- Row wrap: Maxwell reads a texture buffer and a 1D texture with the same instructions (TLD with integer coordinates only, TLDS Texture1DLodZero) and the bound descriptor decides. Without a type answer the translator read such a slot as 2D at (x, 0) and the host bound a dummy for a buffer texture, so it read 0. The vendored translator (InstEmitTexture.cs, marked nxnative:) now addresses those fetches as (x & 0x3FFF, x >> 14) and reports the slot (fetch1d); the host binds a buffer texture there as a linear 2D texture of 16,384-texel rows over the same memory (tbuf_as_2d, nvn_tbuf_rows), cached by texture serial. KTGL's light and decal lists: Age of Calamity 16,438 shaders, Three Houses 321 (torches now light its map, blood decals are lit); FFT 5, Monster Hunter Rise 3
- Shadow vertex inputs: for each vertex shader with integer inputs the build writes <key>_bv (dmsh_vin.py), which declares every integer input again as float4 and as the other-sign integer at attribute indices 16-30 and ORs them into the input; the host sends each attribute to the index of its format's class and the zero buffer to the others (vin_ct, vin_on). Age of Calamity's Mac battle: 0 vertices converted on the CPU instead of 545,000 per submission, submit + present 10.0 -> 5.7 ms a frame, CPU 3.97 -> 2.44 W, the same picture. DM_NVN_VCONV_CPU=1 gives the CPU conversion back
- A texture type mismatch no view bridges is logged once per shader and slot with its texture ID, NVN target and formats (tex_mis_note); it showed Age of Calamity's remaining one: 3D slots 8 and 9 of three vertex shaders bound with 2D textures (bound as is, as before)
- Chain procedure for every profile: the 18 with game files on this drive rebuilt for Mac and iOS (c1_full.tsv / cb_extent.tsv: header lines only; new cb_extent.tsv for Hades II, Cuphead and Monster Hunter Rise), the others header-only with their lists carried over. Mac smoke runs of 13 games: no new red lines
- Tests: t_tbuf2d (row aliases against texture_buffer views), t_vin (shadow inputs against the CPU conversion, every format class), test_dmsh_vin.py, nvn_tbuf_rows in t_nvn