Files
nxnative-easy/scripts
seedds 7fdf6dccbe README screenshots of every game; NSP script packs unknown games with a provisional profile; Link's Awakening stencil copy and outdoor shaders
- README: a gallery with one picture per game (docs/images): iPhone shots
  with the virtual gamepad for Mario Wonder, 3D World, BotW and Link's
  Awakening; Mac shots (captioned) for Engage, Metroid Dread and 13
  Sentinels. Link's Awakening is now listed as in testing on an iPhone.
- scripts/build_ipa_from_nsp.py: a game with no profile is surveyed, then
  gets a provisional profile guessed from the survey in
  <NSP folder>/<id>_build/profile/<id>/ (outside the repo, reused on the
  next run) and a best-effort IPA; --survey-only keeps the old behaviour.
  game.py searches DM_GAMES_DIR after dm/games; the host Makefile reaches
  such a profile through a symlink; build_ipa.sh finds it through game.py.
  zip_store also stores files whose headers say they are compressed.
- copy_t2t_draw: depth-stencil copies now carry the stencil ([[stencil]]
  export from an X32_Stencil8 view). Link's Awakening's occlusion pass
  tests stencil bit 1 of its quarter-size depth copy, whose stencil was
  the new texture's undefined content.
- Link's Awakening: four outdoor shaders with the foliage shader's input
  loop failed on the iPhone (Half2 / normalized formats); listed in
  shader_facts_manual.tsv. Chain c4995bb3161c.
2026-10-17 21:04:33 +08:00
..