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3dd5d25a51c9ee4c00439debe50819064215e73f
nxnative-easy
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3dd5d25a51
Add Echoes of Wisdom 1.1.0 port and correct cube fallback diagnostic
2026-10-26 09:14:43 +08:00
..
agents
Add Echoes of Wisdom 1.1.0 port and correct cube fallback diagnostic
2026-10-26 09:14:43 +08:00
images
Add Echoes of Wisdom 1.1.0 port and correct cube fallback diagnostic
2026-10-26 09:14:43 +08:00
reference
Add Echoes of Wisdom 1.1.0 port and correct cube fallback diagnostic
2026-10-26 09:14:43 +08:00
development.md
Profile keys present_snap and pso_mtl4: a game ships the presentation and pipeline settings it was tested with. present_snap on: present snapshots by default (a ring of 2 host textures; the iOS launcher's Frame buffering defaults to it; DM_PRESENT_SNAP and Documents/env.txt override); pso_mtl4 on: render pipelines through MTL4Compiler on iOS by default, with the pipeline archive, the prepare step and the hybrid pipelines (on by default on the Mac; DM_PSO_MTL4 overrides). Breath of the Wild sets both: they held a steady 60 fps on an iPhone 17 Pro Max (issues
#142
/
#159
; without the snapshots the GPU idled between frames and iOS lowered its clock, 30 fps). README, docs/development.md and docs/reference/frame-rate.md say the new defaults. Checked: the host builds for Breath of the Wild (DM_GAME_PRESENT_SNAP 1, DM_GAME_PSO_MTL4 1) and Mario Wonder (0, 0), dm/tools/tests pass, t_present_snap and t_nvn pass with Breath of the Wild's profile, the iOS compile check passes
2026-10-26 01:43:25 +01:00
geometry-metal-research.md
Add compute-backed geometry shader replay
2026-10-23 16:29:24 +08:00
image-atomic-binding-contract.md
Guard Metal image atomics and reject unsupported bindings
2026-10-25 23:37:28 +08:00