BotW: the button-prompt shadow samples an R8 blur whose swizzle (R,0,0,1)
made alpha 1, so every prompt got a solid box. New profile key
alpha_from_red takes alpha from red for the named shader.
Link's Awakening:
- NVN lower-left window origin (negative viewport height, winding flip,
flipped present and raw screenshots)
- texture copies with format change, scaling, mirroring and depth
(copy_t2t_draw); SetCopyImageStride; nvnWindowGetPresentInterval
- oe::PopNotificationMessage, vi SetLayerCrop / DestroyLayer /
CloseDisplay / Finalize, audren P_SIZE 0x40 for SDK 8, hid style-set
update event signalled once on bind
- Vorbis movie audio through stb_vorbis (dm/third_party/stb_vorbis)
- patch_nso jump tables: other index registers, mov copies, masked copies