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a2e6f4a18c1d86992bc80fa6eb7922292e56f51d
nxnative-easy
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seedds
a2e6f4a18c
NSP script: a registered profile's chain files that a chain change left behind are made again (GitHub issue
#78
: after
bb585cd
, 45 of 47 profiles' dmsh_chain.h no longer held the version their source gives, and Breath of the Wild's pack stopped at dmsh_build). chain_header writes dmsh_chain.h again, before any host is built, when it does not hold the version dmsh_chain.py gives (it follows from the source alone; a current one is left untouched, so the host is not rebuilt). chain_tables makes c1_full.tsv (c1_guard.py) or cb_extent.tsv (cb_extent.py) again from the build's Mac outputs when its header names another chain, which the host would ignore (every c1 its own 64 KiB, whole uniform bindings copied), also when the libraries are reused; provisional and derived profiles make both as before. The two tables are the shader step's outputs, so its reuse key no longer counts them. Tests: dm/tools/tests/test_nsp_chain.py (stale, missing and current headers and tables), and chain_tables with the real tools on Breath of the Wild's Mac cache (47 s, the committed list's 2 entries)
2026-10-23 22:11:09 +08:00
..
agents
Super Mario Galaxy 2's half-white Mario on the iPhone (GitHub issue 72): min / max / clamp with a NaN operand give the other operand on every GPU, in the Vulkan, GL and NVN shader chains
2026-10-23 22:08:26 +08:00
images
README / AGENTS: Mario Kart 8 Deluxe plays on the iPhone (games table with a Mac picture of Mario Kart Stadium's anti-gravity section, IPA ~11.9 GB, Mii heads not drawn without the firmware; AGENTS.md list 46 → 47 with its notes; the profile says so). On an A20 Pro: 60 fps docked, about 6 ms of GPU time a frame, 2.4 GB footprint with 3.7 GB of headroom, no audio underruns
2026-10-23 20:37:01 +08:00
development.md
NSP script: a registered profile's chain files that a chain change left behind are made again (GitHub issue
#78
: after
bb585cd
, 45 of 47 profiles' dmsh_chain.h no longer held the version their source gives, and Breath of the Wild's pack stopped at dmsh_build). chain_header writes dmsh_chain.h again, before any host is built, when it does not hold the version dmsh_chain.py gives (it follows from the source alone; a current one is left untouched, so the host is not rebuilt). chain_tables makes c1_full.tsv (c1_guard.py) or cb_extent.tsv (cb_extent.py) again from the build's Mac outputs when its header names another chain, which the host would ignore (every c1 its own 64 KiB, whole uniform bindings copied), also when the libraries are reused; provisional and derived profiles make both as before. The two tables are the shader step's outputs, so its reuse key no longer counts them. Tests: dm/tools/tests/test_nsp_chain.py (stale, missing and current headers and tables), and chain_tables with the real tools on Breath of the Wild's Mac cache (47 s, the committed list's 2 entries)
2026-10-23 22:11:09 +08:00
geometry-metal-research.md
Add compute-backed geometry shader replay
2026-10-23 16:29:24 +08:00