- Unity 6000.0.50f1 IL2CPP with FMOD; the bundles carry their type trees, so unityfs.py reads Unity 6's Shader objects with no layout written out (2,450 shaders, the one geometry shader does not build) - Host: nn::hid::GetDebugPadStates, which Unity 6 polls every frame and the SDK's own aborts on (Result 0x2aca) - Rewriter: the address-region node area cut on this sdk build (alias high-water mark +3.00 GB → +2.26 GB in the first room) - profile_guess.py: every game with an NPDM system resource gets the 5 GB block; heapless ones (Silksong, Absolum, Pokémon Legends: Z-A) used to get a 256 MB alias region - Prewarm list recorded from boot to the first two rooms of Moss Grotto
110 B
110 B
| 1 | # kind: evidence control-section key conflict rulings: empty | ||||
|---|---|---|---|---|---|
| 2 | dm_ctl_sha16 | chosen_pc | class | candidates | records |