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nxnative-easy/docs
seedds 12a20d08ff NVN: evict a finalized pool's shared textures; more memory readouts
- The storage-sharing texture table (g_alias, keyed by pool object,
  offset and description) never evicted. Engage frees memory pools on
  scene changes and builds new ones, so the old pools' render targets
  and other private textures stayed for good, and linear textures built
  on a pool buffer kept the whole buffer alive. A reused pool object
  address could also hand an old texture to a new pool. Finalizing a
  pool now evicts its entries (mtl_alias_drop_pool) through deferred
  release.
- With 21b3bc3, Engage's 850 s idle demo stays at 1.2 to 1.4 GB of GPU
  memory (5.4 GB before both fixes) and ends at 2.5 GB resident instead
  of 3.6 GB; in the prologue battle GPU memory is 1.07 GB at frame
  11100 (2.38 GB before).
- The memory report line adds the host objects held by serial, the
  finalized pool buffers still alive, and the sharing table size with
  its evictions.
- Mario regression t72 (it does finalize pools: 32 evictions; same
  scene, 60 fps, GPU memory unchanged), Engage demo scenes and combat
  are clean; the iOS project compiles. Docs: 04-graphics entry.
2026-10-15 05:40:02 +08:00
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