- sead::ControllerBase::updateDerivativeParams_ added a constant 1.0 per frame to held counts, so menus repeated twice as fast at 60 (0.3 s went 5 entries, 2 at 30). A FRAME_STEP stub at main+0xeb0f88 takes the VFR's ratio (+0x3c); checked in game: 0.2 / 0.3 / 0.4 s move 1 / 2 / 3 entries at 60 (MacNativeGames 866beb9). - ga_capture: a recapture through lookup archives makes no folder at its compile, so it no longer lists the folder (it could take another program's folder made meanwhile). - tex_desc: a multisample texture of a sample count the GPU lacks is not made instead of being made with fewer samples (shaders could read sample indices past it).