- Measured over a 12-minute run: StandardAllocator commits only 0.58 GB
of the 3.14 GB it reserves, Unity's own regions 0.97 GB. The profile
now reports a 2.5 GB pool (StandardAllocator about 2.44 GB) and uses
a 5 GB block with a 4.375 GB alias region, the total proven on a
phone. The old 6 GB block was iOS's single-reservation limit and left
Metal no address space. Reserved address space peaks at 3.47 of
4.31 GB; a 670 s battle-script run is clean.
- The early stalls (one run in four) have not come back in 12 runs
since the real thread pause for IL2CPP's GC; the docs mark them
probably fixed and keep the sampling recipe.
- Docs: sizing entry with the commit split and how to measure it,
profile notes, README Engage row (it reaches the battle map; the
scripted presses end on the save screen, not in combat).