Files
msime-windows/server/src/utils/window_utils.cpp
T

426 lines
13 KiB
C++

#include "window_utils.h"
#include "config/ime_config.h"
#include "defines/globals.h"
#include "ipc/ipc.h"
#include "webview_utils.h"
#include <algorithm>
#include <cmath>
#include <utility>
#include <winuser.h>
#include <dwmapi.h>
#include <shellscalingapi.h>
#pragma comment(lib, "Shcore.lib")
namespace
{
MonitorCoordinates MonitorCoordinatesFromHandle(HMONITOR hMonitor)
{
MonitorCoordinates coordinates{};
if (!hMonitor)
{
return coordinates;
}
MONITORINFO monitorInfo = {sizeof(monitorInfo)};
if (!GetMonitorInfo(hMonitor, &monitorInfo))
{
return coordinates;
}
coordinates.left = monitorInfo.rcMonitor.left;
coordinates.top = monitorInfo.rcMonitor.top;
coordinates.right = monitorInfo.rcMonitor.right;
coordinates.bottom = monitorInfo.rcMonitor.bottom;
return coordinates;
}
FLOAT ScaleFromMonitor(HMONITOR hMonitor)
{
if (!hMonitor)
{
return GetForegroundWindowScale();
}
UINT dpiX = USER_DEFAULT_SCREEN_DPI;
UINT dpiY = USER_DEFAULT_SCREEN_DPI;
if (FAILED(GetDpiForMonitor(hMonitor, MDT_EFFECTIVE_DPI, &dpiX, &dpiY)) || dpiX == 0)
{
return GetForegroundWindowScale();
}
return static_cast<FLOAT>(dpiX) / static_cast<FLOAT>(USER_DEFAULT_SCREEN_DPI);
}
} // namespace
FLOAT GetWindowScale(HWND hwnd)
{
// GetDpiForWindow returns 0 for an invalid HWND. A 0 scale silently collapses
// every host window to 0x0, which breaks WebView2 bring-up and hides the
// floating toolbar, so fall back to the system DPI instead.
UINT dpi = hwnd ? GetDpiForWindow(hwnd) : 0;
if (dpi == 0)
{
dpi = GetDpiForSystem();
}
if (dpi == 0)
{
dpi = USER_DEFAULT_SCREEN_DPI;
}
FLOAT scale = dpi / 96.0f;
return scale;
}
FLOAT GetForegroundWindowScale()
{
// There is often no foreground window while the IME is being switched or
// right after logon, which is exactly when the server gets relaunched.
HWND hwnd = GetForegroundWindow();
FLOAT scale = GetWindowScale(hwnd);
return scale;
}
FLOAT GetScaleForPoint(POINT pt)
{
return ScaleFromMonitor(MonitorFromPoint(pt, MONITOR_DEFAULTTONEAREST));
}
HalfScreenDipLimits QueryHalfScreenDipLimitsForPoint(POINT pt)
{
HalfScreenDipLimits limits{};
limits.scale = GetScaleForPoint(pt);
if (limits.scale <= 0.0f)
{
limits.scale = 1.0f;
}
limits.monitor = GetMonitorCoordinatesFromPoint(pt);
const double monitorWidthPx =
static_cast<double>((std::max)(1, limits.monitor.right - limits.monitor.left));
const double monitorHeightPx =
static_cast<double>((std::max)(1, limits.monitor.bottom - limits.monitor.top));
limits.maxWidthDip = (monitorWidthPx * 0.5) / static_cast<double>(limits.scale);
limits.maxHeightDip = (monitorHeightPx * 0.5) / static_cast<double>(limits.scale);
return limits;
}
HalfScreenDipLimits QueryHalfScreenDipLimitsForHwnd(HWND hwnd)
{
RECT windowRect{};
if (hwnd && GetWindowRect(hwnd, &windowRect))
{
POINT anchor{windowRect.left + (windowRect.right - windowRect.left) / 2,
windowRect.top + (windowRect.bottom - windowRect.top) / 2};
HalfScreenDipLimits limits = QueryHalfScreenDipLimitsForPoint(anchor);
// Prefer the HWND's own DPI once it has landed on a monitor.
const FLOAT hwndScale = GetWindowScale(hwnd);
if (hwndScale > 0.0f)
{
const double monitorWidthPx =
static_cast<double>((std::max)(1, limits.monitor.right - limits.monitor.left));
const double monitorHeightPx =
static_cast<double>((std::max)(1, limits.monitor.bottom - limits.monitor.top));
limits.scale = hwndScale;
limits.maxWidthDip = (monitorWidthPx * 0.5) / static_cast<double>(limits.scale);
limits.maxHeightDip = (monitorHeightPx * 0.5) / static_cast<double>(limits.scale);
}
return limits;
}
POINT origin{0, 0};
return QueryHalfScreenDipLimitsForPoint(origin);
}
double ClampWidthDipToHalfScreen(double widthDip, const HalfScreenDipLimits &limits)
{
if (limits.maxWidthDip > 0.0)
{
return (std::min)(widthDip, limits.maxWidthDip);
}
return widthDip;
}
double ClampHeightDipToHalfScreen(double heightDip, const HalfScreenDipLimits &limits)
{
if (limits.maxHeightDip > 0.0)
{
return (std::min)(heightDip, limits.maxHeightDip);
}
return heightDip;
}
MonitorCoordinates GetMonitorCoordinatesFromPoint(POINT pt)
{
return MonitorCoordinatesFromHandle(MonitorFromPoint(pt, MONITOR_DEFAULTTONEAREST));
}
//+---------------------------------------------------------------------------
//
// GetMonitorCoordinates
//
//----------------------------------------------------------------------------
MonitorCoordinates GetMonitorCoordinates()
{
HWND hwnd = GetForegroundWindow();
HMONITOR hMonitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
if (!hMonitor)
{
return MonitorCoordinates{};
}
return MonitorCoordinatesFromHandle(hMonitor);
}
/**
* @brief Get the Main Monitor Coordinates
*
* @return MonitorCoordinates
*/
MonitorCoordinates GetMainMonitorCoordinates()
{
MonitorCoordinates coordinates{};
HMONITOR hPrimary = MonitorFromPoint({0, 0}, MONITOR_DEFAULTTOPRIMARY);
MONITORINFO mi{};
mi.cbSize = sizeof(mi);
if (GetMonitorInfo(hPrimary, &mi))
{
coordinates.left = mi.rcMonitor.left;
coordinates.top = mi.rcMonitor.top;
coordinates.right = mi.rcMonitor.right;
coordinates.bottom = mi.rcMonitor.bottom;
}
return coordinates;
}
/**
* @brief Get the Taskbar Height
*
* @return int
*/
int GetTaskbarHeight()
{
APPBARDATA abd{};
abd.cbSize = sizeof(abd);
if (!SHAppBarMessage(ABM_GETTASKBARPOS, &abd))
return 0;
RECT &r = abd.rc;
switch (abd.uEdge)
{
case ABE_BOTTOM:
case ABE_TOP:
return r.bottom - r.top; // 高度
case ABE_LEFT:
case ABE_RIGHT:
return r.right - r.left; // 宽度(竖向任务栏)
}
return 0;
}
int AdjustCandidateWindowPosition( //
const POINT *point, //
const std::pair<double, double> &containerSize, //
std::shared_ptr<std::pair<int, int>> properPos, //
FLOAT layoutScale //
)
{
Global::MarginTop = 0;
const bool is_vertical = GetConfiguredCandidateWindowLayout() == "vertical";
static double max_vertical_container_height = ::DEFAULT_WINDOW_HEIGHT;
if (is_vertical && containerSize.second > max_vertical_container_height)
{
max_vertical_container_height = containerSize.second;
}
// Clamp against the caret's monitor, not GetForegroundWindow()'s. Word/Excel
// focus transitions on an extended display can otherwise pull the card onto
// the wrong screen and clip its left edge at the virtual-desktop seam.
MonitorCoordinates coordinates = GetMonitorCoordinatesFromPoint(*point);
FLOAT scale = layoutScale > 0.0f ? layoutScale : GetScaleForPoint(*point);
if (scale <= 0.0f)
{
scale = 1.0f;
}
// Design offsets are DIPs so gaps stay visually stable under 150%/200% DPI.
const int caretGapPx = static_cast<int>(std::lround(3.0 * scale));
const int edgePadPx = static_cast<int>(std::lround(2.0 * scale));
const int flipGapPx = static_cast<int>(std::lround(30.0 * scale));
properPos->first = point->x;
properPos->second = point->y + caretGapPx;
// Clamp to the card itself so a right-edge push leaves the opaque card flush
// with the monitor (shadow may clip). Reserving SHADOW here opened a large
// visible gap at high DPI.
int width = static_cast<int>(std::ceil(containerSize.first * scale));
const double boundary_height_dip = is_vertical ? max_vertical_container_height : containerSize.second;
const int boundary_height = static_cast<int>(std::ceil(boundary_height_dip * scale));
if (properPos->first + width > coordinates.right)
{
properPos->first = coordinates.right - width - edgePadPx;
}
if (properPos->first < coordinates.left)
{
properPos->first = coordinates.left + edgePadPx;
}
if (properPos->second < coordinates.top)
{
properPos->second = coordinates.top + edgePadPx;
}
if (properPos->second + boundary_height > coordinates.bottom)
{
properPos->second = properPos->second - boundary_height - flipGapPx - edgePadPx;
if (is_vertical && containerSize.second < max_vertical_container_height)
{
Global::MarginTop = static_cast<int>(std::ceil(max_vertical_container_height - containerSize.second));
}
if (properPos->second < coordinates.top)
{
properPos->second = coordinates.top + edgePadPx;
}
}
return 0;
}
int AdjustWndPosition( //
HWND hwnd, //
int crateX, //
int crateY, //
int width, //
int height, //
int properPos[2] //
)
{
properPos[0] = crateX;
properPos[1] = crateY + 3;
MonitorCoordinates coordinates = GetMonitorCoordinates();
if (properPos[0] < coordinates.left)
{
properPos[0] = coordinates.left + 2;
}
if (properPos[1] < coordinates.top)
{
properPos[1] = coordinates.top + 2;
}
if (properPos[0] + width > coordinates.right)
{
properPos[0] = coordinates.right - width - 2;
}
if (properPos[1] + ::DEFAULT_WINDOW_HEIGHT > coordinates.bottom)
{
properPos[1] = properPos[1] - ::DEFAULT_WINDOW_HEIGHT - 30 - 2;
}
return 0;
}
bool CoversMonitor(HWND hwnd)
{
if (!IsWindow(hwnd) || IsIconic(hwnd) || !IsWindowVisible(hwnd))
return false;
if (hwnd == GetDesktopWindow() || hwnd == GetShellWindow())
return false;
RECT rcWin;
GetWindowRect(hwnd, &rcWin);
HMONITOR hMon = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
MONITORINFO mi{sizeof(mi)};
GetMonitorInfo(hMon, &mi);
RECT rcMon = mi.rcMonitor;
constexpr int tolerance = 2; // 容忍 1~2px
return abs(rcWin.left - rcMon.left) <= tolerance //
&& abs(rcWin.top - rcMon.top) <= tolerance //
&& abs(rcWin.right - rcMon.right) <= tolerance //
&& abs(rcWin.bottom - rcMon.bottom) <= tolerance;
}
bool IsActuallyFullscreen(HWND hwnd)
{
// 1. 基础合法性检查
if (!IsWindow(hwnd) || !IsWindowVisible(hwnd) || IsIconic(hwnd))
return false;
// 2. 过滤掉桌面、任务栏等系统窗口
//
// 后两个是 shell 自己的覆盖层,不是真正的全屏客户端:Alt-Tab / 任务视图 /
// 贴靠辅助用的 XAML 岛,以及前台切换过程中的中转窗口。它们都铺满整个显示器
// 且没有 WS_CAPTION,能干净地通过下面每一项检查,于是每按一次 Alt-Tab 工具栏
// 就会被藏一次——误判和"工具栏根本没弹出来"在现象上无法区分。
char className[256];
if (GetClassNameA(hwnd, className, sizeof(className)))
{
if (strcmp(className, "Progman") == 0 || strcmp(className, "WorkerW") == 0 ||
strcmp(className, "Shell_TrayWnd") == 0 ||
strcmp(className, "XamlExplorerHostIslandWindow") == 0 ||
strcmp(className, "ForegroundStaging") == 0)
{
return false;
}
}
// 3. 获取窗口真实的物理位置 (DWM 坐标)
// 使用 DWM 才能排除掉 Win10/11 窗口四周那种看不见的“隐形边框”
RECT rcWin;
HRESULT hr = DwmGetWindowAttribute(hwnd, DWMWA_EXTENDED_FRAME_BOUNDS, &rcWin, sizeof(rcWin));
if (FAILED(hr))
{
// 如果 DWM 获取失败(比如句柄失效),回退到普通 Rect
if (!GetWindowRect(hwnd, &rcWin))
return false;
}
// 4. 获取窗口所在的显示器信息
HMONITOR hMon = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
MONITORINFO mi = {sizeof(mi)};
if (!GetMonitorInfo(hMon, &mi))
return false;
// 5. 核心逻辑判断
// 全屏窗口必须完全覆盖(甚至超出)屏幕的每一个边缘
// 注意:全屏窗口的坐标往往会比 rcMonitor 稍微大一点点(例如 -1, -1),所以用 <= 和 >=
bool coversMonitor = (rcWin.left <= mi.rcMonitor.left && rcWin.top <= mi.rcMonitor.top &&
rcWin.right >= mi.rcMonitor.right && rcWin.bottom >= mi.rcMonitor.bottom);
if (!coversMonitor)
return false;
// 6. 排除“最大化”但不是“全屏”的情况
// 最大化窗口会被限制在 mi.rcWork (即避开任务栏后的区域)
// 真正的全屏会盖住任务栏
bool touchesWorkArea = (rcWin.left == mi.rcWork.left && rcWin.top == mi.rcWork.top &&
rcWin.right == mi.rcWork.right && rcWin.bottom == mi.rcWork.bottom);
// 如果窗口和工作区完全重合,且工作区小于屏幕(有任务栏存在),那它只是最大化
if (touchesWorkArea)
{
if (mi.rcWork.bottom != mi.rcMonitor.bottom || mi.rcWork.right != mi.rcMonitor.right)
{
return false;
}
}
// 7. 样式检查:全屏窗口通常没有标题栏
LONG style = GetWindowLong(hwnd, GWL_STYLE);
if (style & WS_CAPTION)
{
// 特殊情况:有些窗口即使全屏也保留了样式位,但在屏幕外。
// 所以如果已经盖住了屏幕,样式只是辅助参考。
return false;
}
return true;
}
bool CheckFullscreen(HWND hwnd)
{
return IsActuallyFullscreen(hwnd);
}