* feat(engine): 支持 helpcodes/custom 下的自定义辅助码 custom 目录里的每个 .txt 都是一套方案,方案名为 custom/<文件名>。 文件开头的 "# name:" / "# name_en:" 注释给出中英文显示名,缺省用文件名; 兼容 BOM、CRLF 和全角冒号。方案名不能跳出 custom 目录。 * feat(engine): WebView 契约新增 openHelpcodeDirectory 设置页请求打开自定义辅助码目录,仅允许 settings 页发送。同步 ui-html/webview2/shared。 * feat(server): 设置页列出自定义辅助码并可打开其目录 配置快照带上 helpcode.custom_schemas 与 helpcode.custom_directory,每次都会重新扫描; 方案文件被删除或改名后回退到 lantian。两个设置宿主都会处理 openHelpcodeDirectory。 * feat(ui-html): 辅助码设置显示拼音加加与自定义方案 内置方案“加加”改名为“拼音加加”。自定义方案追加在内置方案之后;新增说明区, 提供“打开目录”和“刷新方案”两个按钮,刷新完成后弹出提示。 * feat(installer): 升级与迁移数据目录时保留自定义辅助码 升级清理时只清掉 helpcodes 里的内置表,保留 custom 子目录;更换数据目录时一并迁移; 安装时建出 helpcodes\custom。
Input engine (engine/)
The C++ conversion engine behind Metasequoia IME for Windows: input sessions, candidate lookup, helpcodes, the shared contracts and the voice module.
This directory used to be a submodule of metasequoiaime/MSIME-Engine. It is now a component of this repository, a sibling of server/, ui/, windows/ and installer/. Its upstream commit, and exactly what the Windows specialization removed, are recorded in UPSTREAM.md. Treat it as first-party code: reviewed, formatted and tested like anything else here, no longer merged from upstream.
| Directory | Purpose |
|---|---|
core/, quanpin/, shuangpin/, english/, japanese/ |
Input sessions and candidate lookup |
contracts/ |
The authoritative IPC wire format, dictionary format, punctuation policy and WebView message schema |
helpcode/ |
Helpcode (形码) tables and generators |
local_modes/, providers/, user_dictionary/ |
Local modes, online candidate sources, the user dictionary |
voice/ |
Recording, WAV encoding, recognition and text cleanup; builds independently |
googlepinyinime-rev/, ngram/kenlm/, utfcpp/, voice/third_party/ |
Vendored third-party code, kept in its upstream formatting and licence |
Integration is through <metasequoia/session.h>. See runtime architecture.
Build
The product build does not build this directory on its own: server/CMakeLists.txt pulls it in with add_subdirectory, so CI compiles and exercises the engine through the server and the TSF frontend. After changing something here, run the server's build and tests.
Building it standalone still works and is much faster while working on the engine. Dependencies are CMake 3.25+, a C++17 compiler, Boost, fmt, spdlog and SQLite3.
vcpkg install --triplet x64-windows-static
cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE="$env:VCPKG_INSTALLATION_ROOT/scripts/buildsystems/vcpkg.cmake" -DVCPKG_TARGET_TRIPLET=x64-windows-static
cmake --build build --config Release --parallel
ctest --test-dir build -C Release --output-on-failure --timeout 20
ctest runs every engine target registered in the root CMakeLists.txt: the segmentation, IPC and punctuation contracts, the platform API, data paths, runtime isolation, dictionary state and the per-mode session tests. tests/ additionally holds a separate Windows-only project that is not part of that build — add new tests to the registered targets so they actually run.
Formatting is driven from the repository root by scripts/format.sh, using the .clang-format in this directory (voice/ has its own with a wider column limit). The vendored third-party trees and the generated headers are excluded.
Contract rules
The IPC wire format, opcodes, voice framing and WebView message definitions live in contracts/ and are the single source of truth. Consumers include the same headers; do not restate them on either side. Dictionary naming is defined by contracts/dictionary/format.json, shared with the repository root's scripts/dictionary_product.py.
Data and licensing
The dictionaries are neither stored nor built here. They arrive as a release pinned by tag and digest in product-lock.json and are downloaded at build time; the pipeline that produced them left with the specialization. Per-source licensing is tracked in NOTICE.md — read it before redistributing the built databases.
Recognition goes through a cloud provider; local Whisper inference was removed. The only committed model is voice/assets/models/silero_vad.onnx, loaded solely by the standalone Windows host that is off by default.
Licence
GPL-3.0. Vendored googlepinyinime-rev, ngram/kenlm (LGPL-2.1-or-later), utfcpp and voice/third_party/miniaudio keep their upstream licences.