Files
nxnative-easy/dm
seedds aadb9398e8 NVN: drop a finalized pool's texture-ID views; readout without pinning
- Finalizing a memory pool also drops the cached MTLTexture (view or
  base texture) of every texture ID whose registered texture lives on
  that pool. The cache was released only when the ID was registered
  again; a still-used ID rebuilds it on the slow path.
- The memory readout counts finalized pool buffers through a weak
  table. Objects read from it come back retained and autoreleased, and
  the frame hook runs on a guest thread with no draining pool, so the
  enumeration is now wrapped in @autoreleasepool.
- Engage idle demo GPU memory at quiet points 1.06 to 1.12 GB (1.16 to
  1.20 before); about 17 finalized 16 MB pool buffers are still held by
  something else, bounded. Mario regression t74, Engage combat run and
  the iOS compile are clean.
2026-10-15 06:34:56 +08:00
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2026-10-14 23:15:44 +08:00