Add Monolith archive and shader extraction, a build-gated compact memory layout, vertex storage writes under rasterizer discard, primitive ordering and interleaved geometry feedback. Correct native decoder/audio wait accounting and the oe calls used after movies. Validated opening combat and movement on Mac with real audio, the full Mac/iOS shader build, GPU regressions, and the unsigned IPA archive. iOS runtime, later areas and DLC gameplay remain untested.