Files
nxnative-easy/dm/games/fe_engage/pso_manifest.tsv
T
seedds 62516cb750 Fire Emblem Engage profile (bring-up started)
- dm/games/fe_engage: identity and the 2.0.0 build IDs (main,
  subsdk0, sdk), modules in Horizon load order, RomFS marker, empty
  shader tables and their chain header. Memory: an 8 GB reservation
  with a 5.5 GB alias region for its virtual address memory (Mac only
  for now: iOS allows at most 6 GB without the extended-addressing
  entitlement); NVN constants are Mario's until measured.
- On the Mac the host boots Engage through Unity's startup and runs to
  the opening movie with nothing on screen yet: its shaders are in
  UnityFS bundles that shader_split.py cannot read, and movies are not
  decoded.
- README: the games table row.
2026-10-14 18:09:30 +08:00

291 B

1# 预热种子清单(随包,与 shader_map.tsv 同目录)。行:S<TAB>着色器键<TAB>阶段 / R<TAB>渲染管线键(pso_skey 十六进制)/ C<TAB>计算着色器键。
2# 本作尚未录制(DM_PSO_RECORD):空表 = 不预热。行序 = 首次使用顺序,不要排序。