Files
nxnative-easy/docs
seedds 2e655b79bf Port SHIN MEGAMI TENSEI V: Vengeance 1.0.3 at 60 fps
Profile 010069C01AB82000 (Atlus, Unreal Engine 4.27, SDK 15.3.2, NVN). Opening gameplay
tested on the Mac: new game, classroom, saves and reload in a fresh process, Tokyo map,
Shinagawa Station and its event. iOS and combat untested.

- Memory: the FMallocBinned3 constructor cut (main+0x1f2f63c, gate +0x1f2f644) with the
  measured UE4 vtable in hle_uemalloc.c; -SwitchVirtualAddressSpaceSize=2048 and a 3.75 GB
  block. profile_guess.py now leaves 128 MB for the initial heap in provisional Unreal
  layouts (test_profile_guess.py).
- Shaders (general, chain 86c8282f6fb4): returning IGN image atomics keep the old value with
  bounded access (Ryujinx translator, t_atomic_return.m); buffer-image reflection keeps its
  Metal texture type (nvn_refl.m, t_refl.m). All 19,746 shaders build for Mac and iOS.
- 60 fps: hle_fpslock.c writes the game's own Project.FrameRateLimit (main+0x6d6d5d0, which
  GameUserSettings applies to t.MaxFPS) and rhi.SyncInterval, gated on main 0a4f14a5...
  Mac (M4 Pro): 59.2-60.1 fps at the station, frame p95 17.5-20.3 ms; a 1 s walk ends at
  the same place at 30 and 60 fps. DM_FPS_TARGET=30 keeps 30.

Docs: the game note, games table, README gallery, memory.md, shaders.md, symptom index;
AGENTS count 68 -> 69. Checked: tool tests (186, 6 skips), docs tests.
2026-10-26 19:35:03 +08:00
..