Files
nxnative-easy/.github/workflows
seedds b117c91317 Check translation chain changes on games their author does not own (#272)
One translation chain serves every game, so a translator or host change was checked
only on its author's games; on another game the first sign was a crash at run time
(c3a0880 broke the image atomics of SHIN MEGAMI TENSEI V, Yoshi's Crafted World and
FINAL FANTASY RESONANCE).

- CI: the tool-tests job installs .NET 10, spirv-cross and spirv-tools and points
  DMSH_TEST_XLATE at the committed translator, so the translator's synthetic-shader
  tests (test_image_atomic_bounds, test_dmsh_geometry) run on every change.
  test_dmsh_geometry imports its sibling module when run from the repository root.
- dm/gfx/tools/shader_regressions.py: lists the shaders that translated in the
  game's previous b-*/ and fail in the current chain's, from dmsh_build.py's build
  reports (not part of the chain). The NSP script runs it after its shader step and
  stops on a regression unless ALLOW_SHADER_REGRESSIONS / --allow-shader-regressions;
  docs/development.md describes it.
- FINAL FANTASY RESONANCE: the c3a0880 regression is resolved since 2e655b7 (image
  atomics with a used result): chain 39e4d9585b1d builds 73,488 of 73,496 shaders
  (the 8 3D image atomics as before), shader_regressions.py finds 0 against the
  earlier build, and a new game from an empty save plays the opening cutscene on
  the Mac with no red line; the two shaders that failed and aborted run their
  atomics on their buffer textures.

Checked: every CI test file as the job runs it (DMSH_TEST_XLATE set), the docs tests.
2026-10-26 23:43:09 +08:00
..