- dm/games/fe_engage: identity and the 2.0.0 build IDs (main, subsdk0, sdk), modules in Horizon load order, RomFS marker, empty shader tables and their chain header. Memory: an 8 GB reservation with a 5.5 GB alias region for its virtual address memory (Mac only for now: iOS allows at most 6 GB without the extended-addressing entitlement); NVN constants are Mario's until measured. - On the Mac the host boots Engage through Unity's startup and runs to the opening movie with nothing on screen yet: its shaders are in UnityFS bundles that shader_split.py cannot read, and movies are not decoded. - README: the games table row.
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291 B
| 1 | # 预热种子清单(随包,与 shader_map.tsv 同目录)。行:S<TAB>着色器键<TAB>阶段 / R<TAB>渲染管线键(pso_skey 十六进制)/ C<TAB>计算着色器键。 |
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| 2 | # 本作尚未录制(DM_PSO_RECORD):空表 = 不预热。行序 = 首次使用顺序,不要排序。 |