Files
msime-windows/ui/include/msimeui/Layout.h
T
fanlusky 7bbb9042fc perf(ui): 缓存卡片阴影、TextBlock 字体格式和候选列表文字度量
- Card:每帧为每道阴影新建离屏位图、画刷和高斯模糊特效。改为把全部阴影
  合成到一张位图,按尺寸、圆角、DPI、阴影参数和 render target 复用;
  尺寸不变的重绘(选中项移动、译文与云候选补齐)直接贴图。合成失败时仍
  走原来的逐帧绘制。
- TextBlock:每次测量都新建 IDWriteTextFormat,自定义回退字体还要把系统
  回退表整份复制进新 builder。格式与文字、光标无关,改为只在字体、字号、
  对齐或回退字体变化时重建。
- CandidateList:一帧里会测量多次(自然尺寸、保留尺寸、按最终宽度排版),
  每次都为每段文字新建 DirectWrite layout,一页九项每键约一两百个。文字
  宽高只取决于文字、字号、宽度和字体,改为记忆化,字体或外观变化时清空,
  超过上限整体重来。空的辅助码和译文不再创建 layout。
2026-09-27 15:03:16 +08:00

459 lines
15 KiB
C++

#pragma once
#include "Brush.h"
#include "Types.h"
#include <dwrite.h>
#include <functional>
#include <memory>
#include <string>
#include <vector>
#include <wrl/client.h>
namespace msimeui
{
class DeviceResources;
class Scene;
class Window;
enum class HorizontalAlignment
{
Stretch,
Leading,
Center,
Trailing,
};
enum class VerticalAlignment
{
Stretch,
Leading,
Center,
Trailing,
};
enum class GridUnitType
{
Auto,
Pixel,
Star,
};
struct GridLength
{
GridUnitType unitType = GridUnitType::Star;
float value = 1.0f;
};
class Visual
{
public:
friend class Scene;
virtual ~Visual() = default;
virtual SizeF Measure(const SizeF &availableSize) = 0;
virtual void Arrange(const RectF &finalRect) = 0;
virtual void Render(DeviceResources &deviceResources) = 0;
virtual void Attach(Window *window);
virtual bool HitTest(const PointF &point) const;
virtual Visual *FindVisualAt(const PointF &point);
virtual Visual *FindFocusableAt(const PointF &point);
virtual Visual *FindFirstFocusableDescendant();
virtual bool IsFocusable() const;
virtual void OnFocusChanged(bool focused);
virtual bool OnMouseDown(const POINT &point, WPARAM keyState);
virtual bool OnMouseUp(const POINT &point, WPARAM keyState);
virtual bool OnMouseMove(const POINT &point, WPARAM keyState);
virtual void OnMouseEnter();
virtual void OnMouseLeave();
virtual bool OnContextMenu(const POINT &point, WPARAM keyState);
virtual bool OnMouseWheel(const POINT &point, short delta, WPARAM keyState);
virtual bool OnKeyDown(WPARAM key, LPARAM lParam);
virtual bool OnChar(wchar_t ch, LPARAM lParam);
virtual bool OnTimer(UINT_PTR timerId);
virtual HCURSOR GetCursor() const;
virtual void LayoutOverlay(const SizeF &viewportSize);
virtual bool KeepsPopupsOpenOnClick() const;
void InvalidateMeasure();
void InvalidateArrange();
void InvalidateVisual();
void SetMargin(float uniform);
void SetMargin(Thickness margin);
const Thickness &GetMargin() const;
void SetPadding(float uniform);
void SetPadding(Thickness padding);
const Thickness &GetPadding() const;
void SetWidth(float width);
void SetHeight(float height);
void SetMinWidth(float width);
void SetMinHeight(float height);
void SetMaxWidth(float width);
void SetMaxHeight(float height);
void ClearWidth();
void ClearHeight();
void ClearMinWidth();
void ClearMinHeight();
void ClearMaxWidth();
void ClearMaxHeight();
void SetHorizontalAlignment(HorizontalAlignment alignment);
void SetVerticalAlignment(VerticalAlignment alignment);
SizeF MeasureInLayout(const SizeF &availableSize);
void ArrangeInLayout(const RectF &finalRect);
const RectF &GetBounds() const;
bool HasMeasureSlot() const;
bool HasArrangeSlot() const;
const SizeF &GetLastMeasureAvailableSize() const;
Visual *GetParentVisual() const;
protected:
void BubbleMeasureInvalidation(Visual *source);
void BubbleArrangeInvalidation(Visual *source);
void MarkMeasureDirty();
void MarkArrangeDirty();
bool IsMeasureCacheValid(const SizeF &availableSize) const;
bool IsArrangeCacheValid(const RectF &finalRect) const;
void AdoptChild(const std::shared_ptr<Visual> &child);
void ReleaseChild(const std::shared_ptr<Visual> &child);
bool HasExplicitWidth() const;
bool HasExplicitHeight() const;
void SetParent(Visual *parent);
Visual *GetParent() const;
Thickness margin_ = {};
Thickness padding_ = {};
float explicitWidth_ = -1.0f;
float explicitHeight_ = -1.0f;
float minWidth_ = 0.0f;
float minHeight_ = 0.0f;
float maxWidth_ = -1.0f;
float maxHeight_ = -1.0f;
HorizontalAlignment horizontalAlignment_ = HorizontalAlignment::Stretch;
VerticalAlignment verticalAlignment_ = VerticalAlignment::Leading;
SizeF desiredSize_ = {};
SizeF measuredOuterSize_ = {};
SizeF lastMeasureAvailableSize_ = {};
RectF bounds_ = {};
RectF lastArrangeRect_ = {};
Visual *parent_ = nullptr;
Window *window_ = nullptr;
bool measureDirty_ = true;
bool arrangeDirty_ = true;
bool hasMeasureCache_ = false;
bool hasArrangeCache_ = false;
};
class Panel : public Visual
{
public:
void AddChild(std::shared_ptr<Visual> child);
void Attach(Window *window) override;
Visual *FindVisualAt(const PointF &point) override;
Visual *FindFocusableAt(const PointF &point) override;
Visual *FindFirstFocusableDescendant() override;
protected:
std::vector<std::shared_ptr<Visual>> children_;
};
class StackPanel : public Panel
{
public:
explicit StackPanel(float spacing = 0.0f);
void SetHorizontalContentAlignment(HorizontalAlignment alignment);
void SetVerticalContentAlignment(VerticalAlignment alignment);
SizeF Measure(const SizeF &availableSize) override;
void Arrange(const RectF &finalRect) override;
void Render(DeviceResources &deviceResources) override;
private:
float spacing_ = 0.0f;
HorizontalAlignment horizontalContentAlignment_ = HorizontalAlignment::Stretch;
VerticalAlignment verticalContentAlignment_ = VerticalAlignment::Leading;
std::vector<SizeF> measuredChildren_;
SizeF measuredContent_ = {};
};
class HorizontalStackPanel : public Panel
{
public:
explicit HorizontalStackPanel(float spacing = 0.0f);
void SetHorizontalContentAlignment(HorizontalAlignment alignment);
void SetVerticalContentAlignment(VerticalAlignment alignment);
SizeF Measure(const SizeF &availableSize) override;
void Arrange(const RectF &finalRect) override;
void Render(DeviceResources &deviceResources) override;
private:
float spacing_ = 0.0f;
HorizontalAlignment horizontalContentAlignment_ = HorizontalAlignment::Leading;
VerticalAlignment verticalContentAlignment_ = VerticalAlignment::Stretch;
std::vector<SizeF> measuredChildren_;
SizeF measuredContent_ = {};
};
class WrapPanel : public Panel
{
public:
explicit WrapPanel(float spacing = 0.0f, float runSpacing = 0.0f);
SizeF Measure(const SizeF &availableSize) override;
void Arrange(const RectF &finalRect) override;
void Render(DeviceResources &deviceResources) override;
private:
struct RowItem
{
size_t childIndex = 0;
SizeF size = {};
float x = 0.0f;
float y = 0.0f;
};
float spacing_ = 0.0f;
float runSpacing_ = 0.0f;
SizeF measured_ = {};
std::vector<SizeF> measuredChildren_;
std::vector<RowItem> rowItems_;
};
class ScrollViewer : public Visual
{
public:
explicit ScrollViewer(std::shared_ptr<Visual> content);
SizeF Measure(const SizeF &availableSize) override;
void Arrange(const RectF &finalRect) override;
void Render(DeviceResources &deviceResources) override;
void Attach(Window *window) override;
Visual *FindVisualAt(const PointF &point) override;
Visual *FindFocusableAt(const PointF &point) override;
Visual *FindFirstFocusableDescendant() override;
bool OnMouseDown(const POINT &point, WPARAM keyState) override;
bool OnMouseUp(const POINT &point, WPARAM keyState) override;
bool OnMouseMove(const POINT &point, WPARAM keyState) override;
void OnMouseEnter() override;
void OnMouseLeave() override;
bool OnMouseWheel(const POINT &point, short delta, WPARAM keyState) override;
HCURSOR GetCursor() const override;
private:
void RefreshViewport();
void ClampScrollOffset();
RectF GetScrollbarTrackRect() const;
RectF GetScrollbarThumbRect() const;
bool HasVerticalScrollbar() const;
void UpdateContentLayout();
std::shared_ptr<Visual> content_;
SizeF measuredContent_ = {};
float scrollOffsetY_ = 0.0f;
bool scrollbarHovered_ = false;
bool scrollbarDragging_ = false;
float scrollbarDragOffsetY_ = 0.0f;
};
class Grid : public Visual
{
public:
struct Cell
{
size_t row = 0;
size_t column = 0;
size_t rowSpan = 1;
size_t columnSpan = 1;
};
Grid() = default;
void AddRow(GridLength length);
void AddColumn(GridLength length);
void AddChild(std::shared_ptr<Visual> child, size_t row, size_t column, size_t rowSpan = 1, size_t columnSpan = 1);
void SetRowSpacing(float spacing);
void SetColumnSpacing(float spacing);
void Attach(Window *window) override;
Visual *FindVisualAt(const PointF &point) override;
Visual *FindFocusableAt(const PointF &point) override;
Visual *FindFirstFocusableDescendant() override;
SizeF Measure(const SizeF &availableSize) override;
void Arrange(const RectF &finalRect) override;
void Render(DeviceResources &deviceResources) override;
private:
struct ChildEntry
{
std::shared_ptr<Visual> visual;
Cell cell;
SizeF measured = {};
};
std::vector<float> ResolveTrackSizes(const std::vector<GridLength> &definitions, float spacing, float available,
bool horizontalAxis);
std::vector<GridLength> rowDefinitions_;
std::vector<GridLength> columnDefinitions_;
std::vector<ChildEntry> children_;
float rowSpacing_ = 0.0f;
float columnSpacing_ = 0.0f;
SizeF measuredContent_ = {};
};
class Container : public Visual
{
public:
Container() = default;
explicit Container(std::shared_ptr<Visual> child);
void SetChild(std::shared_ptr<Visual> child);
void Attach(Window *window) override;
Visual *FindVisualAt(const PointF &point) override;
Visual *FindFocusableAt(const PointF &point) override;
Visual *FindFirstFocusableDescendant() override;
SizeF Measure(const SizeF &availableSize) override;
void Arrange(const RectF &finalRect) override;
void Render(DeviceResources &deviceResources) override;
protected:
RectF GetContentRect() const;
std::shared_ptr<Visual> child_;
};
class Border : public Container
{
public:
Border(Brush brush, std::shared_ptr<Visual> child = nullptr);
SizeF Measure(const SizeF &availableSize) override;
void Arrange(const RectF &finalRect) override;
void Render(DeviceResources &deviceResources) override;
private:
Brush brush_;
};
// One gaussian-blurred rounded-rect layer of a card drop shadow.
struct ShadowPass
{
float sigma; // blur standard deviation, DIP
float alpha; // layer opacity 0..1
float offsetX; // DIP, positive = right
float offsetY; // DIP, positive = down
bool operator==(const ShadowPass &other) const
{
return sigma == other.sigma && alpha == other.alpha && offsetX == other.offsetX && offsetY == other.offsetY;
}
};
class Card : public Panel
{
public:
Card(Brush brush, float padding);
void SetBrush(Brush brush);
void SetPadding(float padding);
void SetShadowScale(float scale);
// Multiplies every shadow pass alpha; 1.0 keeps the built-in intensity.
void SetShadowOpacity(float opacity);
// Replaces the built-in diffuse shadow with explicit gaussian passes (e.g. to match
// a themed drop shadow). An empty list (the default) keeps the built-in shadow.
void SetShadowPasses(const std::vector<ShadowPass> &passes);
// Turns the drop shadow off entirely; enabled by default.
void SetShadowEnabled(bool enabled);
SizeF Measure(const SizeF &availableSize) override;
void Arrange(const RectF &finalRect) override;
void Render(DeviceResources &deviceResources) override;
private:
void RenderShadow(ID2D1RenderTarget *target);
bool RenderCachedShadow(ID2D1RenderTarget *target, const ShadowPass *passes, size_t count);
Brush brush_;
float padding_ = 0.0f;
float shadowScale_ = 1.0f;
float shadowOpacity_ = 1.0f;
std::vector<ShadowPass> shadowPasses_;
bool shadowEnabled_ = true;
SizeF childSize_ = {};
// All blur passes composed into one bitmap. Rebuilding the blur inputs and
// effects on every frame dominated repaints that do not change the card's
// size (selection moves, late candidate enrichment); the bitmap is reused
// while the key below matches and belongs to cachedShadowTarget_.
Microsoft::WRL::ComPtr<ID2D1RenderTarget> cachedShadowTarget_;
Microsoft::WRL::ComPtr<ID2D1Bitmap> cachedShadowBitmap_;
SizeF cachedShadowSize_ = {};
float cachedShadowRadius_ = 0.0f;
float cachedShadowScale_ = 0.0f;
float cachedShadowOpacity_ = 0.0f;
float cachedShadowDpiX_ = 0.0f;
float cachedShadowDpiY_ = 0.0f;
float cachedShadowPad_ = 0.0f;
std::vector<ShadowPass> cachedShadowPasses_;
};
class TextBlock : public Visual
{
public:
TextBlock(std::wstring text, float fontSize, D2D1_COLOR_F color, bool bold = false);
void SetText(std::wstring text);
void SetColor(D2D1_COLOR_F color);
void SetFontSize(float fontSize);
void SetTextAlignment(DWRITE_TEXT_ALIGNMENT alignment);
void SetFontFamily(std::wstring fontFamily);
void SetFallbackFontFamilies(std::vector<std::wstring> families);
void SetTextLayoutPadding(Thickness padding);
void SetLetterSpacing(float dips);
void SetCaretIndex(size_t index);
void SetCaretColor(D2D1_COLOR_F color);
void ClearCaret();
SizeF Measure(const SizeF &availableSize) override;
void Arrange(const RectF &finalRect) override;
void Render(DeviceResources &deviceResources) override;
private:
void InvalidateTextLayoutCache();
void InvalidateTextFormatCache();
std::wstring text_;
float fontSize_ = 16.0f;
D2D1_COLOR_F color_ = D2D1::ColorF(0x111111);
D2D1_COLOR_F caretColor_ = D2D1::ColorF(0x6B69D6);
bool bold_ = false;
DWRITE_TEXT_ALIGNMENT textAlignment_ = DWRITE_TEXT_ALIGNMENT_LEADING;
std::wstring fontFamilyOverride_;
std::vector<std::wstring> fallbackFontFamilies_;
bool hasCustomFontFallback_ = false;
Thickness textLayoutPadding_ = {0.0f, 3.0f, 0.0f, 3.0f};
float letterSpacing_ = 0.0f;
bool showCaret_ = false;
size_t caretIndex_ = 0;
SizeF measured_ = {};
std::wstring cachedFontFamily_;
float cachedLayoutWidth_ = -1.0f;
Microsoft::WRL::ComPtr<IDWriteTextLayout> cachedTextLayout_;
// The format (family, size, weight, alignment, fallback) outlives text and
// caret changes; building it, and a custom fallback chain in particular,
// cost more than the layout itself on every keystroke.
std::wstring cachedFormatFamily_;
Microsoft::WRL::ComPtr<IDWriteTextFormat> cachedTextFormat_;
};
class Spacer : public Visual
{
public:
explicit Spacer(float height);
SizeF Measure(const SizeF &availableSize) override;
void Arrange(const RectF &finalRect) override;
void Render(DeviceResources &deviceResources) override;
private:
float height_ = 0.0f;
};
} // namespace msimeui