- profile 01007BB017812000 (1.0.3, SDK 13.3.0): plays on the Mac at 60 fps - provisional profiles add the subsdks the NROs import (profile_guess nro_modules) - an NRO importing nvnBootstrapLoader makes an NVN game; NROs calling glslcCompile get the run-time GLSLC capture - shader_split reads zip archive members (Portal's nxcontent/nvsb GLSLC outputs) - ro::LookupModuleSymbol for a name a loaded module lacks is not red (Horizon fails it too) - AGENTS.md: a Mac gameplay test is enough to count a game as playable (65)
262 B
262 B
| 1 | # Prewarm seed list (shipped in the app, next to shader_map.tsv). Rows: S<TAB>shader key<TAB>stage / R<TAB>render pipeline key (pso_skey hex) / C<TAB>compute shader key. |
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| 2 | # Provisional profile: empty until recorded on the Mac (DM_PSO_MANIFEST=off DM_PSO_RECORD). |