- The game does not step by the time that passed: its frame update (main+0x6a337c) takes a fixed 1/30 s, loaded at main+0x667904, so with only the frame limiter at 60 it ran twice as fast on the iPhone. A second cut loads the 1/60 that rodata already holds (main+0x167a834), the same two words as the community's 60 fps cheat for this build (patch_nso.py). The user confirmed normal speed on the iPhone
- The earlier note that the game steps by elapsed time came from a 0.8 s walk compared by eye on the Mac; the docs now say so, keep the frame-count conversions of that 1/30 as they are, and note that ladders misplay at 60 with the cheat too
- README: games table row and picture; AGENTS.md: the list (thirty-five games) and a note on the port; SDK 4.5.0 is now the oldest so far, not Cuphead's 5.5.0