Files
787523f2cce679ef444e37eec4df047574dd02f0
T
Haptics: a Core Haptics engine that fails to start is replaced, not retried for good (general, from PR #143). A Bluetooth Switch Pro controller that vibrates through iOS Settings' Identify stayed silent in a game, which logged Core Haptics -4810 (server init failed): the adapter made each engine once per route and called startAndReturnError on that same broken engine at every later effect, and its stop/reset handlers were installed only after the start. Now haptics_apple.m makes an engine when the first effect needs it (the phone's too, so after the audio session is active), installs the handlers before starting it, and a failure to make or start the engine, make or start its player or send its parameters releases that engine: a fresh game signal makes a new one after a backoff of 1, 2, 4 or 8 s, effects from before the failure are not replayed, and the old engine's callbacks are stale (generation). A controller whose left and right handle engines cannot be made or started falls back to its default locality until it reconnects; a player or parameter failure (a service reset, say) is retried on the same handle. Idle release (1 s of silence), focus loss and engine resets stop an engine but keep it, so the next effect restarts the same engine, as before. Errors name the target, the stage, the error domain and code and the underlying error, and the log names the controller, its localities and the output channels. From PR #143 (nanda86), with two changes: the PR dropped the engine at every stop, so each rumble after a second of silence made a new engine (a new connection to the haptics service on a controller, a new initWithAudioSession: engine on the phone), and any handle failure moved the route to the default locality for good. t_haptics_apple covers each failure stage, the backoff, the fallback (and no fallback on a player failure), stale callbacks, a restarted engine after idle release, a disconnect and a controller without haptics, with fake controllers and engines. Checked: the host unit tests pass (GAME=0100DCA0064A6000), haptics_apple.m compiles for iOS arm64 with -Wall -Werror. Not checked: a physical controller or the iPhone's own haptics