This release adds microphone processing controls and local chat controls, expands platform packages, and synchronizes the website and guides. It also fixes native H.264 input/format handling, signaling recovery, fresh STUN discovery, and UDP ownership during overlapping connections. This is **v1.8.0**. Browser/Server v23, Native control v9 and capture v7 remain unchanged, with the existing 1440p ceiling. Additional resolutions, capability negotiation and Magicsock are separate follow-up work. ## Validation - Full local Web check: 79 files / 1,317 tests, TypeScript and production build. - Full Go checks, platform builds and Windows native capture regressions/probe. - Native H.264 Host lifecycle, Browser-to-App fanout and App-exit recovery, and Native H.264 through embedded SFU: all passed with owned process/port/profile cleanup. - Website build, documentation and repository hygiene passed. Existing UI acceptance covers narrow screens, both languages/themes, architecture downloads and all 23 film checks; final packaging and Go race checks run on the merged revision in CI. - Physical macOS/Linux capture, representative public networks and unmatched field reports retain their documented evidence limits. No claim that every blur/disconnection report is resolved. ## Release notes ### 中文 这是一次功能与兼容性更新:麦克风和聊天增加了实用的小选项,App 与 Server 支持更多设备,同时修复了原生分享和连接恢复中的若干问题。现有 1.x 协议保持不变。 #### 新增与改进 - 浏览器麦克风新增「降噪与回声消除」开关,默认开启回声消除、降噪和自动增益;分享音乐或使用虚拟音频输入时,可按需关闭。 - 可调整弹幕字号和透明度,并将当前保留的聊天记录导出为 TXT。当前会话最多保留 1,000 条文字消息,刷新页面后清空;需要保存时请先导出。 - 新增 Intel Mac、Linux ARM64 App,以及 Linux ARM64 Server 和容器镜像。官网下载区可直接选择对应架构,并显示最新版本和发布时间。 - 更新官网演示、README 截图和中英文教程,明确浏览器分享也可选择窗口或屏幕;开始分享前显示房间号占位,保持底栏控件位置稳定。 - 官网新增直达问题排查的入口,补充浏览器 WebRTC 限制、校园网和 Windows 显卡相关的排查步骤。 - App 模式选择页显示免费开源说明、作者与贡献者署名,以及官方网站和源码链接。 #### 修复 - 修正部分 H.264 原生分享的格式兼容性校验,以及 Windows 编码器输入长度和输出缓冲区对齐问题。 - 清理已失效的重连任务和 Native 接收信令,避免旧连接继续影响当前会话。 - 修复 App 重连时可能复用过期公网地址的问题;重新探测使用当前地址,并处理探测丢包和过期响应,保留其他正常连接。 - 修复 App 新旧媒体连接重叠时共用端口造成的冲突,避免准备或撤销新连接打断仍在使用的画面;关闭连接时及时取消未完成的端口映射请求。 - 无站点密码时,连接恢复不再误引导用户输入站点密码。 - 房间失效或会话终止时,开播前后的原因提示统一显示在电视状态图标中,避免额外提示条。 - 修正 Linux 原生采集的时间戳与关键帧时间基准。感谢 Pedro Antonio 在 [#449](https://github.com/TNTcraftHIM/Piik/pull/449) 的贡献。 #### 使用说明 下载对应平台的完整压缩包,退出旧 App 后解压使用。Windows 继续提供 x64;macOS 提供 Apple 芯片与 Intel 版本,原生采集需要 macOS 13 或更新版本。Linux 提供 x64 与 ARM64,原生采集还需安装[系统组件](https://github.com/TNTcraftHIM/Piik/blob/main/native/capture/linux/README.md)。macOS 和 Linux 的实机覆盖仍有限,欢迎反馈。 ### English This update adds useful microphone and chat controls, brings Piik to more devices, and fixes several native-sharing and connection-recovery issues. The existing 1.x protocols remain unchanged. #### New and improved - Browser microphones now have a “Noise & echo reduction” toggle. Echo cancellation, noise suppression and automatic gain control are on by default; turn them off when appropriate for music or virtual audio inputs. - Adjust chat-overlay text size and opacity, and export retained messages as TXT. The current session keeps up to 1,000 text messages and clears on page refresh; export first if you want to keep them. - Added Intel Mac and Linux ARM64 App packages, plus Linux ARM64 Server and container images. The website provides architecture selectors and shows the latest release and publication date. - Updated the website demonstration, README screenshots and bilingual guides, clarifying that browser capture can also select windows or screens. A room-code placeholder keeps the bottom bar stable before sharing starts. - Added direct website links to troubleshooting, with steps for browser WebRTC restrictions, campus networks and Windows graphics issues. - The App mode-selection page now shows its free and open-source status, author and contributor credit, and links to the official website and source. #### Fixes - Corrected H.264 format compatibility checks and Windows encoder input-length and output-buffer alignment handling. - Retired stale reconnect tasks and Native receive signals so they cannot continue affecting the current session. - Fixed App reconnection reusing an expired public address. Fresh discovery handles lost probes and stale responses while preserving other working connections. - Fixed UDP socket conflicts between overlapping App media connections so preparing or canceling a replacement preserves the active picture. Closing a connection now cancels unfinished gateway mapping requests. - Connection recovery on passwordless sites no longer incorrectly asks for a site passphrase. - Expired-room and session-termination reasons now use the same TV status indicator before and during sharing, without an extra notice strip. - Corrected Linux native capture timestamps and keyframe time bases. Thanks to Pedro Antonio for [#449](https://github.com/TNTcraftHIM/Piik/pull/449). #### Updating Download the complete archive for your platform, quit the old App, and extract the new package. Windows remains x64-only. macOS packages support Apple silicon and Intel; native capture requires macOS 13 or newer. Linux supports x64 and ARM64 and requires additional [system components](https://github.com/TNTcraftHIM/Piik/blob/main/native/capture/linux/README.md) for native capture. Physical-device coverage on macOS and Linux remains limited; feedback is welcome. ## Attribution Co-authored-by: Pedro Antonio <wrenchwastaken@gmail.com>
107 lines
3.1 KiB
Go
107 lines
3.1 KiB
Go
package mediaedge
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import (
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"context"
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"fmt"
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"net"
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"github.com/TNTcraftHIM/Piik/internal/diagnostics"
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"github.com/pion/stun/v3"
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)
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// Only in-flight discovery is shared. Completed observations must not survive
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// into a later ICE gathering: the socket can outlive its public NAT mapping.
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func (socket *iceSocket) stunMapping(ctx context.Context, server *net.UDPAddr) (*stun.XORMappedAddress, error) {
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if err := ctx.Err(); err != nil {
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return nil, err
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}
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result := socket.stunQueries.DoChan(server.String(), func() (any, error) {
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// A retiring gathering must not cancel its successor's discovery. The
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// connection owns the transaction; callers keep their own wait deadline.
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queryContext, cancel := context.WithTimeout(socket.ctx, stunSurveyTimeout)
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defer cancel()
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return socket.querySTUN(queryContext, server)
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})
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select {
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case <-ctx.Done():
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return nil, ctx.Err()
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case <-socket.ctx.Done():
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return nil, socket.ctx.Err()
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case outcome := <-result:
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if outcome.Err != nil {
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return nil, outcome.Err
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}
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return outcome.Val.(*stun.XORMappedAddress), nil
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}
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}
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func (socket *iceSocket) querySTUN(ctx context.Context, server *net.UDPAddr) (*stun.XORMappedAddress, error) {
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request := stun.MustBuild(stun.TransactionID, stun.BindingRequest)
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// Use an independent registration so late cleanup cannot retire the next
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// query or an ICE connection. The UDP socket and healthy media stay intact.
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key := fmt.Sprintf("stun-%x", request.TransactionID)
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connection, err := socket.mux.GetConn(key, socket.mux.LocalAddr())
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if err != nil {
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return nil, err
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}
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defer socket.mux.RemoveConnByUfrag(key)
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defer connection.Close()
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client, err := stun.NewClient(&stunConnection{PacketConn: connection, server: server},
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stun.WithLoggerFactory(diagnostics.PionLoggerFactory()))
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if err != nil {
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return nil, err
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}
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defer client.Close()
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type response struct {
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address *stun.XORMappedAddress
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err error
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}
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result := make(chan response, 1)
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err = client.Start(request, func(event stun.Event) {
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if event.Error != nil {
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result <- response{err: event.Error}
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return
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}
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if event.Message.Type != stun.BindingSuccess {
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result <- response{err: fmt.Errorf("STUN binding returned %s", event.Message.Type)}
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return
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}
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var address stun.XORMappedAddress
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err := address.GetFrom(event.Message)
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result <- response{address: &address, err: err}
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})
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if err != nil {
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return nil, err
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}
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select {
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case <-ctx.Done():
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return nil, ctx.Err()
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case value := <-result:
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return value.address, value.err
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}
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}
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// Pion's STUN client owns transaction matching and retransmission. This view
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// only addresses its packets on the existing media mux.
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type stunConnection struct {
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net.PacketConn
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server *net.UDPAddr
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}
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func (connection *stunConnection) Read(buffer []byte) (int, error) {
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for {
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n, sender, err := connection.ReadFrom(buffer)
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if err != nil {
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return n, err
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}
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if address, ok := sender.(*net.UDPAddr); ok && address.Port == connection.server.Port &&
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address.IP.Equal(connection.server.IP) {
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return n, nil
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}
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}
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}
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func (connection *stunConnection) Write(buffer []byte) (int, error) {
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return connection.WriteTo(buffer, connection.server)
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}
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