Files
cc-connect/core/workspace_state.go
T
Leigh StillardandClaude Opus 4.6 647398f765 feat: multi-workspace mode — single bot, multiple workspaces per channel (#79)
* feat: add multi-workspace mode and base_dir config fields

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* feat: add WorkspaceBindingManager for channel-to-workspace persistence

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* feat: add workspacePool for managing per-workspace agent state

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* feat: add ChannelNameResolver interface and Slack implementation

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* feat: add multi-workspace fields, SetMultiWorkspace, and idle reaper to Engine

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* feat: add resolveWorkspace method for channel-to-directory mapping

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* feat: wire multi-workspace mode setup in main.go

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* feat: add workspace init flow for cloning repos and binding channels

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* feat: add /workspace commands (init, unbind, list, status)

Add handleWorkspaceCommand with subcommands:
- (no args): show current workspace binding for the channel
- init <git-url>: clone repo and bind workspace to channel
- unbind: remove workspace binding from channel
- list: show all workspace bindings for the project

Only available when multi-workspace mode is enabled.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* feat: wire multi-workspace routing into handleMessage with per-workspace agents

Add workspace resolution to handleMessage that resolves channels to workspace
directories, creates per-workspace agents with correct work_dir, and routes
messages through workspace-specific session managers. The normal (single-workspace)
code path is unchanged — all new logic is gated behind e.multiWorkspace.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* test: add integration tests for multi-workspace resolution

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix: resolve multi-workspace bugs found during live testing

Three bugs fixed:

1. App mention events not handled - Slack sends `app_mention` events
   (not `message.channels`) when the bot is @mentioned. Added
   AppMentionEvent handler in the Slack platform.

2. Bot mention prefix not stripped - app_mention text includes
   `<@UBOTID> ` prefix, breaking command parsing and workspace
   resolution. Now stripped before passing to engine.

3. Slash command syntax incompatible with Slack - `/workspace` commands
   were being intercepted by Slack as slash commands. Changed all
   user-facing references and prefix detection to use `workspace`
   without the leading slash.

Also added debug logging to handleEvent for diagnosing event delivery.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix: instruct agent to use Slack mrkdwn formatting

Add Slack formatting guidelines to the agent system prompt so responses
use Slack's mrkdwn syntax instead of standard Markdown (e.g. *bold*
instead of **bold**, no ## headings).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 19:38:58 +08:00

91 lines
2.0 KiB
Go

package core
import (
"sync"
"time"
)
// workspaceState holds the runtime state for a single workspace.
type workspaceState struct {
mu sync.Mutex
workspace string
sessions *SessionManager
agent Agent
lastActivity time.Time
}
func newWorkspaceState(workspace string) *workspaceState {
return &workspaceState{
workspace: workspace,
lastActivity: time.Now(),
}
}
func (ws *workspaceState) Touch() {
ws.mu.Lock()
ws.lastActivity = time.Now()
ws.mu.Unlock()
}
func (ws *workspaceState) LastActivity() time.Time {
ws.mu.Lock()
defer ws.mu.Unlock()
return ws.lastActivity
}
// workspacePool manages a set of workspace states with idle reaping.
type workspacePool struct {
mu sync.RWMutex
states map[string]*workspaceState // workspace path -> state
idleTimeout time.Duration
}
func newWorkspacePool(idleTimeout time.Duration) *workspacePool {
return &workspacePool{
states: make(map[string]*workspaceState),
idleTimeout: idleTimeout,
}
}
func (p *workspacePool) Get(workspace string) *workspaceState {
p.mu.RLock()
defer p.mu.RUnlock()
return p.states[workspace]
}
func (p *workspacePool) GetOrCreate(workspace string) *workspaceState {
p.mu.Lock()
defer p.mu.Unlock()
if s, ok := p.states[workspace]; ok {
return s
}
s := newWorkspaceState(workspace)
p.states[workspace] = s
return s
}
// ReapIdle removes and returns workspace paths that have been idle longer than idleTimeout.
func (p *workspacePool) ReapIdle() []string {
p.mu.Lock()
defer p.mu.Unlock()
cutoff := time.Now().Add(-p.idleTimeout)
var reaped []string
for path, state := range p.states {
if state.LastActivity().Before(cutoff) {
reaped = append(reaped, path)
delete(p.states, path)
}
}
return reaped
}
func (p *workspacePool) All() map[string]*workspaceState {
p.mu.RLock()
defer p.mu.RUnlock()
result := make(map[string]*workspaceState, len(p.states))
for k, v := range p.states {
result[k] = v
}
return result
}