Files
msime-windows/ui/include/msimeui/Layout.h
T
Jia Sui 3dea733f64 fix(ui,server): 候选窗 D2D 阴影按皮肤对齐 webview——Card 支持 pass 列表
D2D 候选窗的 Card 阴影是内置 Win11 漫射三层(σ11/6/2.8,α0.42/0.30/0.48):
四边对称、无偏移,紧贴边缘合成 α≈0.49、暗晕铺到 15~20 DIP。webview 端候选窗
皮肤 CSS 用的是带右下偏移的双层软阴影(light: 8px 10px 24px rgba(0,0,0,.18)
+ 2px 3px 8px rgba(0,0,0,.10))。用户实机截图剖面实测:webview 底边峰值 α≈0.16、
D2D 0.41,差 2.5 倍,即「D2D 阴影偏重」的根因。对称三层无论怎么调参都拟合不了
带偏移的衰减曲线;浮动工具栏已有的 SetShadowScale 只缩模糊半径压不了深度
(高斯在边缘恒贡献 α/2)。

给 Card 拆出数据驱动的阴影 API,阴影参数跟皮肤走(与颜色/圆角同模式):

- ui/include/msimeui/Layout.h、ui/src/Layout.cpp:ShadowPass{σ,α,offset} +
  SetShadowPasses(空列表保持内置 Mist 三层,逐位不变)、SetShadowEnabled
  (整体开关,语义对齐 Popup 同名 API)、SetShadowOpacity(uniform 缩 α,与
  SetShadowScale 正交);渲染统一走 DrawGaussianShadowPass,无 device context
  时兜底 DrawLayeredMistShadow
- server/src/window/candidate_presenter.cpp:ApplySkin 按皮肤设阴影——内置四皮肤
  与自定义包用皮肤 CSS 标准对(σ=blur÷2)light {12,0.18,(8,10)}+{4,0.10,(2,3)}、
  dark α .34/.22;默认皮肤 webview 端 body HTML 无 box-shadow,D2D 同步关掉
- 浮动工具栏(scale=0.45)与托盘菜单(全默认)不触新 API,观感不变
- 透明垫余量重验:新 pass 可见范围(α>0.02 阈值)左16/上14/右32/下34 DIP,
  均在左32/上20/右32/下40 垫内,无裁切切痕
2026-09-14 12:34:10 +08:00

435 lines
13 KiB
C++

#pragma once
#include "Brush.h"
#include "Types.h"
#include <dwrite.h>
#include <functional>
#include <memory>
#include <string>
#include <vector>
#include <wrl/client.h>
namespace msimeui
{
class DeviceResources;
class Scene;
class Window;
enum class HorizontalAlignment
{
Stretch,
Leading,
Center,
Trailing,
};
enum class VerticalAlignment
{
Stretch,
Leading,
Center,
Trailing,
};
enum class GridUnitType
{
Auto,
Pixel,
Star,
};
struct GridLength
{
GridUnitType unitType = GridUnitType::Star;
float value = 1.0f;
};
class Visual
{
public:
friend class Scene;
virtual ~Visual() = default;
virtual SizeF Measure(const SizeF &availableSize) = 0;
virtual void Arrange(const RectF &finalRect) = 0;
virtual void Render(DeviceResources &deviceResources) = 0;
virtual void Attach(Window *window);
virtual bool HitTest(const PointF &point) const;
virtual Visual *FindVisualAt(const PointF &point);
virtual Visual *FindFocusableAt(const PointF &point);
virtual Visual *FindFirstFocusableDescendant();
virtual bool IsFocusable() const;
virtual void OnFocusChanged(bool focused);
virtual bool OnMouseDown(const POINT &point, WPARAM keyState);
virtual bool OnMouseUp(const POINT &point, WPARAM keyState);
virtual bool OnMouseMove(const POINT &point, WPARAM keyState);
virtual void OnMouseEnter();
virtual void OnMouseLeave();
virtual bool OnContextMenu(const POINT &point, WPARAM keyState);
virtual bool OnMouseWheel(const POINT &point, short delta, WPARAM keyState);
virtual bool OnKeyDown(WPARAM key, LPARAM lParam);
virtual bool OnChar(wchar_t ch, LPARAM lParam);
virtual bool OnTimer(UINT_PTR timerId);
virtual HCURSOR GetCursor() const;
virtual void LayoutOverlay(const SizeF &viewportSize);
virtual bool KeepsPopupsOpenOnClick() const;
void InvalidateMeasure();
void InvalidateArrange();
void InvalidateVisual();
void SetMargin(float uniform);
void SetMargin(Thickness margin);
const Thickness &GetMargin() const;
void SetPadding(float uniform);
void SetPadding(Thickness padding);
const Thickness &GetPadding() const;
void SetWidth(float width);
void SetHeight(float height);
void SetMinWidth(float width);
void SetMinHeight(float height);
void SetMaxWidth(float width);
void SetMaxHeight(float height);
void ClearWidth();
void ClearHeight();
void ClearMinWidth();
void ClearMinHeight();
void ClearMaxWidth();
void ClearMaxHeight();
void SetHorizontalAlignment(HorizontalAlignment alignment);
void SetVerticalAlignment(VerticalAlignment alignment);
SizeF MeasureInLayout(const SizeF &availableSize);
void ArrangeInLayout(const RectF &finalRect);
const RectF &GetBounds() const;
bool HasMeasureSlot() const;
bool HasArrangeSlot() const;
const SizeF &GetLastMeasureAvailableSize() const;
Visual *GetParentVisual() const;
protected:
void BubbleMeasureInvalidation(Visual *source);
void BubbleArrangeInvalidation(Visual *source);
void MarkMeasureDirty();
void MarkArrangeDirty();
bool IsMeasureCacheValid(const SizeF &availableSize) const;
bool IsArrangeCacheValid(const RectF &finalRect) const;
void AdoptChild(const std::shared_ptr<Visual> &child);
void ReleaseChild(const std::shared_ptr<Visual> &child);
bool HasExplicitWidth() const;
bool HasExplicitHeight() const;
void SetParent(Visual *parent);
Visual *GetParent() const;
Thickness margin_ = {};
Thickness padding_ = {};
float explicitWidth_ = -1.0f;
float explicitHeight_ = -1.0f;
float minWidth_ = 0.0f;
float minHeight_ = 0.0f;
float maxWidth_ = -1.0f;
float maxHeight_ = -1.0f;
HorizontalAlignment horizontalAlignment_ = HorizontalAlignment::Stretch;
VerticalAlignment verticalAlignment_ = VerticalAlignment::Leading;
SizeF desiredSize_ = {};
SizeF measuredOuterSize_ = {};
SizeF lastMeasureAvailableSize_ = {};
RectF bounds_ = {};
RectF lastArrangeRect_ = {};
Visual *parent_ = nullptr;
Window *window_ = nullptr;
bool measureDirty_ = true;
bool arrangeDirty_ = true;
bool hasMeasureCache_ = false;
bool hasArrangeCache_ = false;
};
class Panel : public Visual
{
public:
void AddChild(std::shared_ptr<Visual> child);
void Attach(Window *window) override;
Visual *FindVisualAt(const PointF &point) override;
Visual *FindFocusableAt(const PointF &point) override;
Visual *FindFirstFocusableDescendant() override;
protected:
std::vector<std::shared_ptr<Visual>> children_;
};
class StackPanel : public Panel
{
public:
explicit StackPanel(float spacing = 0.0f);
void SetHorizontalContentAlignment(HorizontalAlignment alignment);
void SetVerticalContentAlignment(VerticalAlignment alignment);
SizeF Measure(const SizeF &availableSize) override;
void Arrange(const RectF &finalRect) override;
void Render(DeviceResources &deviceResources) override;
private:
float spacing_ = 0.0f;
HorizontalAlignment horizontalContentAlignment_ = HorizontalAlignment::Stretch;
VerticalAlignment verticalContentAlignment_ = VerticalAlignment::Leading;
std::vector<SizeF> measuredChildren_;
SizeF measuredContent_ = {};
};
class HorizontalStackPanel : public Panel
{
public:
explicit HorizontalStackPanel(float spacing = 0.0f);
void SetHorizontalContentAlignment(HorizontalAlignment alignment);
void SetVerticalContentAlignment(VerticalAlignment alignment);
SizeF Measure(const SizeF &availableSize) override;
void Arrange(const RectF &finalRect) override;
void Render(DeviceResources &deviceResources) override;
private:
float spacing_ = 0.0f;
HorizontalAlignment horizontalContentAlignment_ = HorizontalAlignment::Leading;
VerticalAlignment verticalContentAlignment_ = VerticalAlignment::Stretch;
std::vector<SizeF> measuredChildren_;
SizeF measuredContent_ = {};
};
class WrapPanel : public Panel
{
public:
explicit WrapPanel(float spacing = 0.0f, float runSpacing = 0.0f);
SizeF Measure(const SizeF &availableSize) override;
void Arrange(const RectF &finalRect) override;
void Render(DeviceResources &deviceResources) override;
private:
struct RowItem
{
size_t childIndex = 0;
SizeF size = {};
float x = 0.0f;
float y = 0.0f;
};
float spacing_ = 0.0f;
float runSpacing_ = 0.0f;
SizeF measured_ = {};
std::vector<SizeF> measuredChildren_;
std::vector<RowItem> rowItems_;
};
class ScrollViewer : public Visual
{
public:
explicit ScrollViewer(std::shared_ptr<Visual> content);
SizeF Measure(const SizeF &availableSize) override;
void Arrange(const RectF &finalRect) override;
void Render(DeviceResources &deviceResources) override;
void Attach(Window *window) override;
Visual *FindVisualAt(const PointF &point) override;
Visual *FindFocusableAt(const PointF &point) override;
Visual *FindFirstFocusableDescendant() override;
bool OnMouseDown(const POINT &point, WPARAM keyState) override;
bool OnMouseUp(const POINT &point, WPARAM keyState) override;
bool OnMouseMove(const POINT &point, WPARAM keyState) override;
void OnMouseEnter() override;
void OnMouseLeave() override;
bool OnMouseWheel(const POINT &point, short delta, WPARAM keyState) override;
HCURSOR GetCursor() const override;
private:
void RefreshViewport();
void ClampScrollOffset();
RectF GetScrollbarTrackRect() const;
RectF GetScrollbarThumbRect() const;
bool HasVerticalScrollbar() const;
void UpdateContentLayout();
std::shared_ptr<Visual> content_;
SizeF measuredContent_ = {};
float scrollOffsetY_ = 0.0f;
bool scrollbarHovered_ = false;
bool scrollbarDragging_ = false;
float scrollbarDragOffsetY_ = 0.0f;
};
class Grid : public Visual
{
public:
struct Cell
{
size_t row = 0;
size_t column = 0;
size_t rowSpan = 1;
size_t columnSpan = 1;
};
Grid() = default;
void AddRow(GridLength length);
void AddColumn(GridLength length);
void AddChild(std::shared_ptr<Visual> child, size_t row, size_t column, size_t rowSpan = 1, size_t columnSpan = 1);
void SetRowSpacing(float spacing);
void SetColumnSpacing(float spacing);
void Attach(Window *window) override;
Visual *FindVisualAt(const PointF &point) override;
Visual *FindFocusableAt(const PointF &point) override;
Visual *FindFirstFocusableDescendant() override;
SizeF Measure(const SizeF &availableSize) override;
void Arrange(const RectF &finalRect) override;
void Render(DeviceResources &deviceResources) override;
private:
struct ChildEntry
{
std::shared_ptr<Visual> visual;
Cell cell;
SizeF measured = {};
};
std::vector<float> ResolveTrackSizes(const std::vector<GridLength> &definitions, float spacing, float available,
bool horizontalAxis);
std::vector<GridLength> rowDefinitions_;
std::vector<GridLength> columnDefinitions_;
std::vector<ChildEntry> children_;
float rowSpacing_ = 0.0f;
float columnSpacing_ = 0.0f;
SizeF measuredContent_ = {};
};
class Container : public Visual
{
public:
Container() = default;
explicit Container(std::shared_ptr<Visual> child);
void SetChild(std::shared_ptr<Visual> child);
void Attach(Window *window) override;
Visual *FindVisualAt(const PointF &point) override;
Visual *FindFocusableAt(const PointF &point) override;
Visual *FindFirstFocusableDescendant() override;
SizeF Measure(const SizeF &availableSize) override;
void Arrange(const RectF &finalRect) override;
void Render(DeviceResources &deviceResources) override;
protected:
RectF GetContentRect() const;
std::shared_ptr<Visual> child_;
};
class Border : public Container
{
public:
Border(Brush brush, std::shared_ptr<Visual> child = nullptr);
SizeF Measure(const SizeF &availableSize) override;
void Arrange(const RectF &finalRect) override;
void Render(DeviceResources &deviceResources) override;
private:
Brush brush_;
};
// One gaussian-blurred rounded-rect layer of a card drop shadow.
struct ShadowPass
{
float sigma; // blur standard deviation, DIP
float alpha; // layer opacity 0..1
float offsetX; // DIP, positive = right
float offsetY; // DIP, positive = down
bool operator==(const ShadowPass &other) const
{
return sigma == other.sigma && alpha == other.alpha && offsetX == other.offsetX && offsetY == other.offsetY;
}
};
class Card : public Panel
{
public:
Card(Brush brush, float padding);
void SetBrush(Brush brush);
void SetPadding(float padding);
void SetShadowScale(float scale);
// Multiplies every shadow pass alpha; 1.0 keeps the built-in intensity.
void SetShadowOpacity(float opacity);
// Replaces the built-in diffuse shadow with explicit gaussian passes (e.g. to match
// a themed drop shadow). An empty list (the default) keeps the built-in shadow.
void SetShadowPasses(const std::vector<ShadowPass> &passes);
// Turns the drop shadow off entirely; enabled by default.
void SetShadowEnabled(bool enabled);
SizeF Measure(const SizeF &availableSize) override;
void Arrange(const RectF &finalRect) override;
void Render(DeviceResources &deviceResources) override;
private:
Brush brush_;
float padding_ = 0.0f;
float shadowScale_ = 1.0f;
float shadowOpacity_ = 1.0f;
std::vector<ShadowPass> shadowPasses_;
bool shadowEnabled_ = true;
SizeF childSize_ = {};
};
class TextBlock : public Visual
{
public:
TextBlock(std::wstring text, float fontSize, D2D1_COLOR_F color, bool bold = false);
void SetText(std::wstring text);
void SetColor(D2D1_COLOR_F color);
void SetFontSize(float fontSize);
void SetTextAlignment(DWRITE_TEXT_ALIGNMENT alignment);
void SetFontFamily(std::wstring fontFamily);
void SetFallbackFontFamilies(std::vector<std::wstring> families);
void SetTextLayoutPadding(Thickness padding);
void SetLetterSpacing(float dips);
void SetCaretIndex(size_t index);
void SetCaretColor(D2D1_COLOR_F color);
void ClearCaret();
SizeF Measure(const SizeF &availableSize) override;
void Arrange(const RectF &finalRect) override;
void Render(DeviceResources &deviceResources) override;
private:
void InvalidateTextLayoutCache();
std::wstring text_;
float fontSize_ = 16.0f;
D2D1_COLOR_F color_ = D2D1::ColorF(0x111111);
D2D1_COLOR_F caretColor_ = D2D1::ColorF(0x6B69D6);
bool bold_ = false;
DWRITE_TEXT_ALIGNMENT textAlignment_ = DWRITE_TEXT_ALIGNMENT_LEADING;
std::wstring fontFamilyOverride_;
std::vector<std::wstring> fallbackFontFamilies_;
bool hasCustomFontFallback_ = false;
Thickness textLayoutPadding_ = {0.0f, 3.0f, 0.0f, 3.0f};
float letterSpacing_ = 0.0f;
bool showCaret_ = false;
size_t caretIndex_ = 0;
SizeF measured_ = {};
std::wstring cachedFontFamily_;
float cachedLayoutWidth_ = -1.0f;
Microsoft::WRL::ComPtr<IDWriteTextLayout> cachedTextLayout_;
};
class Spacer : public Visual
{
public:
explicit Spacer(float height);
SizeF Measure(const SizeF &availableSize) override;
void Arrange(const RectF &finalRect) override;
void Render(DeviceResources &deviceResources) override;
private:
float height_ = 0.0f;
};
} // namespace msimeui