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nxnative-easy/docs
seedds 1eaaab88ca Breath of the Wild's sky is blue again (GitHub issue #52): every game fills a texture from storage it flushed before the texture's first use
The game copies its precomputed sky scattering tables (System/KSys/sky.skybin) into CPU-cached pools and flushes them; the host made the 256x32x16 3D table a GPU texture of zeros, so the sky came out brownish grey. nvnMemoryPoolFlushMappedRange now records the flushed ranges (nvn_flushed in hle_nvn.c), and tex_init_fill fills a new GPU texture from such storage once, as it did for CPU_NO_ACCESS pools. DM_NVN_FLUSH_FILL=0 turns it off; t_nvn covers the range bookkeeping.
2026-10-22 19:16:38 +08:00
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