Files
nxnative-easy/scripts
seedds 9923c5a032 NVN API version and shared-font layout follow the SDK; Oodle found by its name string
- The loader reads the SDK version from the sdk module's NintendoSDK_nnSdk string
  (dm_sdk_major). SDK 10 and older report NVN API 53.313 and point the shared-font
  address at the TTF itself; later SDKs 55.15 and the BFTTF header. That is what
  every profile set, so device_api and shared_font leave the five that had them
  (Odyssey, 3D World, Link's Awakening, Age of Calamity, Three Houses) and
  profile_guess.py no longer guesses them; a profile can still override.
- DM_OODLE_JOB finds OodleLZ_Decompress as the one function in main that takes
  the address of the library's own name string, with its start from
  .eh_frame_hdr, instead of an address per main build: Octopath Traveler 0
  main+0x4f77e10 and Pokemon Legends: Z-A main+0x1a9c9e0. Octopath's 10,596
  shaders decode byte-identical to before.
- Rows that only restated defaults are gone (pad_layout simple, graphics nvn,
  present_interval game), and the NSP script writes no default rows into
  provisional profiles.

No chain version changes. All 19 profiles build, the host tests pass; Mac boots
of 3D World (SDK 10.4.0: API 53.313) and Engage (SDK 12.3.7) read the version.
2026-10-21 02:34:46 +08:00
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