No host change was needed. The profile reports 84 MB of used memory (mem_used): the rewritten modules take 80 MB, and with the default 64 MB SetHeapSize fails and the game aborts at its first allocation. 3,118 shaders, every binding decoded; prewarm list recorded on the Mac (boot, title, storybook, Elder Kettle's house, Inkwell Isle One, Forest Follies). README, AGENTS.md and the game notes list it as playable on an iPhone.
188 B
188 B
| 1 | # kind: evidence vertex / pixel shader pairs within BNSH variations (generated by dm/gfx/tools/shader_split.py, do not edit): vertex key <TAB> pixel key | |
|---|---|---|
| 2 | 399b22379a2c6dc1 | 014f31b3225b4c1f |