* feat(windows): 添加中日英三语轮换 * fix(windows): 三语轮换改为快捷键开关并修复两端状态不同步 - 开关移到「快捷键 → 中英文切换」下的「允许中日英循环切换」,配置键改为 [keybindings] trilingual_cycle;输入模式恢复为中文/日文,二者互不影响 - 循环请求带显式标记位和请求方自身的中英/日文状态,Server 据此计算目标语言; 普通 VK_SHIFT 仍是中英切换,不再被误当成循环 - Server 开关在请求途中被关闭时仍回复,按中英切换处理,TSF 只丢弃后续排队按键, 不再超时重连 - 已发出的循环回复未被应用(含 Superseded)时走完整重连,避免日文状态两端不一致 - 循环切换补上光标处状态提示和标点同步 - 切换语言时复用暂存的另一语言会话,不在按键路径上重建引擎和打开 msime.db - 配置读取的语言与开关改为原子量;TrilingualCycleChanged 的能力过滤移到发送方 - 中日切换不再重发 TrilingualCycleChanged;结束组合被拒绝时不计入统计 --------- Co-authored-by: fanlusky <1730976608@qq.com>
Product contracts
These headers are independently consumable C++17 contracts. Including them does not link the input engine, start threads, access dictionaries, or require any third-party code. The TSF text service consumes only these headers; the server consumes the same source by linking the engine. Both live in this repository — windows/ and server/ — and so does the engine, so one commit covers all three and there is no pin to keep in step.
windows_ipc.h owns the wire layouts, pipe names and opcodes. voice_composition_pipe.h owns voice framing. Consumers may wrap these headers but must not duplicate their definitions.
punctuation/policy.json is the source of truth for the ASCII punctuation keys and their Chinese
translations. Its generated policy.h is consumed by the engine and included directly by the hosts
that route punctuation keys. Stateful quote alternation and nested book-title marks remain
part of the same contract, rather than being re-created in each host.
product_lock.py contains the shared product-lock primitives used by the three platform locks.
See product_lock.md for the vendoring and byte-equality rule.
Main handshake
Reverse endpoints retain their 16-byte hello and PipeReady acknowledgement. Once both endpoints are registered, the new client sends the existing 304-byte ClientHello with:
| Field | Meaning |
|---|---|
| keycode | MSIP magic |
| wch | Major wire protocol version |
| point[0] | Minor additive version |
| modifiers_down | Supported capability bits |
| point[1] | Required capability bits |
| request_id | Nonzero registration correlation ID |
The Server sends ProtocolReady or ProtocolMismatch on the registered reply endpoint before activating the main route. The reply echoes the correlation ID and contains major/minor, negotiated capabilities and magic in the first six UTF-16 units. These packets are consumed only during registration and are never text commits.
Existing DLLs with unversioned hello remain accepted by the new Server using the established v1 semantics; they receive no new opcode. New DLLs require an acknowledgement from the new Server within the existing bounded handshake budget. Against an old or incompatible Server they remain disconnected and use the existing raw-input fallback, rather than interpreting unnegotiated frames. A late acknowledgement from an old registration cannot authorize another one.
Append opcodes; never change released values or reuse them. An incompatible layout needs a new major protocol and an explicit migration, not another copy of a header. Minor additions must be optional capabilities.
CharacterSetShortcut is optional and is not included in the default capability set.
Windows implementations that support it pass Capabilities | CharacterSetShortcut
to Hello / Negotiate. Only after negotiating this bit may a Chinese-mode client
consume Ctrl+Shift+F (no Alt or Windows modifier) and send the existing KeyEvent
with keycode F and Shift/Control modifier bits. The server toggles the persisted
character set without clearing composition, and refreshes the current candidate
page and toolbar. It sends no key reply. Clients suppress auto-repeat and must not
replay an ambiguously delivered toggle; older peers simply omit the optional bit.
tests/windows_ipc_contract.cpp executes wire-layout/upgrade/framing cases on all Engine CI platforms and both Windows TSF architectures.
TrilingualCycle is optional. A supporting client advertises its capability and consumes
the existing configured language hotkeys only while the Server's TrilingualCycleChanged
setting ([keybindings] trilingual_cycle) is enabled. After matching a hotkey through the
existing shortcut handler, the client sends a normalized VK_SHIFT whose modifiers_down
carries FanyImeTrilingualInput::EncodeCycleRequest(ime_open, japanese): an explicit request
bit plus the client's own OPENCLOSE and native-language state. A plain VK_SHIFT is still the
binary toggle and is never treated as a cycle, and raw Shift key-down events never request one.
The Server computes the destination from the request's state with
FanyImeTrilingualInput::Destination; if its setting was turned off while the request was in
flight, it still answers, with the binary-toggle destination.
The Server retains any already selected word prefix and commits the remaining raw spelling,
matching the existing language toggle. It replies with TrilingualCycle: destination
(0 Chinese, 1 Japanese, 2 English),
a tab separator, and the exact text to commit. The client commits and ends composition before
applying the destination compartment in the same edit session. The Server must not also send
a worker candidate commit or compartment switch for that key, and leaves the requester out of
the InputModeChanged broadcast: the reply is that client's language update.
Clients that did not negotiate the capability retain their existing language toggle.
backend/protocol.json 定义 MSIME-Backend 的可选共通 HTTP 服务 API,详见后端协议与兼容性。