- Profile 0100B04011742000 (update 16.0.2, RE Engine): KPKA PAK shaders (shader_split.py kpka_jobs), XCI base game in nx_extract and the NSP script, BIG_TEXT patch area in patch_nso.py. - Sparse virtual pool: a 4 KB page table (vpt_*) that the replay reads textures through, dirty tracking per mapped page, texture views from the first mapped level. - MultiDraw*IndirectCount with a CPU wait for the count; pending GPU writes indexed by page; bindless handles read from queued inline updates. - sbuf_ubo binding kind, integer vertex formats into float inputs, clears on textures that are not render targets. - Inline keyboard text, state and finished callback; ngc::ProfanityFilter host vtable. - Ryujinx BindlessElimination follows phi webs (218 MHR pixel shaders); dmsh_xlate_bin and dmsh_chain.lock updated; dmsh_chain.h and c1_full.tsv rebuilt for every Maxwell profile. - README: Monster Hunter Rise under being ported, gallery image, XCI base games, Ryujinx local fixes.
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| 1 | # kind: evidence control-section key conflict rulings: empty | ||||
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| 2 | dm_ctl_sha16 | chosen_pc | class | candidates | records |