Files
seedds bdc6792a84 Cuphead plays on the iPhone: profile 0100A5C00D162000 (update 1.3.7, Unity 2017.4, SDK 5.5.0)
No host change was needed. The profile reports 84 MB of used memory (mem_used): the rewritten
modules take 80 MB, and with the default 64 MB SetHeapSize fails and the game aborts at its
first allocation. 3,118 shaders, every binding decoded; prewarm list recorded on the Mac
(boot, title, storybook, Elder Kettle's house, Inkwell Isle One, Forest Follies).
README, AGENTS.md and the game notes list it as playable on an iPhone.
2026-10-21 09:45:15 +08:00

188 B

1# kind: evidence vertex / pixel shader pairs within BNSH variations (generated by dm/gfx/tools/shader_split.py, do not edit): vertex key <TAB> pixel key
2399b22379a2c6dc1014f31b3225b4c1f