Files
nxnative-easy/scripts
seedds 85e6dc18e5 The Great Ace Attorney Chronicles plays on the Mac and the iPhone: profile 010036E00FB20000 (base game 1.0.0, SDK 10.4.1)
- Capcom's MT Framework: ARC archives (version 7, zlib entries) under nativeNXx64. Its 460 shaders (230 vertex, 230 pixel) are in one shader package (SPK, sc\NX_64\root in sa/NX_64/root.arc), each a code area followed by its control section; shader_split.py reads it (mtarc_members, mtspk_shaders) and pairs the vertex shaders with the single-stage cover. All build, every binding decodes (Mario's combined layout)
- SDK 10 calls that reach a service, from the import list against the hooks: oe::DisableAlbumImageTakenNotification (the first boot's crash), oe::IsInStoreDemoModeEnabled, vi::ListDisplays, fs::RenameDirectory, account save thumbnails, the ec::ShowShop overloads without an ApplicationId, friends::Start*FriendRequest, and ngc::ProfanityFilter's UTF-8 masking, SetMaskMode and Finalize called by name. nvnDeviceSetIntermediateShaderCache and nvnCommandBufferDiscardColor / DiscardDepthStencil are no-ops
- Black screen: the engine copies its textures into a CPU-cached pool with the CPU after creating them and never flushes (main has no cache maintenance at all): tex_flush_upload and tex_dirty_upload, as FINAL FANTASY TACTICS
- 30 fps (the game's own pacing), sound, H.264 movies, saves, the DLC reported in Special Contents; about 1.1 GB resident, flat over 14 minutes from the title to the first trial
- Prewarm list recorded through the first-boot notices, the title, the opening movie and the first episode's opening scenes
- The survey names MT Framework ARC archives (profile_guess.py, the NSP script's notes)
2026-10-21 20:37:40 +08:00
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