Files
nxnative-easy/scripts
seedds e63b8eca43 Absolum plays on the Mac into its first level: profile 0100A83022A22000 (update 1.1.1, SDK 18.3.2)
- FNA on .NET NativeAOT with SDL3 and FNA3D's NVN driver; 162 GLSLC outputs in shaders.nx.bin
- Rewriter: data blocks in the text segment are left alone (dm/tools/nso_code.py; main starts with 1.7 MB of data that read as x18 sites); the census applies the same rule. The 52 modules of the 19 other games on hand rewrite byte-identically
- Upside-down picture: nvnCommandBufferSetViewportSwizzles is recorded and a NEGATIVE_Y swizzle flips the viewport
- Logo movie: an H.264 decoder made at Configure (parameter sets in csd-0 / csd-1) now gives RGBA in the native texture mode, not NV12
- SDK calls: vi::CreateLayer with a size; AudioIn (no microphone); the EOS NRO stays unloaded and the game plays offline
- Memory for a 5 GB block: getenv answers the new profile key game_env (DOTNET_GCRegionRange: the GC range 3.75 → 1.5 GB); build cuts for malloc's address space (40 → 2.5 GB), the SDK node area and the SDK's 1 GB alignment of large regions
- Modules: NVIDIA's OpenGL and Vulkan drivers are never loaded (profile_guess.py); the survey's hook list reads dm/gfx too
- dm/host/Makefile: a build for another game always relinks (two builds in the same second kept the first game's host)
2026-10-21 18:44:33 +08:00
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