No host change was needed. The profile reports 84 MB of used memory (mem_used): the rewritten
modules take 80 MB, and with the default 64 MB SetHeapSize fails and the game aborts at its
first allocation. 3,118 shaders, every binding decoded; prewarm list recorded on the Mac
(boot, title, storybook, Elder Kettle's house, Inkwell Isle One, Forest Follies).
README, AGENTS.md and the game notes list it as playable on an iPhone.