scene = () => [...document.querySelectorAll('#film-art > g')].filter((g) => g.style.display !== 'none').map((g) => g.id);
const gamePose = () =>
[...el('scene-game').children]
.filter((g) => g.style.display !== 'none')
.map((g) => g.outerHTML)
.join('');
assert(media && !media.getAttribute('src'), 'The poster must not request music');
assert(!playing() && !el('curtain').hidden, 'The poster must wait for an explicit play action');
assert(navigator.userActivation.hasBeenActive, 'Click #language with real browser input before running the audible check');
el('start-muted').click();
const deadline = performance.now() + 1500;
while (position() < 0.02 && performance.now() < deadline) await nextFrame();
assert(playing() && position() > 0, 'Muted playback must advance');
assert(!media.getAttribute('src'), 'Muted playback must not request music');
el('play').click();
const paused = position();
await settle();
assert(position() === paused && !playing(), 'Pause must freeze the picture');
// Seeking out of order and returning to a frame must produce the same pose.
seek(20);
const firstPose = gamePose();
seek(40);
assert(scene().includes('scene-people'), 'Seeking must select the correct scene');
assert(document.querySelectorAll('[id^="seat-"]:not([id^="seat-row"]):not([id$="-eyes"])').length === 20, 'The room must have exactly twenty viewer figures');
seek(68);
assert(scene().includes('scene-end'), 'Seeking to the ending must render the ending');
seek(20);
assert(gamePose() === firstPose, 'Revisiting a frame must not depend on earlier scenes');
for (const [time, name] of [
[7, 'website'],
[9.8, 'desktop'],
[12, 'launch'],
[15, 'share'],
[33, 'invite'],
[49, 'features'],
]) {
seek(time);
assert(scene().includes(`scene-${name}`), `The product sequence must show ${name}`);
}
const {BEAT,BAR,DOWNLOAD_AT,DURATION} = await import('./score.js');
for (const [bar, feature] of [[19.5, 'free'], [20.5, 'p2p'], [21.5, 'encode'], [23, 'devices']]) {
seek(bar * BAR);
const visible = [...el('scene-features').children].filter(node => node.style.display !== 'none');
assert(visible.length === 1 && visible[0].id === `feature-${feature}`, 'The four benefits must advance within the same musical phrase');
}
seek(22.5 * BAR + BEAT / 2);
const devices = () => ['laptop', 'tablet', 'phone'].map(id => el(`devices-${id}`).outerHTML).join('');
const arrivingDevices = devices();
seek(23.5 * BAR);
assert(devices() !== arrivingDevices && ['laptop', 'tablet', 'phone'].every(id => el(`devices-${id}`).getAttribute('opacity') === '1'), 'The devices must enter in sequence and settle into a readable frame');
seek(22.5 * BAR + BEAT / 2);
assert(devices() === arrivingDevices, 'Device arrival must be deterministic after reverse seeking');
for (const bar of [3.5, 4.5, 6]) {
seek(bar * BAR - .1);
const beforeHandoff = el('ui-placement').transform.baseVal.consolidate().matrix;
seek(bar * BAR + BEAT / 2);
const afterHandoff = el('ui-placement').transform.baseVal.consolidate().matrix;
assert(['a','b','c','d','e','f'].every(key=>Math.abs(beforeHandoff[key]-afterHandoff[key])<.01), 'The desktop, App and source steps must keep a continuous window position');
}
const gameKinds = ['rpg', 'fps', 'platform', 'rts', 'moba', 'fighting'];
const gameCut = 5 * BAR / gameKinds.length;
for (const [index, kind] of gameKinds.entries()) {
seek(8 * BAR + (index + .35) * gameCut);
const shown = [...document.querySelectorAll('#scene-game > g[id^="montage-"]')].filter((g) => g.style.display !== 'none');
assert(
shown.some((g) => g.id === `montage-${kind}`),
`The game montage must show ${kind}`,
);
assert(el('montage-cheer').style.opacity === '0', 'Applause must not precede the successful play');
}
assert(!document.querySelector('#montage-label, [id^="montage-kind-"], [id^="fps-count-"]'), 'The games must read through their action without category or practice labels');
for (const [index, shot] of [.55, 1.1, 1.65].entries()) {
const at = local => seek(8 * BAR + gameCut * (1 + local / BAR));
at(shot - .04);
const aim = el('fps-tool').style.transform;
at(shot + .025);
assert(Number(el('fps-muzzle').style.opacity) > 0 && Number(el('fps-tracer').style.opacity) > 0 && el('fps-tool').style.transform !== aim, 'The foreground weapon must fire and recoil toward its crosshair');
at(shot + .19);
assert(el(`fps-target-${index}`).style.opacity === '0' && el('fps-muzzle').style.opacity === '0', 'Each shot must leave a clear hit after the flash');
}
seek(8 * BAR + 4.5 * gameCut);
const health = () => new DOMMatrix(getComputedStyle(el('moba-health-0')).transform).a;
assert(health() > 0 && el('montage-cheer').style.opacity === '0', 'The counterattack must leave time to see its target before the hit');
seek(8 * BAR + 4.85 * gameCut);
assert(
health() === 0 && el('moba-result').style.opacity === '1',
'The skill shot must resolve before celebrating',
);
seek(8 * BAR + 5.48 * gameCut);
const fighterHealth = () => new DOMMatrix(getComputedStyle(el('fighting-health')).transform).a;
assert(fighterHealth() > 0 && el('montage-cheer').style.opacity === '0', 'The guard must leave time to see the counterattack before the hit');
const finalHit = 8 * BAR + 5.85 * gameCut;
seek(finalHit);
assert(fighterHealth() === 0 && el('montage-cheer').style.opacity === '1', 'The reaction must follow the successful counterattack');
const finishPose = gamePose();
seek(22);
seek(finalHit);
assert(gamePose() === finishPose, 'Montage effects must remain deterministic after seeking backwards');
const product = el('product-ui');
assert([product, el('website-ui')].every(frame => frame.sandbox.value === 'allow-scripts' && frame.hasAttribute('inert')), 'Both real pages must remain isolated, non-interactive frames');
seek(33);
await settle();
assert(
!el('film-ui').hasAttribute('hidden') && el('ui-placement').getAttribute('transform').startsWith('matrix('),
'The invitation must frame the shared product UI',
);
seek(49);
assert(el('film-ui').hasAttribute('hidden'), 'The product UI must not cover other scenes');
el('replay').click();
await settle();
assert(position() < 1 && playing() && scene().includes('scene-hello'), 'Replay must start a fresh film');
seek(Number(el('seek').max));
assert(!playing() && scene().includes('scene-end') && el('download-banner').style.display !== 'none', 'Seeking to the end must hold the download overlay on the original ending');
assert(el('time').textContent === '1:16 / 1:16', 'The player must format durations longer than one minute');
assert(!el('download').hidden && new URL(el('download').href).hash === '#download' && el('download').target === '_top', 'The final action must reach the homepage downloads, including from the embedded player');
const endingPose = () => el('scene-end').outerHTML;
const lastPose = endingPose();
seek(DOWNLOAD_AT-BEAT);
assert(el('download').hidden, 'Rewinding must hide the ending action');
seek(DURATION - 3 * BEAT);
const endingAnimations = () => el('end-tv').getAnimations({subtree:true});
assert(endingAnimations().length === 5 && endingAnimations().every(animation => animation.playState === 'paused' && animation.effect.getTiming().duration === 3600), 'The ending must reuse the loading mascot loop, held at the requested film frame');
assert(getComputedStyle(el('end-tv-wink')).opacity === '1' && Number(getComputedStyle(el('end-tv-sparkles').firstElementChild).opacity) > .5, 'The loading mascot must wink with its gold sparkles');
for (const time of [DURATION - BEAT / 2, DURATION - 1 / 60]) {
seek(time);
assert(getComputedStyle(el('end-tv-wink')).opacity === '0' && getComputedStyle(el('end-tv-open')).opacity === '1' && [...el('end-tv-sparkles').children].every(star => getComputedStyle(star).opacity === '0'), 'The final wink and both sparkles must settle before the music and last exported frame');
}
assert(!el('scene-download') && el('download-banner').closest('#scene-end') && el('end-brand').checkVisibility(), 'The download must overlay the existing brand and room instead of starting another scene');
seek(Number(el('seek').max));
assert(endingPose() === lastPose, 'The final pose must survive reverse seeking');
const endingPhase = endingAnimations().map(animation => animation.currentTime);
seek(DURATION - .1);
el('play').click();
await until(() => !playing(), 'The film must finish naturally');
await settle();
assert(endingAnimations().every(animation => animation.playState === 'running'), 'Natural completion must leave only the mascot idle loop running');
assert(endingAnimations().every((animation, index) => animation.currentTime >= endingPhase[index] && animation.currentTime < endingPhase[index] + 250), 'Natural completion must continue the same phase without restarting the wink');
seek(DURATION);
const frozenEnding = endingAnimations().map(animation => animation.currentTime);
await settle();
assert(endingAnimations().every((animation, index) => animation.playState === 'paused' && animation.currentTime === frozenEnding[index]), 'Seeking after completion must freeze the mascot again');
seek(DOWNLOAD_AT + BAR);
el('play').click();
el('download').addEventListener('click', event => event.preventDefault(), {once:true});
el('download').click();
assert(!playing() && media.paused, 'The ending action must pause playback before navigation');
seek(Number(el('seek').max));
// The language switch must preserve the frame and keep return links current.
const beforeLanguage = document.documentElement.lang;
el('language').click();
assert(document.documentElement.lang !== beforeLanguage && scene().includes('scene-end'), 'Language changes must preserve playback position');
assert(
[...document.querySelectorAll('[data-home]')].every((a) => new URL(a.href).searchParams.get('lang') === document.documentElement.lang),
'Return links must carry the current language',
);
el('language').click();
assert(
[...document.querySelectorAll('[data-home]')].every((a) => new URL(a.href).searchParams.get('lang') === beforeLanguage),
'Return links must update on subsequent language changes',
);
const previousTheme = document.documentElement.dataset.theme;
document.documentElement.dataset.theme = 'dark';
el('language').click();
delete document.documentElement.dataset.theme;
el('language').click();
assert([...document.querySelectorAll('[data-home]')].every(a => !new URL(a.href).searchParams.has('theme')), 'Returning to system theme must clear the old explicit theme from links');
if (previousTheme) document.documentElement.dataset.theme = previousTheme;
el('language').click();
el('language').click();
// Rotated primary copy needs a safe frame, not just an overflow-free page.
for (let language = 0; language < 2; language++) {
for (const [time, selector] of [
[1.4, '#hello-word text'], [4.3, '#discover-ticket text'],
[7, '#website-type text'], [9.8, '#desktop-type text'],
[12, '#launch-type text'], [15, '#share-type text'], [35, '#invite-type text'],
[44, '#people-close-type text'], [46.5, '#free-type text'],
[48.8, '#p2p-type text, #feature-p2p > text'], [52, '#encode-type text, #feature-encode > text'],
[55.5, '#devices-type text, #feature-devices > text'],
[58.3, '#more-game > g > text'], [60, '#more-art-type text'],
[61.8, '#more-photos-type text'], [63.6, '#more-movie-type text'],
[68, '#end-type text'], [71.5, '#download-banner text'],
]) {
seek(time);
for (const text of document.querySelectorAll(selector)) {
const b = text.getBBox(), m = el('film-art').getCTM().inverse().multiply(text.getCTM());
for (const [x,y] of [[b.x,b.y],[b.x+b.width,b.y],[b.x,b.y+b.height],[b.x+b.width,b.y+b.height]]) {
const p = new DOMPoint(x,y).matrixTransform(m);
assert(p.x >= 20 && p.x <= 1580 && p.y >= 20 && p.y <= 880, `Headline clipped: ${text.textContent}`);
}
}
}
// Stable corner labels share a baseline even when nearby artwork moves.
for (const [time, selector] of [
[1.4, '#hello-label'], [4.3, '#discover-label'],
[7, '#scene-website'], [9.8, '#scene-desktop'], [12, '#scene-launch'],
[15, '#share-label'], [17.9, '#share-label'], [35, '#scene-invite'],
[40, '#scene-people'], [44, '#people-close'], [46.5, '#feature-free'],
[48.8, '#feature-p2p'], [52, '#feature-encode'], [55.5, '#feature-devices'],
[58.3, '#more-game'], [60, '#more-art'], [61.8, '#more-photos'],
[63.6, '#more-movie'], [68, '#end-label'], [71.5, '#end-label'],
]) {
seek(time);
const label = document.querySelector(`${selector} > .scene-label`);
const matrix = el('film-art').getCTM().inverse().multiply(label.getCTM());
const baseline = label.getStartPositionOfChar(0).matrixTransform(matrix);
const style = getComputedStyle(label);
assert(Math.abs(baseline.x-64)<.01 && Math.abs(baseline.y-64)<.01, `Scene label moved: ${label.textContent}`);
assert(Math.abs(matrix.a-1)<.01 && Math.abs(matrix.b)<.01 && Math.abs(matrix.c)<.01 && Math.abs(matrix.d-1)<.01, `Scene label rotated or scaled: ${label.textContent}`);
assert(style.fontSize==='19px' && style.fontWeight==='650' && Math.abs(parseFloat(style.letterSpacing)-1.9)<.01, `Scene label typography differs: ${label.textContent}`);
}
el('language').click();
}
const bounds = (node) => {
const b = node.getBBox(), m = el('film-art').getScreenCTM().inverse().multiply(node.getScreenCTM());
const points = [[b.x,b.y],[b.x+b.width,b.y],[b.x,b.y+b.height],[b.x+b.width,b.y+b.height]]
.map(([x,y]) => new DOMPoint(x,y).matrixTransform(m));
return {left:Math.min(...points.map(p=>p.x)),right:Math.max(...points.map(p=>p.x))};
};
for (const [time,title,object] of [
[48.8, 'p2p-type', '#p2p-source, #p2p-viewer'],
[52, 'encode-type', '#encode-picture, #encode-audience'],
[55.5, 'devices-type', '#devices-laptop, #devices-tablet, #devices-phone'],
[60, 'more-art-type', '#sketch-paper'],
// The card frames bound the visible crop; nested scenery extends behind it.
[61.8, 'more-photos-type', '#more-photos-picture > svg > g > rect'],
[63.6, 'more-movie-type', '#movie-answer-machine'],
]) {
seek(time);
for (const subject of document.querySelectorAll(object))
assert(bounds(el(title)).right + 20 < bounds(subject).left, `Scenario caption must leave room for its main object: ${title}`);
}
seek(48.8);
const link = el('p2p-link'), length = link.getTotalLength();
for (let i=0;i<=20;i++) {
const point = link.getPointAtLength(length*i/20).matrixTransform(link.getScreenCTM());
// The moving marker deliberately follows this line; SVG still hits it at opacity 0.
const hit = document.elementsFromPoint(point.x,point.y).find(node=>!el('p2p-packet').contains(node));
assert(hit===link, 'The direct connection arrow must remain fully visible between its windows');
}
seek(59.8);
const sketchPose = () => el('sketch-paper').outerHTML + el('more-pencil').outerHTML;
const firstSketch = sketchPose();
seek(60.2);
assert(sketchPose() !== firstSketch, 'The sketch must develop with the film clock');
seek(20);
seek(59.8);
assert(sketchPose() === firstSketch, 'Sketch and pencil must survive seeking in either direction');
// A separate instance makes the real staged controls observable, while the
// presented film iframe keeps its opaque sandbox and non-interactive contract.
const demo = document.createElement('iframe');
const websiteDemo = document.createElement('iframe');
let demoReady = false, websiteReady = false;
const ready = event => {
if (event.data?.type !== 'piik-film-ui-ready') return;
if (event.source===demo.contentWindow) demoReady=true;
if (event.source===websiteDemo.contentWindow) websiteReady=true;
};
window.addEventListener('message',ready);
demo.style.cssText = 'position:absolute;left:-10000px;width:1100px;height:740px';
demo.src = new URL('./ui/index.html', location.href).href;
websiteDemo.style.cssText = demo.style.cssText;
websiteDemo.src = new URL('./ui/website.html', location.href).href;
document.body.append(demo, websiteDemo);
try {
await until(() => demoReady && websiteReady, 'The staged App and actual homepage must load');
const doc = demo.contentDocument, win = demo.contentWindow;
const at = async (scene,local,lang) => {
const frame = {type:'piik-film-ui',scene,local,time:({website:2,desktop:3.5,launch:4.5,share:6,invite:13}[scene])*BAR+local,lang};
const target = scene === 'website' ? websiteDemo : demo;
target.contentWindow.postMessage(frame, '*');
await settle();
const pointer = target.contentDocument.getElementById('cursor'), box = pointer.getBoundingClientRect();
return {x:box.x,y:box.y,pan:scene==='website'?0:new DOMMatrix(doc.getElementById('camera').style.transform).f,visible:!pointer.hidden && Number(pointer.style.opacity)>.05};
};
for (const lang of ['zh-CN','en']) {
await at('website',0,lang);
const homepage = websiteDemo.contentDocument;
assert(homepage.documentElement.lang === lang && homepage.defaultView.scrollY === 0, 'The opening must show the actual homepage in the film language');
const downloaded = await at('website',4.5*BEAT,lang);
const downloadButton = homepage.querySelector('#download .download-button').getBoundingClientRect();
assert(homepage.defaultView.scrollY > 1000 && downloaded.visible &&
downloaded.x >= downloadButton.left && downloaded.x <= downloadButton.right &&
downloaded.y >= downloadButton.top && downloaded.y <= downloadButton.bottom && downloadButton.bottom < 740,
'The website must scroll to a visible system download button before clicking');
await at('website',0,lang);
const downloadedAgain = await at('website',4.5*BEAT,lang);
assert(Math.hypot(downloadedAgain.x-downloaded.x, downloadedAgain.y-downloaded.y)<.01, 'The website scroll and click must survive reverse seeking');
await at('launch',5*BEAT,lang);
assert(doc.querySelector('.lr-room') && !doc.querySelector('.lr-room-chip'), 'Opening Piik must show the ready page before a room has been created');
await at('share',3*BEAT,lang);
const tabs = [...doc.querySelectorAll('[role="tab"]')];
assert(tabs.length === 4 && tabs.every(tab => !tab.disabled), 'The App source picker must offer browser, camera, window and screen sources');
assert(tabs[0].textContent.trim() === (lang === 'en' ? 'Browser' : '浏览器'), 'The first tab must use the shared Browser label');
await at('share',6*BEAT,lang);
const hostControls = doc.querySelector('.lr-host-share-controls');
assert(hostControls && hostControls.querySelectorAll('button').length === 5 &&
hostControls.getBoundingClientRect().bottom <= 740 && doc.querySelector('.lr-room-chip'),
'The live host shot must expose the current microphone, pause, source, settings and stop controls');
await at('invite',4.5*BEAT,lang);
assert(doc.querySelector('#chat-draft').value.includes('/r/9527') && doc.querySelector('.film-chat'), 'The invite must be pasted into an external chat example');
await at('invite',7*BEAT,lang);
assert(doc.querySelector('.chat-mine').textContent.includes('/r/9527') && !doc.querySelector('#chat-draft').value, 'The chat must show the sent link before friends enter');
const beforeViewer = await at('invite',8*BEAT-1/60,lang);
const afterViewer = await at('invite',8*BEAT+1/60,lang);
assert(Math.abs(beforeViewer.pan-afterViewer.pan)<2, 'The camera must return smoothly before the viewer joins');
assert(doc.querySelector('.lr-playback') && doc.querySelector('.lr-room-interactions') &&
doc.querySelector('.lr-deck').getBoundingClientRect().bottom <= 740,
'The viewer wide shot must include current playback, room interactions and the room code');
for (const [scene,beat,selector] of [
['desktop',2.5,'#desktop-app'],
['launch',1.5,'[role="radio"]'], ['launch',4,'button[type="submit"]'],
['share',1.5,'.lr-entry-action button'], ['share',4,'.lr-source-option'],
['invite',1.5,'.lr-invite-url'], ['invite',4,'#chat-draft'], ['invite',6,'#chat-send'],
]) {
const p = await at(scene,beat*BEAT,lang);
const element = doc.querySelectorAll(selector)[selector==='[role="radio"]'?1:0];
const target = selector==='.lr-invite-url' ? element.closest('.lr-row').querySelector('button') : element;
const b = target.getBoundingClientRect();
assert(p.visible && p.x>=b.left && p.x<=b.right && p.y>=b.top && p.y<=b.bottom, 'Clicks must land on visible controls');
}
for (const [scene,moment] of [
['launch',1.75*BEAT], ['launch',2*BEAT], ['launch',3.5*BEAT],
['share',1.75*BEAT], ['share',2.25*BEAT], ['share',3.5*BEAT],
['invite',1.75*BEAT], ['invite',3*BEAT], ['invite',4*BEAT], ['invite',4.5*BEAT], ['invite',6.25*BEAT],
]) {
let previous;
for (const offset of [-2,-1,0,1,2]) {
const p = await at(scene,moment+offset/60,lang);
assert(p.visible, `The cursor must remain visible across ${scene} at ${moment.toFixed(3)}s (${offset} frames)`);
if (previous) assert(Math.hypot(p.x-previous.x,p.y-previous.y)<30, 'The cursor must not teleport between controls');
previous=p;
}
await at('launch',0,lang);
const revisited=await at(scene,moment+2/60,lang);
assert(Math.hypot(revisited.x-previous.x,revisited.y-previous.y)<.01, 'Cursor paths must not depend on playback history');
}
}
} finally { window.removeEventListener('message',ready); demo.remove(); websiteDemo.remove(); }
el('capture').click();
await settle();
assert(document.body.classList.contains('fullscreen') && el('transport').checkVisibility(), 'Fullscreen must retain touch playback controls');
const exitBounds = el('capture').getBoundingClientRect();
assert(exitBounds.top >= 0 && exitBounds.bottom <= innerHeight, 'Exit fullscreen must remain within reach');
el('capture').click();
await settle();
assert(!document.body.classList.contains('fullscreen'), 'The fullscreen button must also exit');
// The README img uses native SVG/CSS, not the film's JavaScript renderer.
// Check shared poses at sampled frames and that only one activity is visible.
const hero = document.createElement('iframe');
hero.style.cssText = 'position:absolute;left:-10000px;width:900px;height:590px';
const loaded = new Promise(resolve => { hero.onload = resolve; });
hero.src = new URL('../assets/living-room.svg', location.href).href;
document.body.append(hero);
try {
await loaded;
const {HERO_KINDS,HERO_CUT,heroFrame} = await import('../assets/activities.js');
const doc = hero.contentDocument, win = hero.contentWindow;
assert(!doc.getElementById('montage-cheer'), 'The homepage and README hero must omit the film reaction caption');
const animations = doc.getAnimations();
assert(animations.length > 0, 'Run this check with normal motion enabled');
for (const [index,kind] of HERO_KINDS.entries()) {
for (const animation of animations) { animation.pause(); animation.currentTime = (index+.5)*HERO_CUT*1000; }
const shown = HERO_KINDS.filter(name=>win.getComputedStyle(doc.getElementById('activity-'+name)).opacity==='1');
assert(shown.length===1 && shown[0]===kind, `The hero must show only ${kind}`);
const held = HERO_KINDS.filter(name=>win.getComputedStyle(doc.getElementById('hero-prop-'+name)).opacity==='1');
assert(held.length===1 && held[0]===kind, 'The held prop must match the screen activity');
assert(doc.querySelectorAll('#hero-gamepad .game-hand').length===2, 'The game scene must retain its original controller and floating hands');
for (const [id,style] of Object.entries(heroFrame(kind,.5))) {
const actual = win.getComputedStyle(doc.getElementById(id));
if (style.opacity !== undefined) assert(Math.abs(Number(actual.opacity)-Number(style.opacity))<.01, `Hero visibility differs: ${id}`);
if (style.transform) {
const a=new DOMMatrix(actual.transform), b=new DOMMatrix(style.transform);
assert(['a','b','c','d','e','f'].every(key=>Math.abs(a[key]-b[key])<.03), `Hero pose differs: ${id}`);
}
}
}
for(const time of Array.from({length:HERO_KINDS.length+1},(_,i)=>i*HERO_CUT*1000)) {
for(const animation of animations) animation.currentTime=time;
const shown=HERO_KINDS.filter(kind=>win.getComputedStyle(doc.getElementById('activity-'+kind)).opacity==='1');
assert(shown.length===1 && shown[0]===HERO_KINDS[(time/(HERO_CUT*1000))%HERO_KINDS.length], 'Hero cuts must not show a blank or overlapping frame');
const held=HERO_KINDS.filter(kind=>win.getComputedStyle(doc.getElementById('hero-prop-'+kind)).opacity==='1');
assert(held.length===1 && held[0]===shown[0], 'The prop and screen must cut together at the loop boundary');
}
win.location.hash='still';
await settle();
assert(doc.getAnimations().length===0, 'The still image must stop every decorative animation');
assert(win.getComputedStyle(doc.getElementById('activity-rpg')).opacity==='1', 'The still image must retain a useful game scene');
assert(win.getComputedStyle(doc.getElementById('hero-prop-rpg')).opacity==='1', 'The still image must retain its gamepad');
} finally { hero.remove(); }
// Use the real audio element and server: a muted-only check misses broken
// byte-range hosting that resets the film to zero while scrubbing with sound.
seek(2);
el('sound').click();
el('play').click();
await until(() => !media.paused && media.currentTime >= 2, 'The soundtrack must start at the selected position');
for (const target of [25, 8, 41]) {
seek(target);
await until(() => !media.seeking && media.currentTime >= target, 'Audible seeking must reach the selected position');
assert(media.currentTime < target + 1 && playing(), 'Audible seeking must continue from the selected position');
}
el('play').click();
seek(17);
el('play').click();
await until(() => !media.seeking && media.currentTime >= 17, 'A paused seek must resume at the selected position');
assert(media.currentTime < 18, 'Resume must not return to the previous audio position');
el('play').click();
el('sound').click();
// Hold two native play promises: a cancelled attempt must not mute its successor.
const nativePlay = media.play;
const pending = [];
Object.defineProperty(media, 'paused', {
configurable: true,
get: () => false,
});
media.play = () => new Promise((resolve, reject) => pending.push({ resolve, reject }));
try {
seek(2);
el('sound').click();
el('play').click();
assert(pending.length === 1, 'An audible start must call native play');
el('play').click();
el('play').click();
assert(pending.length === 2, 'A new start must own its own play result');
pending[0].reject(new DOMException('Cancelled', 'AbortError'));
await settle();
assert(playing() && el('sound').getAttribute('aria-pressed') === 'true', 'A stale rejection must not mute current playback');
pending[1].reject(new DOMException('Blocked', 'NotAllowedError'));
await settle();
assert(playing() && el('sound').getAttribute('aria-pressed') === 'false', 'A current audio failure must continue the visual film');
assert(el('player-status').textContent.length > 0, 'An audio failure must be explained');
el('play').click();
el('sound').click();
el('replay').click();
media.currentTime = Number(el('seek').max) - 0.005;
media.dispatchEvent(new Event('ended'));
pending[2].resolve();
await settle();
assert(!playing() && position() === Number(el('seek').max), 'Native audio ending must hold the final frame');
assert(el('sound').getAttribute('aria-pressed') === 'true', 'Finishing the soundtrack must preserve sound for replay');
el('replay').click();
Object.defineProperty(media, 'paused', {
configurable: true,
get: () => true,
});
media.dispatchEvent(new Event('pause'));
pending[3].resolve();
await settle();
const playLabel = document.documentElement.lang === 'zh-CN' ? '播放' : 'Play';
assert(!playing() && el('play').getAttribute('aria-label') === playLabel, 'Native media pause must pause the picture and its controls');
} finally {
media.play = nativePlay;
delete media.paused;
if (playing()) el('play').click();
media.pause();
}
assert(document.documentElement.scrollWidth <= innerWidth, 'The page must not overflow horizontally');
return {
passed: [
'lazy audio',
'muted play',
'pause',
'seek/replay determinism',
'game montage and reaction timing',
'bilingual headline bounds',
'bilingual scene label alignment',
'four benefit cuts and seekable device arrivals',
'scenario composition and seekable sketch',
'website download, desktop launch, chat sending and continuous cursor paths',
'standalone hero montage, shared poses and still image',
'isolated product sequence',
'touch-accessible fullscreen',
'native audible seek/resume',
'twenty viewers',
'download overlay, shared mascot idle/pause/seek and minute formatting',
'download pause and preference round trip',
'language round trip',
'stale play rejection',
'audio failure',
'native ending',
'native media pause',
'page width',
],
};
})();