Files
nxnative-easy/dm/host/tests/Makefile
T
seeddsandparsifal295 2db12f7efd Fix vibration handles before controller haptics routing (#246)
GetVibrationDeviceHandles used routed haptics availability to decide whether
handles existed. Games that cache this answer at startup could retain an empty
answer after a controller connected. Return handles for a connected npad style
when rumble is enabled and an output sink is installed; check routed outputs
when values are sent, keeping the existing permission and lifecycle behavior.

Include the PR's rumble diagnostics, count unroutable values individually in
mixed batches, and protect aggregate counters across game threads. Correct the
code comment to describe Unicorn Overlord's observed empty handles and zero
values without claiming restored physical rumble.

Add regressions for cached startup handles delivering a nonzero value after
routing, diagnostic totals and concurrent sends. Include HID in the existing
ThreadSanitizer target and record the mechanism in the service reference.

Checked with GAME=010069401ADB8000: full host suite, 73 HID checks, audio and HID
ThreadSanitizer checks, docs checks, Mac host build, and iOS compilation
(133 files). Physical rumble and iOS runtime remain untested. Broader tool
validation is incomplete because Capstone is missing and iconutil failed.

Co-authored-by: parsifal295 <130349765+parsifal295@users.noreply.github.com>
2026-10-26 09:54:43 +08:00

139 lines
8.1 KiB
Makefile

# dm/host unit tests in one command: make -C dm/host/tests GAME=<base game title ID> run (takes seconds; build output goes to build/ and is not committed)
B = build
PYTHON ?= python3
# game profile header (dm.h needs game_profile.h, generated by the host Makefile into ../gen/<profile>/)
# tests that use the game profile need GAME=<base game title ID> (there is no default game); GINC only expands when used, so tests without the profile build as before
GINC = $(if $(strip $(GAME)),-I../gen/$(GAME) -I../../games/$(GAME),$(error GAME is not set: make GAME=<base game title ID>: $(shell python3 ../../games/game.py list | awk -F'\t' '{printf "%s (%s) ", $$1, $$3}')))
GAME_H = ../gen/$(GAME)/game_profile.h
run: $(B)/t_heap_size $(B)/t_touch $(B)/t_gesture $(B)/t_oe $(B)/t_fs $(B)/t_fs_commit_list $(B)/t_thread_leak $(B)/t_fs_case $(B)/t_audio $(B)/t_audio_spsc $(B)/t_swkbd $(B)/t_altstack $(B)/t_condvar $(B)/t_condvar_old $(B)/t_pctl $(B)/t_time $(B)/t_shared_font $(B)/t_vorbis $(B)/t_vorbis_divides $(B)/t_hid $(B)/t_haptics $(B)/t_haptics_apple
$(B)/t_heap_size
$(B)/t_touch
$(B)/t_gesture
$(B)/t_oe 2>/dev/null
$(B)/t_fs 2>/dev/null
TMPDIR="$(abspath $(B))" $(B)/t_fs_commit_list
$(B)/t_thread_leak
TMPDIR="$(abspath $(B))" $(B)/t_fs_case 2>/dev/null
$(B)/t_audio
$(B)/t_audio_spsc
$(B)/t_swkbd
$(B)/t_altstack
$(B)/t_condvar
$(B)/t_condvar_old
$(B)/t_preempt
$(B)/t_preempt --all-peers
$(B)/t_pctl
$(B)/t_time
$(B)/t_shared_font
$(B)/t_system_event
$(B)/t_vorbis
$(B)/t_vorbis_divides
$(B)/t_hid
$(B)/t_haptics
$(B)/t_haptics_apple
$(B)/t_nro
run: $(B)/t_nro
run: $(B)/t_system_event
$(B)/t_system_event: t_system_event.c ../hle_thread.c ../hle_sdk16.c ../hle.h ../dm.h $(GAME_H) | $(B)
clang -O1 -g -Wall -Werror -Wno-unused-function -Wno-frame-address -I.. $(GINC) -o $@ t_system_event.c
.PHONY: system-event
system-event: $(B)/t_system_event
$(B)/t_system_event
$(B)/t_nro: t_nro.c ../loader.c ../hle_ro.c ../hle.h ../dm.h $(GAME_H) | $(B)
clang -O1 -g -Wall -Wno-unused-function -Wno-deprecated-declarations -I.. $(GINC) -o $@ t_nro.c
.PHONY: nro
nro: $(B)/t_nro
$(B)/t_nro
$(GAME_H):
$(MAKE) -C .. game_profile GAME=$(GAME)
$(B)/t_heap_size: t_heap_size.c ../hle_svc.c ../dm.h $(GAME_H) | $(B)
clang -O1 -Wall -Werror -Wno-unused-function -fsanitize=undefined -I.. $(GINC) -o $@ t_heap_size.c
.PHONY: heap_size
heap_size: $(B)/t_heap_size
$(B)/t_heap_size
$(B)/t_touch: t_touch.c ../hle_touch.c ../front.h ../dm.h $(GAME_H) | $(B)
clang -O1 -Wno-unused-function -I.. $(GINC) -o $@ t_touch.c ../hle_touch.c
$(B)/t_gesture: t_gesture.c ../hle_touch.c ../front.h ../dm.h $(GAME_H) | $(B)
clang -O1 -Wall -Wno-unused-function -I.. $(GINC) -o $@ t_gesture.c ../hle_touch.c
$(B)/t_thread_leak: t_thread_leak.c ../thread.c ../dm.h $(GAME_H) | $(B)
clang -O1 -Wno-unused-function -I.. $(GINC) -o $@ t_thread_leak.c
$(B)/t_fs: t_fs.c t_fs_stub.c ../hle_fs.c ../hle_bigstack.c ../hle.h ../dm.h $(GAME_H) | $(B)
clang -O1 -Wno-unused-function -I.. $(GINC) -o $@ t_fs.c t_fs_stub.c ../hle_bigstack.c
$(B)/t_fs_commit_list: t_fs_commit_list.c t_fs_stub.c ../hle_fs.c ../hle_bigstack.c ../hle.h ../dm.h $(GAME_H) | $(B)
clang -O1 -Wall -Wno-unused-function -I.. $(GINC) -o $@ t_fs_commit_list.c t_fs_stub.c ../hle_bigstack.c
$(B)/t_fs_case: t_fs_case.c ../hle_fs.c ../hle_bigstack.c ../hle.h ../dm.h $(GAME_H) | $(B)
clang -O1 -Wno-unused-function -I.. $(GINC) -o $@ t_fs_case.c ../hle_bigstack.c
$(B)/t_audio: t_audio.c ../hle_audio.c ../hle.h ../dm.h $(GAME_H) | $(B)
clang -O1 -Wno-unused-function -I.. $(GINC) -o $@ t_audio.c -framework AudioToolbox
$(B)/t_audio_spsc: t_audio_spsc.c ../hle_audio.c ../hle.h ../dm.h $(GAME_H) | $(B)
clang -O1 -Wno-unused-function -I.. $(GINC) -o $@ t_audio_spsc.c -framework AudioToolbox
$(B)/t_audio_spsc_tsan: t_audio_spsc.c ../hle_audio.c ../hle.h ../dm.h $(GAME_H) | $(B)
clang -O1 -g -O1 -fsanitize=thread -Wno-unused-function -I.. $(GINC) -o $@ t_audio_spsc.c -framework AudioToolbox
$(B)/t_swkbd: t_swkbd.c ../hle_swkbd.c ../hle.h ../dm.h $(GAME_H) | $(B)
clang -O1 -Wno-unused-function -I.. $(GINC) -o $@ t_swkbd.c ../hle_swkbd.c
$(B)/t_altstack: t_altstack.c t_altstack_stub.c ../crash.c ../dm.h $(GAME_H) | $(B)
clang -O1 -Wno-unused-function -I.. $(GINC) -o $@ t_altstack.c t_altstack_stub.c ../crash.c
$(B)/t_pctl: t_pctl.c ../hle_misc.c ../hle.h ../dm.h $(GAME_H) | $(B)
clang -O1 -Wall -Werror -Wno-unused-function -I.. $(GINC) -o $@ t_pctl.c
$(B)/t_shared_font: t_shared_font.c ../hle_sdk16.c ../hle.h ../dm.h $(GAME_H) | $(B)
clang -O1 -Wall -Werror -Wno-unused-function -Wno-frame-address -I.. $(GINC) -o $@ t_shared_font.c
$(B)/t_hid: t_hid.c ../hle_hid.c ../hle_haptics.c ../hle_haptics.h ../pad_slots.h ../dm_input.h ../hle.h ../dm.h $(GAME_H) | $(B)
clang -O1 -Wall -Werror -Wno-unused-function -I.. $(GINC) -o $@ t_hid.c ../hle_haptics.c
$(B)/t_hid_tsan: t_hid.c ../hle_hid.c ../hle_haptics.c ../hle_haptics.h ../pad_slots.h ../dm_input.h ../hle.h ../dm.h $(GAME_H) | $(B)
clang -O1 -g -fsanitize=thread -Wall -Werror -Wno-unused-function -I.. $(GINC) -o $@ t_hid.c ../hle_haptics.c
$(B)/t_haptics: t_haptics.c ../hle_haptics.c ../hle_haptics.h ../dm_input.h | $(B)
clang -O1 -g -Wall -Werror -I.. -o $@ t_haptics.c ../hle_haptics.c
$(B)/t_haptics_apple: t_haptics_apple.m ../haptics_apple.m ../haptics_apple.h ../hle_haptics.c ../hle_haptics.h | $(B)
clang -O1 -g -fobjc-arc -Wall -Werror -I.. -o $@ t_haptics_apple.m ../hle_haptics.c -framework Cocoa -framework GameController -framework CoreHaptics
$(B)/t_time: t_time.c ../hle_time.c ../hle.h ../dm.h $(GAME_H) | $(B)
clang -O1 -Wall -Werror -Wno-unused-function -I.. $(GINC) -o $@ t_time.c
$(B)/t_oe: t_oe.c ../hle_oe.c ../hle.h ../dm.h $(GAME_H) | $(B)
clang -O1 -Wno-unused-function -I.. $(GINC) -o $@ t_oe.c
$(B)/t_condvar: t_condvar.c t_condvar_stub.c ../hle_thread.c ../dm.h $(GAME_H) | $(B)
clang -O1 -Wno-unused-function -DDM_TEST_HOOKS -I.. $(GINC) -o $@ t_condvar.c t_condvar_stub.c ../hle_thread.c
$(B)/t_condvar_old: t_condvar.c t_condvar_stub.c ../hle_thread.c ../dm.h $(GAME_H) | $(B)
clang -O1 -Wno-unused-function -DDM_TEST_HOOKS -DDM_TEST_CV_OLD_ORDER -I.. $(GINC) -o $@ t_condvar.c t_condvar_stub.c ../hle_thread.c
$(B)/t_preempt: t_preempt.c t_condvar_stub.c ../hle_thread.c ../dm.h $(GAME_H) | $(B)
clang -O1 -g -Wall -Werror -Wno-unused-function -I.. $(GINC) -o $@ t_preempt.c t_condvar_stub.c
.PHONY: preempt
preempt: $(B)/t_preempt
$(B)/t_preempt
$(B)/t_preempt --all-peers
run: $(B)/t_preempt
# the Vorbis tests build their own packets and need no game profile (they build without GAME)
$(B)/t_vorbis: t_vorbis.c ../../third_party/stb_vorbis/stb_vorbis.c | $(B)
clang -O1 -g -Wno-unused-function -Wno-tautological-compare -o $@ t_vorbis.c
$(B)/t_vorbis_divides: t_vorbis.c ../../third_party/stb_vorbis/stb_vorbis.c | $(B)
clang -O1 -g -DSTB_VORBIS_DIVIDES_IN_RESIDUE -Wno-unused-function -Wno-tautological-compare -o $@ t_vorbis.c
$(B):
mkdir -p $@
.PHONY: run tsan
tsan: $(B)/t_audio_spsc_tsan $(B)/t_hid_tsan
$(B)/t_audio_spsc_tsan
$(B)/t_hid_tsan
MEM_FLAGS = -O1 -Wall -Werror -Wno-unused-function -Imemory_profile -I..
MEM_DEPS = t_svc_memory.c memory_profile/game_profile.h ../hle_svc.c ../hle_guestthread.c ../hle.h ../dm.h
$(B)/t_svc_memory: $(MEM_DEPS) | $(B)
clang $(MEM_FLAGS) -fsanitize=undefined -o $@ t_svc_memory.c
$(B)/t_svc_memory_unlimited: $(MEM_DEPS) | $(B)
clang $(MEM_FLAGS) -fsanitize=undefined -DDM_GAME_MEM_MAP_LIMIT=0 -o $@ t_svc_memory.c
$(B)/t_svc_memory_16k: $(MEM_DEPS) | $(B)
clang $(MEM_FLAGS) -fsanitize=address,undefined -DTEST_PAGE_16K -o $@ t_svc_memory.c
$(B)/t_svc_memory_tsan: $(MEM_DEPS) | $(B)
clang $(MEM_FLAGS) -fsanitize=thread -o $@ t_svc_memory.c
$(B)/t_svc_memory_dirty: $(MEM_DEPS) ../../gfx/nvn/nvn_dirty.c ../../gfx/nvn/nvn_dirty.h | $(B)
clang $(MEM_FLAGS) -DTEST_REAL_DIRTY -o $@ t_svc_memory.c ../../gfx/nvn/nvn_dirty.c
.PHONY: memory memory-tsan memory-dirty memory-profile
memory: $(B)/t_svc_memory $(B)/t_svc_memory_unlimited $(B)/t_svc_memory_16k
$(B)/t_svc_memory
$(B)/t_svc_memory_unlimited
$(B)/t_svc_memory_16k
memory-tsan: $(B)/t_svc_memory_tsan
$(B)/t_svc_memory_tsan
memory-dirty: $(B)/t_svc_memory_dirty
$(B)/t_svc_memory_dirty
memory-profile: $(B)/t_svc_memory
$(PYTHON) test_memory_profile.py
run: memory memory-dirty memory-profile