Files
nxnative-easy/docs/images/monster-train-2.jpg
T
seedds 708a1d73d5 Monster Train 2 plays on the iPhone: profile 010051701FB46000 (update 1.1.1, SDK 18.3.5)
Unity 2022.3.54f1 IL2CPP on Super Mario Galaxy's sdk build, with Ace Attorney Investigations
Collection's memory layout (1 GB pool, 5 GB block). Three general changes made it play:

- svcGetInfo type 24 (FreeThreadCount): the host answered 0, and Unity creates a thread only when
  nn::os::GetFreeThreadCount is at least 1, so its main thread waited at boot for a thread it never
  asked for. The host answers 96 (pm's application limit) less the game's live threads, as the
  kernel does.
- Movie audio decoders keep 64 outputs (32 since DRAGON QUEST XI S): Unity's movie player starts
  only once it holds about half a second of audio, measured at 27 outputs with a peak of 30. Trace
  lines (DM_MOVIE_TRACE) name the decoder.
- shader_split.py reads Unity ComputeShader objects (unity_compute), with Unity 2022.3.54f1's layout
  in unityfs.py: the post-processing stack's 85 kernels, the colour grading LUT baker among them, so
  the battle scene is no longer black. Files whose ComputeShader has no known tree are reported and
  skipped: Cuphead's and Engage's tables split byte-identical.

Also nvnSyncSetDebugLabel (a no-op). The game reads no touch, so it stays docked with the 3D pad
layout. README games table, AGENTS.md game list, development notes and the bring-up / graphics
catalogues.
2026-10-22 10:16:13 +08:00

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