- Refactor `ExtractorDialog.tsx` into modular stages: `UploadStage`, `AnalyzeStage`, `SelectionStage`, `RefineStage`.
- Implement new UI flow: Upload -> Analyze -> Select -> Refine.
- Adapt "vibe" reference visuals to application's Light Mode theme (Slate/Cyan/Amber).
- Implement real-time status updates for analysis and refinement steps using backend streams.
- Add drag-and-drop and paste support for image upload.
- Visualize candidate selection grid and refinement progress.
- Implement manual confirmation for analysis start.
- Increase dialog size to `max-w-[98vw]` and `h-[95vh]`.
- Simplify title bar and adjust candidate grid cell size to 140px.
Updates the test expectations in `src/service/extraction.test.ts` to match the actual prompt content used in `src/service/extraction.ts`. The previous test was asserting the presence of specific instructions regarding cropping artifacts that are no longer present in the codebase. The updated test now verifies the presence of the task name and the instruction to return only the image.
- Add semi-transparent dark background to delete button for better visibility on light images.
- Remove equipment labels from generation cards in Fitting Room.
- Implement `ExampleDataService` to export/import Characters, Equipments, Poses, Expressions, and Generations.
- Add `generate-example` script to `package.json` to generate example data from current DB.
- Add startup logic in `src/index.ts` to seed example data if system is uninitialized and no data exists.
- Store system initialization state in `Setting` table.
- Add comprehensive tests for `ExampleDataService` in `src/service/example-data.test.ts` mocking `Bun` file API and `node:fs`.
- Refactor `src/service/example-data.ts` to use `Bun.file` and `Bun.write` for file I/O, ensuring better compatibility with Bun's test runner.
- Implement `ExampleDataService` to export/import Characters, Equipments, Poses, Expressions, and Generations.
- Add `generate-example` script to `package.json` to generate example data from current DB.
- Add startup logic in `src/index.ts` to seed example data if system is uninitialized and no data exists.
- Store system initialization state in `Setting` table.
- Add comprehensive tests for `ExampleDataService` in `src/service/example-data.test.ts` mocking filesystem and database operations.
- Refactor `src/service/example-data.ts` to use default `node:fs` import for better test compatibility.
- Implement `ExampleDataService` to export/import Characters, Equipments, Poses, Expressions, and Generations.
- Add `generate-example` script to `package.json` to generate example data from current DB.
- Add startup logic in `src/index.ts` to seed example data if system is uninitialized and no data exists.
- Store system initialization state in `Setting` table.
- Add comprehensive tests for `ExampleDataService` in `src/service/example-data.test.ts` mocking filesystem and database operations.
- Implement `ExampleDataService` to export/import Characters, Equipments, Poses, Expressions, and Generations.
- Add `generate-example` script to `package.json` to generate example data from current DB.
- Add startup logic in `src/index.ts` to seed example data if system is uninitialized and no data exists.
- Store system initialization state in `Setting` table.
- Add comprehensive tests for `ExampleDataService` in `src/service/example-data.test.ts` mocking filesystem and database operations.
- Add `DELETE /api/equipments/:id` endpoint.
- Add `deleteEquipment` method to `EquipmentService` which also cleans up associated assets and generation references.
- Implement delete action in `Equipments` page UI.
- Pass `actions` prop to `VibeCard` to enable context menu.
Split the equipment extraction process into two phases:
1. Analyze & Split: Generates texture sheet and crops assets.
2. Refine & Save: Allows user to select which assets to keep before refining and saving.
- Refactored `src/api/extract.ts` to expose `/analyze` and `/refine` endpoints.
- Updated `src/ui/components/ExtractorDialog.tsx` to handle the multi-step flow and selection UI.
- Added `CandidateAsset` type and updated `ExtractionStatus` in `src/ui/types.ts`.
- Added `deleteFile` to `FileService` and `deleteAsset` to `AssetService` to support file deletion.
- Implemented cascading deletion in `CharacterService` (delete looks -> delete character image -> delete character).
- Updated `GenerationService`, `PoseService`, and `ExpressionService` to delete associated image assets upon deletion.
- Added `DELETE /api/generations/:id` endpoint.
- Created `DropdownMenu` and `DeleteConfirmDialog` UI components.
- Updated `VibeCard` to include an internal `DropdownMenu` driven by a new `actions` prop.
- Updated `Characters`, `Poses`, and `Expressions` pages to use the new `VibeCard` `actions` prop for deletion.
- Updated `FittingRoom` page to use the `DropdownMenu` and `DeleteConfirmDialog` for deleting looks.
- Updated `CreateLookDialog` to enforce single selection for equipment categories.
- Added necessary tests adjustments.
- Added `deleteFile` to `FileService` and `deleteAsset` to `AssetService` to support file deletion.
- Implemented cascading deletion in `CharacterService` (delete looks -> delete character image -> delete character).
- Updated `GenerationService`, `PoseService`, and `ExpressionService` to delete associated image assets upon deletion.
- Added `DELETE /api/generations/:id` endpoint.
- Created `DropdownMenu` and `DeleteConfirmDialog` UI components.
- Updated `Characters`, `Poses`, `Expressions`, and `FittingRoom` pages to use the new delete UI (3-dot menu + confirmation).
- Updated `CreateLookDialog` to enforce single selection for equipment categories.
- Added necessary tests adjustments.
- Update `src/service/backup.test.ts` to fully mock `node:fs` methods (`existsSync`, `renameSync`, `mkdirSync`, `rmSync`).
- This prevents the test from interacting with the real file system, eliminating the `ENOENT` race condition error observed in CI pipelines.
- Ensures the test is idempotent and safely verifies the service logic without side effects.
- Verified all 49 tests pass locally.
- Create `BackupService` in `src/service/backup.ts` to encapsulate tar stream creation and restore logic (db connection, fs operations).
- Refactor `src/api/backup.ts` and `src/api/restore.ts` to use `BackupService`.
- Add unit tests for `BackupService` in `src/service/backup.test.ts`.
- Add API tests for backup and restore endpoints in `src/api/backup.test.ts` and `src/api/restore.test.ts`.
- Maintain existing functionality: uncompressed tar streaming, safe restore with rollback.
- Implement `GET /api/backup` to stream `data` directory as a tarball using `node-tar`.
- Implement `POST /api/restore` to accept and extract tarballs to the `data` directory.
- Update `BackupRestoreDialog` to accept `.tar` files and remove gzip references.
- Ensure safe restore with database connection management and rollback.
- Disabled Gzip compression as requested since assets are already compressed WebP files.
- Implement `GET /api/backup` to stream `data` directory as a gzipped tarball using `node-tar`.
- Implement `POST /api/restore` to accept and extract gzipped tarballs to the `data` directory, handling database disconnection/reconnection and rollbacks.
- Add `BackupRestoreDialog` UI component for downloading backups and uploading restore files.
- Integrate backup dialog trigger into the AppSidebar logo.
- Ensure type safety and add temporary integration tests for verification.
- Add `GET /api/backup` endpoint to stream `data` directory as a tar file.
- Add `POST /api/restore` endpoint to handle tar file upload and restore.
- Implement `BackupRestoreDialog` in the UI for user interaction.
- Integrate backup/restore dialog into the sidebar via the logo.
- Ensure safe restore with rollback on failure and database connection management.
- Consolidate SQLite database and file storage into `data/` directory.
- Update `src/index.ts` to ensure `data` and `data/files` directories exist on startup.
- Update `src/db.ts` to use hardcoded `file:./data/data.db` path.
- Update `prisma.config.ts` to use absolute path to `data/data.db` for CLI compatibility.
- Update `.gitignore` to ignore `data/` directory entirely.
- Remove `.env.example` and `.env.test` as they are no longer needed.
- Fix TS2307 typecheck error by adding `*.webp` declaration to `src/env.d.ts`.
- Consolidate SQLite database and file storage into `data/` directory.
- Update `src/index.ts` to ensure `data` and `data/files` directories exist on startup.
- Update `src/db.ts` to use hardcoded `file:./data/data.db` path.
- Update `prisma.config.ts` to use absolute path to `data/data.db` for CLI compatibility.
- Update `.gitignore` to ignore `data/` directory entirely.
- Remove `.env.example` and `.env.test` as they are no longer needed.
- Added `useInfiniteScroll` hook using `react-intersection-observer`.
- Updated `PoseService` and `ExpressionService` to support pagination with mixed built-in and DB items.
- Updated `OutfitService` to support pagination.
- Updated `src/api/pose.ts`, `src/api/expression.ts`, `src/api/outfit.ts`, `src/api/character.ts` to accept `page`/`limit` (default limit 20).
- Refactored `Equipments`, `Characters`, `Poses`, `Expressions` pages to use infinite scroll.
- Refactored `CreateLookDialog` and `LoadOutfitDialog` to use infinite scroll.
- Updated `AGENTS.md` with new guidelines.
This change refines the `CreateLookDialog` layout to be more compact and user-friendly.
Key changes:
- Replaced the sidebar with a text-only vertical navigation bar (`w-32`) to maximize content space.
- Adjusted the equipment, pose, and expression grids to a fixed 2-column layout (`grid-cols-2`) for better item visibility and reduced density.
- Removed icons from sidebar buttons to streamline the interface.
- Updated `ScrollArea` components to correctly fill available height (`h-full`) to enable proper scrolling.
- Maintained the tabbed structure (Equipment, Pose, Expression, Instructions) and footer layout from the previous iteration.
This change refines the `CreateLookDialog` layout to be more compact and user-friendly.
Key changes:
- Replaced the sidebar with a text-only vertical navigation bar (`w-32`) to maximize content space.
- Adjusted the equipment grid to a fixed 2-column layout (`grid-cols-2`) for better item visibility and reduced density.
- Removed icons from sidebar buttons to streamline the interface.
- Maintained the tabbed structure (Equipment, Pose, Expression, Instructions) and footer layout from the previous iteration.
- Rename public/expressions files to expression_*.webp
- Add Expression model to Prisma schema
- Add expression field to Generation model
- Implement ExpressionService and API
- Update GenerationService to support expressions in AI prompt
- Add Expressions page and dialogs
- Update CreateLookDialog to include expression selector
- Add Expressions to sidebar and routing
- Moved builtin poses to `public/poses`
- Added `Pose` model to schema and updated `Generation` model
- Created Pose Service and API
- Added Poses page to Frontend
- Updated CreateLookDialog to allow pose selection
- Updated Generation Service to handle pose instructions
- Added tests for Pose Service and Generation Service update
- Refactored `Equipments` page to use single category selection.
- Updated `FittingRoom` page to use `PageHeader` component.
- Added `backButton` prop to `PageHeader` component to support navigation controls.
- Removed "Manage looks for" hint text from Fitting Room header.
- Updated texture generation and refinement prompts to emphasize capturing and maintaining all details, materials, and patterns.
- Reverted analyze prompt to original state to avoid over-constraint.
- Removed AI-based bounding box detection
- Implemented deterministic grid calculation (1x3, 2x2, 2x3, 3x3)
- Updated extraction prompts to request specific grid layouts and white background
- Removed color assignment logic
- Updated ExtractedAsset interface
- Updated API to stream grid splitting status instead of detection status
- Updated tests to verify new logic and mock removal of color fields
- Removed "Detect Bounding Boxes" step from ExtractionFlowDesigner UI
- Removed AI-based bounding box detection
- Implemented deterministic grid calculation (1x3, 2x2, 2x3, 3x3)
- Updated extraction prompts to request specific grid layouts and white background
- Removed color assignment logic
- Updated ExtractedAsset interface
- Updated API to stream grid splitting status instead of detection status
- Updated tests to verify new logic and mock removal of color fields
- Updated `LookDetailsDialog` to use a top-down layout (image top, details bottom).
- Updated `EquipmentDetailsDialog` to use a top-down layout (image top, form bottom).
- Ensured images are contained and details are scrollable.
- Added `LookDetailsDialog` to display full look image, prompt, and used equipment thumbnails.
- Updated `FittingRoom` page to open `LookDetailsDialog` on look click.
- Added `EquipmentDetailsDialog` to display full equipment image and allow editing name/description.
- Updated `Equipments` page to open `EquipmentDetailsDialog` on equipment click.
- Updated `GenerationService` to include equipment images in look details.
- Added `updateEquipment` to `EquipmentService` and `PATCH /equipments/:id` API endpoint.
- Added unit tests for equipment update functionality.
- Added `Outfit` model and migration.
- Implemented backend service and API for outfits.
- Added frontend support for outfits management (create, list, delete, load, save).
- Updated `AGENTS.md` with Prisma migration guidelines.
- Create `src/ui/components/VibeCard.tsx` as a reusable component for the "vibe coded" card UI.
- Refactor `src/ui/pages/Characters.tsx` to use `VibeCard`.
- Refactor `src/ui/pages/Equipments.tsx` to use `VibeCard`.