# The Legend of Zelda: Echoes of Wisdom, update 1.1.0 (v196608), SDK 20.5.1. # NintendoWare G3d / Ui2d / Vfx / Atk / Font, NVN; main + GLSLC + movie + sdk. # ---- Identity ---- title_id 01008CF01BAAC000 program_id 01008CF01BAAC000 # ---- App ---- name The Legend of Zelda: Echoes of Wisdom ipa TheLegendOfZeldaEchoesOfWisdom.ipa app_category public.app-category.adventure-games # The right stick rotates the dungeon camera (checked on the Mac). pad_layout full # ---- Versions ---- build v196608 1.1.0 main=9f221e1afa65ba5443e955158ab97da8 subsdk0=d6ad4f66925e3458f012915646501b4d subsdk1=a4108e77b80cd0a9221b085a8e2c42d4 sdk=aa65d75ae1f61b1a2276f52a59f07d42 package v196608 shader_versions v196608 # ---- Files ---- # every module main imports from modules main subsdk0 subsdk1 sdk romfs_marker region_common/audio/edward.bfsar zip_store .arc:.bffnt:.bfntpj:.bfres:.bfsar:.bfstm:.bntx:.ptcl:.webm:.metallib # ---- Memory ---- # No system resource in the NPDM: SetHeapSize supplies the heap. # Mac boot requests 3.11 GB; this partition has a 3.25 GB heap region. mem_reserve 0x100000000 mem_alias 0x10000000 mem_stack 0x10000000 app_pool 0xCD500000 # NPDM META +0x14 is zero: virtual address memory is disabled. sys_resource 0x0 # ---- Shader split ---- shader_groups /region_common/=regioncommon /regionEU/=regioneu /regionUS/=regionus /regionJP/=regionjp /regionCN/=regioncn /regionKR/=regionkr /regionTW/=regiontw shader_note The Legend of Zelda: Echoes of Wisdom shaders # ---- After the rewrite ---- # The four rewritten modules need 100 MB; the default 64 MB undercounts them. mem_used 0x6400000