Tune interchange for denser pier bake: wider pier spacing and lighter elevated junctions.
Keeps piers enabled for real GPUs; Cloud Lavapipe OOM is host RAM (~15Gi), not VRAM. Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>
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@@ -58,9 +58,9 @@ function roadCameraForScene(name) {
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roadCamera.setEye(0.0, 28.0, 18.0);
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roadCamera.setTarget(0.0, 0.3, 0.0);
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} else {
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// interchange — elevated three-quarter overview
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roadCamera.setEye(36.0, 28.0, 32.0);
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roadCamera.setTarget(0.0, 3.0, 0.0);
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// interchange — overview showing ground cross, ring, and ramps
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roadCamera.setEye(42.0, 34.0, 18.0);
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roadCamera.setTarget(0.0, 4.0, 0.0);
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}
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}
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@@ -78,7 +78,7 @@ function roadBuildScene(name) {
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params.setInt("lanes", 2);
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local segs = 28;
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if (name == "curve" || name == "bridge") segs = 48;
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if (name == "interchange") segs = 36;
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if (name == "interchange") segs = 20;
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params.setInt("pathSegments", segs);
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params.setBool("piers", true);
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params.setBool("markings", true);
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@@ -304,7 +304,7 @@ Result<RoadNetwork> RoadNetwork::makeInterchange(float span, float bridgeHeight,
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const float jr = asphaltHalf + cornerR;
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RoadStyle bridge = bridgeStyle();
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bridge.pierSpacing = 9.0f;
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bridge.pierSpacing = 14.0f;
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bridge.sidewalkWidth = 1.0f;
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bridge.curbWidth = 0.38f;
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bridge.curbHeight = 0.50f;
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@@ -317,11 +317,11 @@ Result<RoadNetwork> RoadNetwork::makeInterchange(float span, float bridgeHeight,
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// Elevated ring corners + hub (overpass).
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const float r = half * 0.58f;
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auto nElev = network.addNode(0.f, h, 0.f, 5.5f);
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auto nNE = network.addNode(r, h, -r, 3.5f);
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auto nSE = network.addNode(r, h, r, 3.5f);
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auto nSW = network.addNode(-r, h, r, 3.5f);
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auto nNW = network.addNode(-r, h, -r, 3.5f);
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auto nElev = network.addNode(0.f, h, 0.f, 4.0f);
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auto nNE = network.addNode(r, h, -r, 2.5f);
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auto nSE = network.addNode(r, h, r, 2.5f);
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auto nSW = network.addNode(-r, h, r, 2.5f);
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auto nNW = network.addNode(-r, h, -r, 2.5f);
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for (auto* res : {&nGround, &nN, &nS, &nW, &nE, &nElev, &nNE, &nSE, &nSW, &nNW}) {
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if (!res->ok()) return Result<RoadNetwork>::failure(res->status());
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}
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