Add some basic controls
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@@ -307,9 +307,9 @@ bool Window::UpdateCursorForClientPoint(const POINT &point)
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}
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const PointF dipPoint = ClientPixelsToDips(point);
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Visual *focusTarget = scene_->FindFocusableAt(dipPoint);
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SetCursor(LoadCursor(nullptr, focusTarget ? IDC_IBEAM : IDC_ARROW));
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return focusTarget != nullptr;
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Visual *target = scene_->FindVisualAt(dipPoint);
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SetCursor(target ? target->GetCursor() : LoadCursor(nullptr, IDC_ARROW));
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return target != nullptr;
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}
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void Window::SetFocusedVisual(Visual *visual)
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