Files
nxnative-easy/docs
seedds d981fdc8f7 Texture compare: one channel-mapping helper; docs for the layout-capture fix
nvnTextureCompare and nvnTextureGetSwizzle share tex_swz. The BotW docs
keep the capture investigation, now told from the cause (#6). Odyssey's
layouts go through the same compare-and-replace code (main+0x982320):
with the fix its alpha_from_red list converts no texture on the Mac
smoke route to frame 20,100 (main's host did from frame 4129) and the
HUD is pixel-identical; the list stays until an iPhone run.
2026-10-19 00:06:15 +08:00
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