checkpoint: preserve GPUI interaction fixes
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@@ -71,17 +71,9 @@ winit = { path = "third_party/winit-0.30.13" }
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# (= zed-industries/zed 发布 gpui 0.2.2 的 rev,
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# crates/gpui;上游发布时 dirty=true,若首次编译出现
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# 与 registry src 的差异以 diff 为准补一个对齐 commit)
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# Kuddev/gpui-component nebula @ 1b737db8f172d4d4fe1113fbde4d8bb09a4c6afe
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# (基点 0f0ab352 = longbridge/gpui-component v0.5.1,
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# crates/ui;上级目录 gpui-component-v0.5.1/ 有源码
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# 检出可对照)
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# 补丁栈:
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# 1b737db8 popover 阴影:Tailwind shadow-lg(0 10 15
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# -3 + 0 4 6 -4,两层 10% 黑)在半透明/亚克力窗口下
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# 没有不透明底稀释,读起来是"菜单下垫了一块黑板"。
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# 换成单层短偏移 + 负扩散,并尊重 Theme::shadow
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# (button/input/slider 本来就这么门控)。无 upstream
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# PR:数值是对着半透明宿主窗口调的。
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# Kuddev/gpui-component nebula @ 0f0ab35233212f8f3277028995caf0c41e13ee6c
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# (= longbridge/gpui-component v0.5.1,crates/ui;
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# 上级目录 gpui-component-v0.5.1/ 有源码检出可对照)
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#
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# 加补丁 = 提交到 fork 的 nebula 分支 → push → 更新下面的 rev(永远 pin
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# exact rev、不 pin branch)。每个补丁注明原因 + upstream PR 链接,上游合并
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@@ -100,5 +92,5 @@ winit = { path = "third_party/winit-0.30.13" }
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# shaper 遇换行 panic;替换保 byte 长度,run 偏移不失效)
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# 本地 fork 工作拷贝在 ../gpui-component-fork(已挂 tty7 remote 可 diff)。
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gpui = { git = "https://github.com/Kuddev/zed", rev = "69e2130295c2649963eb639fc70b4f2ee8ea1624" }
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gpui-component = { git = "https://github.com/Kuddev/gpui-component", rev = "1b737db8f172d4d4fe1113fbde4d8bb09a4c6afe" }
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gpui-component-assets = { git = "https://github.com/Kuddev/gpui-component", rev = "1b737db8f172d4d4fe1113fbde4d8bb09a4c6afe" }
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gpui-component = { git = "https://github.com/Kuddev/gpui-component", rev = "0f0ab35233212f8f3277028995caf0c41e13ee6c" }
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gpui-component-assets = { git = "https://github.com/Kuddev/gpui-component", rev = "0f0ab35233212f8f3277028995caf0c41e13ee6c" }
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