Files
nxnative-easy/dm
seedds eecc7fa168 NVN: Downsample as a Metal resolve, snapshot fallback
- nvnCommandBufferDownsample / DownsampleTextureView are recorded as a
  texture copy with a host flag (DM_COPY_RESOLVE) and replayed as a
  Metal multisample resolve (depth takes sample 0); equal sample counts
  become a plain copy. They used to be skipped.
- A texture object that is invalid when recorded (Unity finalizes and
  re-initializes the same render target between recording and
  submitting) keeps the old behaviour: the record holds the object
  pointer and replay reads it at submit. Snapshots made render targets
  disappear in that case.
2026-10-15 00:40:49 +08:00
..
2026-10-14 23:15:44 +08:00