* fix(ui): SVG 按整像素栅格化、滚动改为跟手的指数滑动,并可预热 D3D 设备 - GetSvgBitmap 按四舍五入的像素尺寸建位图,避免 D2D 向上取整后被挤压采样 - ScrollViewer 平滑滚动改为按帧时间逼近目标:连续滚轮不再每格从零速重起, 内容按整设备像素排布,滑动中文字不再抖动 - 新增 DeviceResources::PrewarmComposition,在后台线程提前创建 D3D11 设备, 首帧复用,省去约 200ms 的驱动初始化 * fix(server): 修复 Direct2D 设置窗口的图标、检查更新与热力图交互,加快冷启动 - 侧栏等 SVG 图标对齐设备像素绘制,不再发糊 - 关于页「检查更新」:页面持有状态,点击不再无反应;按钮加悬停描边与按下位移; 后台任务结果改为投递消息回窗口,窗口被遮挡时不再因 WM_TIMER 被压制而卡在「正在检查…」 - 弹窗按显式宽度测量内容,换行文字不再与下一行重叠 - 以 --about 打开时侧栏指示条落在「关于」 - 日历热力图可横向滚动(拖动滑块、点击轨道、Shift+滚轮),滚动条与竖向一致: 8px、无箭头、2px 圆角;悬停格子 500ms 后显示日期与字数 - 滚轮每格 60px;暗色主题首帧前不再闪白(按主题色擦底并在首帧前隐藏窗口) - 启动时预热 D3D 设备,首帧从约 300ms 降到约 140ms * fix(ui-html): 热力图滚动条与页面竖向滚动条一致,检查更新按钮加悬停与按下反馈 与 Direct2D 设置窗口的同步改动保持一致。
555 lines
19 KiB
C++
555 lines
19 KiB
C++
#pragma once
|
|
|
|
#include "Brush.h"
|
|
#include "Types.h"
|
|
|
|
#include <dwrite.h>
|
|
#include <functional>
|
|
#include <memory>
|
|
#include <string>
|
|
#include <vector>
|
|
#include <wrl/client.h>
|
|
|
|
namespace msimeui
|
|
{
|
|
class DeviceResources;
|
|
class Scene;
|
|
class Window;
|
|
|
|
enum class HorizontalAlignment
|
|
{
|
|
Stretch,
|
|
Leading,
|
|
Center,
|
|
Trailing,
|
|
};
|
|
|
|
enum class VerticalAlignment
|
|
{
|
|
Stretch,
|
|
Leading,
|
|
Center,
|
|
Trailing,
|
|
};
|
|
|
|
enum class ImageStretch
|
|
{
|
|
None,
|
|
Fill,
|
|
Uniform,
|
|
UniformToFill,
|
|
};
|
|
|
|
enum class GridUnitType
|
|
{
|
|
Auto,
|
|
Pixel,
|
|
Star,
|
|
};
|
|
|
|
struct GridLength
|
|
{
|
|
GridUnitType unitType = GridUnitType::Star;
|
|
float value = 1.0f;
|
|
};
|
|
|
|
class Visual
|
|
{
|
|
public:
|
|
friend class Scene;
|
|
virtual ~Visual() = default;
|
|
|
|
virtual SizeF Measure(const SizeF &availableSize) = 0;
|
|
virtual void Arrange(const RectF &finalRect) = 0;
|
|
virtual void Render(DeviceResources &deviceResources) = 0;
|
|
virtual void Attach(Window *window);
|
|
virtual bool HitTest(const PointF &point) const;
|
|
virtual Visual *FindVisualAt(const PointF &point);
|
|
virtual Visual *FindFocusableAt(const PointF &point);
|
|
virtual Visual *FindFirstFocusableDescendant();
|
|
virtual bool IsFocusable() const;
|
|
virtual void OnFocusChanged(bool focused);
|
|
virtual bool OnMouseDown(const POINT &point, WPARAM keyState);
|
|
virtual bool OnMouseUp(const POINT &point, WPARAM keyState);
|
|
virtual bool OnMouseMove(const POINT &point, WPARAM keyState);
|
|
virtual void OnMouseEnter();
|
|
virtual void OnMouseLeave();
|
|
virtual bool OnContextMenu(const POINT &point, WPARAM keyState);
|
|
virtual bool OnMouseWheel(const POINT &point, short delta, WPARAM keyState);
|
|
virtual bool OnKeyDown(WPARAM key, LPARAM lParam);
|
|
virtual bool OnChar(wchar_t ch, LPARAM lParam);
|
|
virtual bool OnTimer(UINT_PTR timerId);
|
|
virtual HCURSOR GetCursor() const;
|
|
virtual void LayoutOverlay(const SizeF &viewportSize);
|
|
virtual bool KeepsPopupsOpenOnClick() const;
|
|
void InvalidateMeasure();
|
|
void InvalidateArrange();
|
|
void InvalidateVisual();
|
|
|
|
void SetMargin(float uniform);
|
|
void SetMargin(Thickness margin);
|
|
const Thickness &GetMargin() const;
|
|
void SetPadding(float uniform);
|
|
void SetPadding(Thickness padding);
|
|
const Thickness &GetPadding() const;
|
|
void SetWidth(float width);
|
|
void SetHeight(float height);
|
|
void SetMinWidth(float width);
|
|
void SetMinHeight(float height);
|
|
void SetMaxWidth(float width);
|
|
void SetMaxHeight(float height);
|
|
void ClearWidth();
|
|
void ClearHeight();
|
|
void ClearMinWidth();
|
|
void ClearMinHeight();
|
|
void ClearMaxWidth();
|
|
void ClearMaxHeight();
|
|
void SetHorizontalAlignment(HorizontalAlignment alignment);
|
|
void SetVerticalAlignment(VerticalAlignment alignment);
|
|
SizeF MeasureInLayout(const SizeF &availableSize);
|
|
void ArrangeInLayout(const RectF &finalRect);
|
|
const RectF &GetBounds() const;
|
|
bool HasMeasureSlot() const;
|
|
bool HasArrangeSlot() const;
|
|
const SizeF &GetLastMeasureAvailableSize() const;
|
|
Visual *GetParentVisual() const;
|
|
|
|
protected:
|
|
void BubbleMeasureInvalidation(Visual *source);
|
|
void BubbleArrangeInvalidation(Visual *source);
|
|
void MarkMeasureDirty();
|
|
void MarkArrangeDirty();
|
|
bool IsMeasureCacheValid(const SizeF &availableSize) const;
|
|
bool IsArrangeCacheValid(const RectF &finalRect) const;
|
|
void AdoptChild(const std::shared_ptr<Visual> &child);
|
|
void ReleaseChild(const std::shared_ptr<Visual> &child);
|
|
bool HasExplicitWidth() const;
|
|
bool HasExplicitHeight() const;
|
|
void SetParent(Visual *parent);
|
|
Visual *GetParent() const;
|
|
|
|
Thickness margin_ = {};
|
|
Thickness padding_ = {};
|
|
float explicitWidth_ = -1.0f;
|
|
float explicitHeight_ = -1.0f;
|
|
float minWidth_ = 0.0f;
|
|
float minHeight_ = 0.0f;
|
|
float maxWidth_ = -1.0f;
|
|
float maxHeight_ = -1.0f;
|
|
HorizontalAlignment horizontalAlignment_ = HorizontalAlignment::Stretch;
|
|
VerticalAlignment verticalAlignment_ = VerticalAlignment::Leading;
|
|
SizeF desiredSize_ = {};
|
|
SizeF measuredOuterSize_ = {};
|
|
SizeF lastMeasureAvailableSize_ = {};
|
|
RectF bounds_ = {};
|
|
RectF lastArrangeRect_ = {};
|
|
Visual *parent_ = nullptr;
|
|
Window *window_ = nullptr;
|
|
bool measureDirty_ = true;
|
|
bool arrangeDirty_ = true;
|
|
bool hasMeasureCache_ = false;
|
|
bool hasArrangeCache_ = false;
|
|
};
|
|
|
|
class Panel : public Visual
|
|
{
|
|
public:
|
|
void AddChild(std::shared_ptr<Visual> child);
|
|
void Attach(Window *window) override;
|
|
Visual *FindVisualAt(const PointF &point) override;
|
|
Visual *FindFocusableAt(const PointF &point) override;
|
|
Visual *FindFirstFocusableDescendant() override;
|
|
|
|
protected:
|
|
std::vector<std::shared_ptr<Visual>> children_;
|
|
};
|
|
|
|
class StackPanel : public Panel
|
|
{
|
|
public:
|
|
explicit StackPanel(float spacing = 0.0f);
|
|
void SetSpacing(float spacing);
|
|
void SetHorizontalContentAlignment(HorizontalAlignment alignment);
|
|
void SetVerticalContentAlignment(VerticalAlignment alignment);
|
|
|
|
SizeF Measure(const SizeF &availableSize) override;
|
|
void Arrange(const RectF &finalRect) override;
|
|
void Render(DeviceResources &deviceResources) override;
|
|
|
|
private:
|
|
float spacing_ = 0.0f;
|
|
HorizontalAlignment horizontalContentAlignment_ = HorizontalAlignment::Stretch;
|
|
VerticalAlignment verticalContentAlignment_ = VerticalAlignment::Leading;
|
|
std::vector<SizeF> measuredChildren_;
|
|
SizeF measuredContent_ = {};
|
|
};
|
|
|
|
class HorizontalStackPanel : public Panel
|
|
{
|
|
public:
|
|
explicit HorizontalStackPanel(float spacing = 0.0f);
|
|
void SetHorizontalContentAlignment(HorizontalAlignment alignment);
|
|
void SetVerticalContentAlignment(VerticalAlignment alignment);
|
|
|
|
SizeF Measure(const SizeF &availableSize) override;
|
|
void Arrange(const RectF &finalRect) override;
|
|
void Render(DeviceResources &deviceResources) override;
|
|
|
|
private:
|
|
float spacing_ = 0.0f;
|
|
HorizontalAlignment horizontalContentAlignment_ = HorizontalAlignment::Leading;
|
|
VerticalAlignment verticalContentAlignment_ = VerticalAlignment::Stretch;
|
|
std::vector<SizeF> measuredChildren_;
|
|
SizeF measuredContent_ = {};
|
|
};
|
|
|
|
class WrapPanel : public Panel
|
|
{
|
|
public:
|
|
explicit WrapPanel(float spacing = 0.0f, float runSpacing = 0.0f);
|
|
|
|
SizeF Measure(const SizeF &availableSize) override;
|
|
void Arrange(const RectF &finalRect) override;
|
|
void Render(DeviceResources &deviceResources) override;
|
|
|
|
private:
|
|
struct RowItem
|
|
{
|
|
size_t childIndex = 0;
|
|
SizeF size = {};
|
|
float x = 0.0f;
|
|
float y = 0.0f;
|
|
};
|
|
|
|
float spacing_ = 0.0f;
|
|
float runSpacing_ = 0.0f;
|
|
SizeF measured_ = {};
|
|
std::vector<SizeF> measuredChildren_;
|
|
std::vector<RowItem> rowItems_;
|
|
};
|
|
|
|
class ScrollViewer : public Visual
|
|
{
|
|
public:
|
|
struct Appearance
|
|
{
|
|
// Width the scrollbar takes from the content while it is shown; 0 lays the
|
|
// bar over the content.
|
|
float reservedWidth = 20.0f;
|
|
// Hit area along the right edge, and the drawn thumb inside it.
|
|
float trackWidth = 10.0f;
|
|
float thumbWidth = 10.0f;
|
|
// Gap between the thumb and the track ends / the right edge.
|
|
float thumbInset = 0.0f;
|
|
float thumbRightInset = 0.0f;
|
|
float thumbMinLength = 36.0f;
|
|
float cornerRadius = 4.0f;
|
|
bool drawTrack = true;
|
|
// Alpha 0 falls back to ThemeManager's track / thumb colors.
|
|
D2D1_COLOR_F trackColor = D2D1::ColorF(0, 0.0f);
|
|
D2D1_COLOR_F thumbColor = D2D1::ColorF(0, 0.0f);
|
|
D2D1_COLOR_F thumbHoverColor = D2D1::ColorF(0, 0.0f);
|
|
// Thumb turns to the hover color only while the pointer is over the thumb
|
|
// itself (WebKit) rather than anywhere over the track.
|
|
bool hoverThumbOnly = false;
|
|
float wheelStep = 72.0f;
|
|
// Wheel scrolling glides there over this time; 0 jumps.
|
|
double smoothScrollMs = 0.0;
|
|
};
|
|
|
|
explicit ScrollViewer(std::shared_ptr<Visual> content);
|
|
|
|
void SetAppearance(const Appearance &appearance);
|
|
float GetScrollOffset() const;
|
|
float GetMaxScrollOffset() const;
|
|
// Jumps without animation, clamped to the content.
|
|
void SetScrollOffset(float offset);
|
|
// Scrolls just enough to bring `rect` (DIPs, window space) into view.
|
|
void ScrollIntoView(const RectF &rect);
|
|
|
|
SizeF Measure(const SizeF &availableSize) override;
|
|
void Arrange(const RectF &finalRect) override;
|
|
void Render(DeviceResources &deviceResources) override;
|
|
void Attach(Window *window) override;
|
|
Visual *FindVisualAt(const PointF &point) override;
|
|
Visual *FindFocusableAt(const PointF &point) override;
|
|
Visual *FindFirstFocusableDescendant() override;
|
|
bool OnMouseDown(const POINT &point, WPARAM keyState) override;
|
|
bool OnMouseUp(const POINT &point, WPARAM keyState) override;
|
|
bool OnMouseMove(const POINT &point, WPARAM keyState) override;
|
|
void OnMouseEnter() override;
|
|
void OnMouseLeave() override;
|
|
bool OnMouseWheel(const POINT &point, short delta, WPARAM keyState) override;
|
|
HCURSOR GetCursor() const override;
|
|
|
|
private:
|
|
void RefreshViewport();
|
|
void ClampScrollOffset();
|
|
void ApplyScrollOffset(float offset);
|
|
RectF GetScrollbarTrackRect() const;
|
|
RectF GetScrollbarThumbRect() const;
|
|
bool HasVerticalScrollbar() const;
|
|
void UpdateContentLayout();
|
|
|
|
std::shared_ptr<Visual> content_;
|
|
Appearance appearance_{};
|
|
SizeF measuredContent_ = {};
|
|
float scrollOffsetY_ = 0.0f;
|
|
// Smooth wheel scrolling: the offset glides towards `scrollTarget_`; `scrollStartMs_`
|
|
// is the time of the last glide step.
|
|
float scrollTarget_ = 0.0f;
|
|
double scrollStartMs_ = 0.0;
|
|
bool scrollAnimating_ = false;
|
|
bool scrollbarHovered_ = false;
|
|
bool thumbHovered_ = false;
|
|
bool scrollbarDragging_ = false;
|
|
float scrollbarDragOffsetY_ = 0.0f;
|
|
};
|
|
|
|
class Grid : public Visual
|
|
{
|
|
public:
|
|
struct Cell
|
|
{
|
|
size_t row = 0;
|
|
size_t column = 0;
|
|
size_t rowSpan = 1;
|
|
size_t columnSpan = 1;
|
|
};
|
|
|
|
Grid() = default;
|
|
|
|
void AddRow(GridLength length);
|
|
void AddColumn(GridLength length);
|
|
void AddChild(std::shared_ptr<Visual> child, size_t row, size_t column, size_t rowSpan = 1, size_t columnSpan = 1);
|
|
void SetRowSpacing(float spacing);
|
|
void SetColumnSpacing(float spacing);
|
|
void Attach(Window *window) override;
|
|
Visual *FindVisualAt(const PointF &point) override;
|
|
Visual *FindFocusableAt(const PointF &point) override;
|
|
Visual *FindFirstFocusableDescendant() override;
|
|
SizeF Measure(const SizeF &availableSize) override;
|
|
void Arrange(const RectF &finalRect) override;
|
|
void Render(DeviceResources &deviceResources) override;
|
|
|
|
private:
|
|
struct ChildEntry
|
|
{
|
|
std::shared_ptr<Visual> visual;
|
|
Cell cell;
|
|
SizeF measured = {};
|
|
};
|
|
|
|
std::vector<float> ResolveTrackSizes(const std::vector<GridLength> &definitions, float spacing, float available,
|
|
bool horizontalAxis);
|
|
|
|
std::vector<GridLength> rowDefinitions_;
|
|
std::vector<GridLength> columnDefinitions_;
|
|
std::vector<ChildEntry> children_;
|
|
float rowSpacing_ = 0.0f;
|
|
float columnSpacing_ = 0.0f;
|
|
SizeF measuredContent_ = {};
|
|
};
|
|
|
|
class Container : public Visual
|
|
{
|
|
public:
|
|
Container() = default;
|
|
explicit Container(std::shared_ptr<Visual> child);
|
|
|
|
void SetChild(std::shared_ptr<Visual> child);
|
|
void Attach(Window *window) override;
|
|
Visual *FindVisualAt(const PointF &point) override;
|
|
Visual *FindFocusableAt(const PointF &point) override;
|
|
Visual *FindFirstFocusableDescendant() override;
|
|
SizeF Measure(const SizeF &availableSize) override;
|
|
void Arrange(const RectF &finalRect) override;
|
|
void Render(DeviceResources &deviceResources) override;
|
|
|
|
protected:
|
|
RectF GetContentRect() const;
|
|
std::shared_ptr<Visual> child_;
|
|
};
|
|
|
|
class Border : public Container
|
|
{
|
|
public:
|
|
Border(Brush brush, std::shared_ptr<Visual> child = nullptr);
|
|
|
|
SizeF Measure(const SizeF &availableSize) override;
|
|
void Arrange(const RectF &finalRect) override;
|
|
void Render(DeviceResources &deviceResources) override;
|
|
|
|
private:
|
|
Brush brush_;
|
|
};
|
|
|
|
// One gaussian-blurred rounded-rect layer of a card drop shadow.
|
|
struct ShadowPass
|
|
{
|
|
float sigma; // blur standard deviation, DIP
|
|
float alpha; // layer opacity 0..1
|
|
float offsetX; // DIP, positive = right
|
|
float offsetY; // DIP, positive = down
|
|
|
|
bool operator==(const ShadowPass &other) const
|
|
{
|
|
return sigma == other.sigma && alpha == other.alpha && offsetX == other.offsetX && offsetY == other.offsetY;
|
|
}
|
|
};
|
|
|
|
// Gaussian drop shadow of a rounded rectangle, blurred once into a bitmap and reused.
|
|
// Far enough from the corners a blurred edge no longer changes along it, so the bitmap
|
|
// is built for a box just long enough to reach that straight stretch and drawn
|
|
// nine-sliced: a box that only grows or shrinks keeps the same bitmap.
|
|
class ShadowCache
|
|
{
|
|
public:
|
|
// `scale` shrinks the shadow geometry, `opacity` dims every pass. Returns false when
|
|
// nothing could be drawn (no device context behind `target`).
|
|
bool Render(ID2D1RenderTarget *target, const RectF &bounds, float radius, const ShadowPass *passes, size_t count,
|
|
float scale = 1.0f, float opacity = 1.0f);
|
|
void Reset();
|
|
|
|
private:
|
|
Microsoft::WRL::ComPtr<ID2D1RenderTarget> target_;
|
|
Microsoft::WRL::ComPtr<ID2D1Bitmap> bitmap_;
|
|
// Size of the box the bitmap was blurred for, not of the box drawn now.
|
|
SizeF size_ = {};
|
|
float radius_ = 0.0f;
|
|
float scale_ = 0.0f;
|
|
float opacity_ = 0.0f;
|
|
float dpiX_ = 0.0f;
|
|
float dpiY_ = 0.0f;
|
|
std::vector<ShadowPass> passes_;
|
|
};
|
|
|
|
class Card : public Panel
|
|
{
|
|
public:
|
|
Card(Brush brush, float padding);
|
|
|
|
void SetBrush(Brush brush);
|
|
void SetPadding(float padding);
|
|
// 四边独立的内边距,给 v2 皮肤的 content_insets_dip 用。
|
|
void SetPadding(Thickness padding);
|
|
void SetShadowScale(float scale);
|
|
// Multiplies every shadow pass alpha; 1.0 keeps the built-in intensity.
|
|
void SetShadowOpacity(float opacity);
|
|
// Replaces the built-in diffuse shadow with explicit gaussian passes (e.g. to match
|
|
// a themed drop shadow). An empty list (the default) keeps the built-in shadow.
|
|
void SetShadowPasses(const std::vector<ShadowPass> &passes);
|
|
// Turns the drop shadow off entirely; enabled by default.
|
|
void SetShadowEnabled(bool enabled);
|
|
// Draws an image file over the fill and under the children, clipped to the rounded
|
|
// card shape. An empty path removes it.
|
|
void SetBackgroundImage(std::wstring filePath, ImageStretch stretch = ImageStretch::UniformToFill,
|
|
float opacity = 1.0f);
|
|
// 九宫格背景:四边按切片原样绘制,其余单向/双向拉伸,用来铺「面板即贴图」的 v2 皮肤。
|
|
// 切片单位与源图像素一致;给出后覆盖 SetBackgroundImage 的普通背景。
|
|
void SetBackgroundImageNineSlice(std::wstring filePath, float left, float top, float right, float bottom,
|
|
float opacity = 1.0f);
|
|
|
|
SizeF Measure(const SizeF &availableSize) override;
|
|
void Arrange(const RectF &finalRect) override;
|
|
void Render(DeviceResources &deviceResources) override;
|
|
|
|
private:
|
|
void RenderShadow(ID2D1RenderTarget *target);
|
|
void RenderBackgroundImage(DeviceResources &deviceResources, ID2D1RenderTarget *target,
|
|
const D2D1_ROUNDED_RECT &shape);
|
|
|
|
Brush brush_;
|
|
Thickness padding_ = {};
|
|
std::wstring backgroundImage_;
|
|
ImageStretch backgroundStretch_ = ImageStretch::UniformToFill;
|
|
float backgroundOpacity_ = 1.0f;
|
|
bool backgroundNineSlice_ = false;
|
|
float sliceLeft_ = 0.0f;
|
|
float sliceTop_ = 0.0f;
|
|
float sliceRight_ = 0.0f;
|
|
float sliceBottom_ = 0.0f;
|
|
float shadowScale_ = 1.0f;
|
|
float shadowOpacity_ = 1.0f;
|
|
std::vector<ShadowPass> shadowPasses_;
|
|
bool shadowEnabled_ = true;
|
|
SizeF childSize_ = {};
|
|
|
|
// All blur passes composed into one bitmap. Rebuilding the blur inputs and
|
|
// effects dominated the card's repaints.
|
|
ShadowCache shadowCache_;
|
|
};
|
|
|
|
class TextBlock : public Visual
|
|
{
|
|
public:
|
|
TextBlock(std::wstring text, float fontSize, D2D1_COLOR_F color, bool bold = false);
|
|
void SetText(std::wstring text);
|
|
void SetColor(D2D1_COLOR_F color);
|
|
void SetFontSize(float fontSize);
|
|
void SetTextAlignment(DWRITE_TEXT_ALIGNMENT alignment);
|
|
void SetFontFamily(std::wstring fontFamily);
|
|
void SetFallbackFontFamilies(std::vector<std::wstring> families);
|
|
void SetTextLayoutPadding(Thickness padding);
|
|
void SetLetterSpacing(float dips);
|
|
void SetCaretIndex(size_t index);
|
|
void SetCaretColor(D2D1_COLOR_F color);
|
|
void ClearCaret();
|
|
// Fills the block's bounds behind the text. Alpha 0 draws nothing.
|
|
void SetBackground(D2D1_COLOR_F fill, float cornerRadius);
|
|
// A horizontal rule along the bottom edge, below the text. The block grows
|
|
// by the rule's width; width <= 0 or alpha 0 removes it.
|
|
void SetBottomRule(D2D1_COLOR_F color, float width);
|
|
|
|
SizeF Measure(const SizeF &availableSize) override;
|
|
void Arrange(const RectF &finalRect) override;
|
|
void Render(DeviceResources &deviceResources) override;
|
|
|
|
private:
|
|
SizeF MeasureText(const SizeF &availableSize);
|
|
float BottomRuleWidth() const;
|
|
void InvalidateTextLayoutCache();
|
|
void InvalidateTextFormatCache();
|
|
|
|
std::wstring text_;
|
|
float fontSize_ = 16.0f;
|
|
D2D1_COLOR_F color_ = D2D1::ColorF(0x111111);
|
|
D2D1_COLOR_F caretColor_ = D2D1::ColorF(0x6B69D6);
|
|
bool bold_ = false;
|
|
DWRITE_TEXT_ALIGNMENT textAlignment_ = DWRITE_TEXT_ALIGNMENT_LEADING;
|
|
std::wstring fontFamilyOverride_;
|
|
std::vector<std::wstring> fallbackFontFamilies_;
|
|
bool hasCustomFontFallback_ = false;
|
|
Thickness textLayoutPadding_ = {0.0f, 3.0f, 0.0f, 3.0f};
|
|
float letterSpacing_ = 0.0f;
|
|
bool showCaret_ = false;
|
|
size_t caretIndex_ = 0;
|
|
D2D1_COLOR_F background_ = D2D1::ColorF(0, 0.0f);
|
|
float backgroundRadius_ = 0.0f;
|
|
D2D1_COLOR_F bottomRuleColor_ = D2D1::ColorF(0, 0.0f);
|
|
float bottomRuleWidth_ = 0.0f;
|
|
SizeF measured_ = {};
|
|
std::wstring cachedFontFamily_;
|
|
float cachedLayoutWidth_ = -1.0f;
|
|
Microsoft::WRL::ComPtr<IDWriteTextLayout> cachedTextLayout_;
|
|
// The format (family, size, weight, alignment, fallback) outlives text and
|
|
// caret changes; building it, and a custom fallback chain in particular,
|
|
// cost more than the layout itself on every keystroke.
|
|
std::wstring cachedFormatFamily_;
|
|
Microsoft::WRL::ComPtr<IDWriteTextFormat> cachedTextFormat_;
|
|
};
|
|
|
|
class Spacer : public Visual
|
|
{
|
|
public:
|
|
explicit Spacer(float height);
|
|
|
|
SizeF Measure(const SizeF &availableSize) override;
|
|
void Arrange(const RectF &finalRect) override;
|
|
void Render(DeviceResources &deviceResources) override;
|
|
|
|
private:
|
|
float height_ = 0.0f;
|
|
};
|
|
} // namespace msimeui
|